public override bool Draw(UltimaBatcher2D batcher, int x, int y) { ResetHueVector(); base.Draw(batcher, x, y); ResetHueVector(); batcher.DrawRectangle ( SolidColorTextureCache.GetTexture(Color.Gray), x, y + 15, Width, Height - 15, ref HueVector ); if (_texture.MouseIsOver) { HueVector.Z = 0.7f; batcher.Draw2D ( SolidColorTextureCache.GetTexture(Color.Yellow), x + 1, y + 15, Width - 1, Height - 15, ref HueVector ); HueVector.Z = 0; } return(true); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { //batcher.SetBlendState(_checkerBlend.Value); //batcher.SetStencil(_checkerStencil.Value); //batcher.Draw2D(TransparentTexture, new Rectangle(position.X, position.Y, Width, Height), Vector3.Zero /*ShaderHueTranslator.GetHueVector(0, false, 0.5f, false)*/); //batcher.SetBlendState(null); //batcher.SetStencil(null); //return true; ResetHueVector(); HueVector.Z = 0.5f; //batcher.SetStencil(_checkerStencil.Value); batcher.Draw2D ( SolidColorTextureCache.GetTexture(Color.Black), x, y, Width, Height, ref HueVector ); //batcher.SetStencil(null); return(true); }
private void BuildGump() { Width = 88; Height = 44; label = new Label ( _macro.Name, true, 0x03b2, Width, 255, FontStyle.BlackBorder, TEXT_ALIGN_TYPE.TS_CENTER ) { X = 0, Width = Width - 10 }; label.Y = (Height >> 1) - (label.Height >> 1); Add(label); backgroundTexture = SolidColorTextureCache.GetTexture(new Color(30, 30, 30)); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { base.Draw(batcher, x, y); ResetHueVector(); if (Var != InfoBarVars.NameNotoriety && ProfileManager.CurrentProfile.InfoBarHighlightType == 1 && _warningLinesHue != 0x0481) { ShaderHueTranslator.GetHueVector(ref HueVector, _warningLinesHue); batcher.Draw2D ( SolidColorTextureCache.GetTexture(Color.White), _data.ScreenCoordinateX, _data.ScreenCoordinateY, _data.Width, 2, ref HueVector ); batcher.Draw2D ( SolidColorTextureCache.GetTexture(Color.White), _data.ScreenCoordinateX, _data.ScreenCoordinateY + Parent.Height - 2, _data.Width, 2, ref HueVector ); } return(true); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { ResetHueVector(); HueVector.Z = 0.1f; batcher.Draw2D ( backgroundTexture, x, y, Width, Height, ref HueVector ); HueVector.Z = 0; batcher.DrawRectangle ( SolidColorTextureCache.GetTexture(Color.Gray), x, y, Width, Height, ref HueVector ); base.Draw(batcher, x, y); return(true); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { if (!string.IsNullOrWhiteSpace(_label.Text) && MouseIsOver) { ResetHueVector(); batcher.Draw2D ( SolidColorTextureCache.GetTexture(Color.Gray), x + 2, y + 5, Width - 4, Height - 10, ref HueVector ); } base.Draw(batcher, x, y); if (_entry.Items != null && _entry.Items.Count != 0) { _moreMenuLabel.Draw(batcher, x + Width - _moreMenuLabel.Width, y + (Height >> 1) - (_moreMenuLabel.Height >> 1) - 1); } return(true); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { Vector3 hueVector = ShaderHueTranslator.GetHueVector(0); batcher.Draw ( backgroundTexture, new Rectangle ( x, y, Width, Height ), hueVector ); batcher.DrawRectangle ( SolidColorTextureCache.GetTexture(Color.Gray), x, y, Width, Height, hueVector ); base.Draw(batcher, x, y); return(true); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { base.Draw(batcher, x, y); ResetHueVector(); for (int i = 0; i < _container.Count; i++) { if (i + 1 >= _container.Count) { break; } Control c0 = _container[i]; Control c1 = _container[i + 1]; batcher.DrawLine ( SolidColorTextureCache.GetTexture(Color.White), c0.ScreenCoordinateX, c0.ScreenCoordinateY, c1.ScreenCoordinateX, c1.ScreenCoordinateY, c0.ScreenCoordinateX + (c1.ScreenCoordinateX - c0.ScreenCoordinateX) / 2, c0.ScreenCoordinateY + (c1.ScreenCoordinateY - c0.ScreenCoordinateY) / 2 ); } return(true); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { ResetHueVector(); ShaderHueTranslator.GetHueVector(ref HueVector, Hue, false, Alpha); return(batcher.Draw2D(SolidColorTextureCache.GetTexture(Color.Black), x, y, Width, Height, ref HueVector)); }
public LineCHB(int x, int y, int w, int h, uint color) : base(x, y, w, h, color) { LineWidth = w; LineColor = SolidColorTextureCache.GetTexture(new Color() { PackedValue = color }); CanMove = true; }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { if (DrawBackgroundCurrentIndex && MouseIsOver && !string.IsNullOrWhiteSpace(Text)) { ResetHueVector(); batcher.Draw2D(SolidColorTextureCache.GetTexture(Color.Gray), x, y + 2, Width - 4, Height - 4, ref HueVector); } return(base.Draw(batcher, x, y)); }
public Line(int x, int y, int w, int h, uint color) { X = x; Y = y; Width = w; Height = h; _texture = SolidColorTextureCache.GetTexture(new Color { PackedValue = color }); }
static HealthLinesManager() { _edge = SolidColorTextureCache.GetTexture(Color.Black); _back = SolidColorTextureCache.GetTexture(Color.Red); _edgeHealth = SolidColorTextureCache.GetTexture(Color.Black * _alphamodifier); _backHealth = SolidColorTextureCache.GetTexture(Color.Red * _alphamodifier); _edgeMana = SolidColorTextureCache.GetTexture(Color.Black * _alphamodifier); _backMana = SolidColorTextureCache.GetTexture(Color.Red * _alphamodifier); _edgeStamina = SolidColorTextureCache.GetTexture(Color.Black * _alphamodifier); _backStamina = SolidColorTextureCache.GetTexture(Color.Red * _alphamodifier); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { ResetHueVector(); batcher.DrawRectangle ( SolidColorTextureCache.GetTexture(Color.Gray), x - 1, y - 1, _background.Width + 1, _background.Height + 1, ref HueVector ); return(base.Draw(batcher, x, y)); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { if (!IsVisible || IsDisposed) { return(false); } ResetHueVector(); base.Draw(batcher, x, y); ResetHueVector(); batcher.DrawRectangle(SolidColorTextureCache.GetTexture(Color.Gray), x, y, Width, Height, ref HueVector); return(true); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { base.Draw(batcher, x, y); if (ShowLock) { ResetHueVector(); UOTexture lock_texture = GumpsLoader.Instance.GetTexture(0x082C); if (lock_texture != null) { lock_texture.Ticks = Time.Ticks; if (UIManager.MouseOverControl != null && (UIManager.MouseOverControl == this || UIManager.MouseOverControl.RootParent == this)) { HueVector.X = 34; HueVector.Y = 1; } batcher.Draw2D(lock_texture, x + (Width - lock_texture.Width), y, ref HueVector); } } ResetHueVector(); if (_anchorCandidate != null) { Point drawLoc = UIManager.AnchorManager.GetCandidateDropLocation(this, _anchorCandidate); if (drawLoc != Location) { Texture2D previewColor = SolidColorTextureCache.GetTexture(Color.Silver); ResetHueVector(); HueVector.Z = 0.5f; batcher.Draw2D(previewColor, drawLoc.X, drawLoc.Y, Width, Height, ref HueVector); HueVector.Z = 0; // double rectangle for thicker "stroke" batcher.DrawRectangle(previewColor, drawLoc.X, drawLoc.Y, Width, Height, ref HueVector); batcher.DrawRectangle (previewColor, drawLoc.X + 1, drawLoc.Y + 1, Width - 2, Height - 2, ref HueVector); } } return(true); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { if (_gumpTexture == null || _gumpTexture.IsDisposed || IsDisposed) { return(false); } ResetHueVector(); batcher.Draw2D(_gumpTexture, x, y, ref HueVector); CreateMiniMapTexture(); batcher.Draw2D(_mapTexture, x, y, ref HueVector); if (_draw) { int w = Width >> 1; int h = Height >> 1; Texture2D mobilesTextureDot = SolidColorTextureCache.GetTexture(Color.Red); foreach (Mobile mob in World.Mobiles) { if (mob == World.Player) { continue; } int xx = mob.X - World.Player.X; int yy = mob.Y - World.Player.Y; int gx = xx - yy; int gy = xx + yy; HueVector.Z = 0; ShaderHueTranslator.GetHueVector(ref HueVector, Notoriety.GetHue(mob.NotorietyFlag)); batcher.Draw2D(mobilesTextureDot, x + w + gx, y + h + gy, 2, 2, ref HueVector); } //DRAW DOT OF PLAYER ResetHueVector(); batcher.Draw2D(SolidColorTextureCache.GetTexture(Color.White), x + w, y + h, 2, 2, ref HueVector); } return(base.Draw(batcher, x, y)); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { base.Draw(batcher, x, y); Texture2D color = SolidColorTextureCache.GetTexture ( MouseIsOver ? Color.Yellow : ProfileManager.CurrentProfile.CounterBarHighlightOnAmount && _amount < ProfileManager.CurrentProfile.CounterBarHighlightAmount && Graphic != 0 ? Color.Red : Color.Gray ); ResetHueVector(); batcher.DrawRectangle(color, x, y, Width, Height, ref HueVector); return(true); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { Vector3 hueVector = ShaderHueTranslator.GetHueVector(Hue, false, Alpha); batcher.Draw ( SolidColorTextureCache.GetTexture(Color.Black), new Rectangle ( x, y, Width, Height ), hueVector ); return(true); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { base.Draw(batcher, x, y); Vector3 hueVector = ShaderHueTranslator.GetHueVector(0); batcher.Draw ( _mapTexture, new Rectangle(x + _hit.X, y + _hit.Y, _hit.Width, _hit.Height), hueVector ); var texture = SolidColorTextureCache.GetTexture(Color.White); for (int i = 0; i < _container.Count; i++) { // HACK: redraw because pins are drawn when calling base.Draw(batcher, x, y); _container[i].Draw(batcher, x + _container[i].X, y + _container[i].Y); if (i + 1 >= _container.Count) { break; } Control c0 = _container[i]; Control c1 = _container[i + 1]; batcher.DrawLine ( texture, new Vector2(c0.ScreenCoordinateX, c0.ScreenCoordinateY), new Vector2(c1.ScreenCoordinateX, c1.ScreenCoordinateY), hueVector, 1 ); } return(true); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { if (DrawBackgroundCurrentIndex && MouseIsOver && !string.IsNullOrWhiteSpace(Text)) { Vector3 hueVector = ShaderHueTranslator.GetHueVector(0); batcher.Draw ( SolidColorTextureCache.GetTexture(Color.Gray), new Rectangle ( x, y + 2, Width - 4, Height - 4 ), hueVector ); } return(base.Draw(batcher, x, y)); }
public HitBox ( int x, int y, int w, int h, string tooltip = null, float alpha = 0.75f ) { CanMove = false; AcceptMouseInput = true; Alpha = alpha; _texture = SolidColorTextureCache.GetTexture(Color.White); X = x; Y = y; Width = w; Height = h; WantUpdateSize = false; SetTooltip(tooltip); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { ResetHueVector(); if (Children.Count != 0) { Children[0].Draw(batcher, x, y); } ResetHueVector(); ShaderHueTranslator.GetHueVector(ref HueVector, Hue); return(batcher.Draw2D ( SolidColorTextureCache.GetTexture(Color.White), x + 3, y + 3, Width - 6, Height - 6, ref HueVector )); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { if (Children.Count != 0) { Children[0].Draw(batcher, x, y); } Vector3 hueVector = ShaderHueTranslator.GetHueVector(Hue); batcher.Draw ( SolidColorTextureCache.GetTexture(Color.White), new Rectangle ( x + 3, y + 3, Width - 6, Height - 6 ), hueVector ); return(true); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { base.Draw(batcher, x, y); Item item = World.Items.Get(LocalSerial); Vector3 hueVector; if (item != null) { var texture = ArtLoader.Instance.GetStaticTexture(item.DisplayedGraphic, out var bounds); var rect = ArtLoader.Instance.GetRealArtBounds(item.DisplayedGraphic); hueVector = ShaderHueTranslator.GetHueVector(item.Hue, item.ItemData.IsPartialHue, 1f); Point originalSize = new Point(_hit.Width, _hit.Height); Point point = new Point(); if (rect.Width < _hit.Width) { originalSize.X = rect.Width; point.X = (_hit.Width >> 1) - (originalSize.X >> 1); } if (rect.Height < _hit.Height) { originalSize.Y = rect.Height; point.Y = (_hit.Height >> 1) - (originalSize.Y >> 1); } batcher.Draw ( texture, new Rectangle ( x + point.X, y + point.Y + _hit.Y, originalSize.X, originalSize.Y ), new Rectangle ( bounds.X + rect.X, bounds.Y + rect.Y, rect.Width, rect.Height ), hueVector ); } hueVector = ShaderHueTranslator.GetHueVector(0); batcher.DrawRectangle ( SolidColorTextureCache.GetTexture(Color.Gray), x, y + 15, Width, Height - 15, hueVector ); if (_hit.MouseIsOver) { hueVector.Z = 0.7f; batcher.Draw ( SolidColorTextureCache.GetTexture(Color.Yellow), new Rectangle ( x + 1, y + 15, Width - 1, Height - 15 ), hueVector ); hueVector.Z = 1; } return(true); }
internal void DrawSelection(UltimaBatcher2D batcher, int x, int y, int starty, int endy) { ResetHueVector(); HueVector.Z = 0.5f; int selectStart = Math.Min(Stb.SelectStart, Stb.SelectEnd); int selectEnd = Math.Max(Stb.SelectStart, Stb.SelectEnd); if (selectStart < selectEnd) { MultilinesFontInfo info = _rendererText.GetInfo(); int drawY = 1; int start = 0; while (info != null && selectStart < selectEnd) { // ok we are inside the selection if (selectStart >= start && selectStart < start + info.CharCount) { int startSelectionIndex = selectStart - start; // calculate offset x int drawX = 0; for (int i = 0; i < startSelectionIndex; i++) { drawX += _rendererText.GetCharWidth(info.Data[i].Item); } // selection is gone. Bye bye if (selectEnd >= start && selectEnd < start + info.CharCount) { int count = selectEnd - selectStart; int endX = 0; // calculate width for (int k = 0; k < count; k++) { endX += _rendererText.GetCharWidth(info.Data[startSelectionIndex + k].Item); } if (drawY >= starty && drawY <= endy) { batcher.Draw2D ( SolidColorTextureCache.GetTexture(SELECTION_COLOR), x + drawX, y + drawY - starty, endX, info.MaxHeight + 1, ref HueVector ); } break; } // do the whole line if (drawY >= starty && drawY <= endy) { batcher.Draw2D ( SolidColorTextureCache.GetTexture(SELECTION_COLOR), x + drawX, y + drawY - starty, info.Width - drawX, info.MaxHeight + 1, ref HueVector ); } // first selection is gone. M selectStart = start + info.CharCount; } start += info.CharCount; drawY += info.MaxHeight; info = info.Next; } } }
public void Draw(UltimaBatcher2D batcher) { //RETURN IF DISABLED if (!ProfileManager.CurrentProfile.UOClassicCombatLines) { return; } //POST Point p = World.Player.RealScreenPosition; p.X += (int)World.Player.Offset.X + 22; p.Y += (int)(World.Player.Offset.Y - World.Player.Offset.Z) + 22; //GET LIST FROM UI UOClassicCombatLines UOClassicCombatLines = UIManager.GetGump <UOClassicCombatLines>(); //GET LAST TARGET Entity _lasttarget = World.Get(TargetManager.LastTargetInfo.Serial); //SEARCH MOBS IN LIST foreach (Mobile mobile in World.Mobiles) { //VAR FOR MODES bool _draw = false; Color color = Color.White; if (!mobile.IsHuman) { continue; } if (mobile == World.Player) { continue; } switch (mobile.NotorietyFlag) { case NotorietyFlag.Innocent: if (ProfileManager.CurrentProfile.UOClassicCombatLines_ToggleHuntingMmode && ProfileManager.CurrentProfile.UOClassicCombatLines_ToggleHMBlue && !World.Party.Contains(mobile.Serial)) { _draw = true; } color = Color.Blue; break; case NotorietyFlag.Ally: color = Color.Green; break; case NotorietyFlag.Criminal: if (ProfileManager.CurrentProfile.UOClassicCombatLines_ToggleHuntingMmode && ProfileManager.CurrentProfile.UOClassicCombatLines_ToggleHMCriminal && !World.Party.Contains(mobile.Serial)) { _draw = true; } color = Color.Gray; break; case NotorietyFlag.Gray: color = Color.Gray; break; case NotorietyFlag.Enemy: if (ProfileManager.CurrentProfile.UOClassicCombatLines_ToggleHuntingMmode && ProfileManager.CurrentProfile.UOClassicCombatLines_ToggleHMOrange && !World.Party.Contains(mobile.Serial)) { _draw = true; } color = Color.Orange; break; case NotorietyFlag.Murderer: if (ProfileManager.CurrentProfile.UOClassicCombatLines_ToggleHuntingMmode && ProfileManager.CurrentProfile.UOClassicCombatLines_ToggleHMRed && !World.Party.Contains(mobile.Serial)) { _draw = true; } color = Color.Red; break; case NotorietyFlag.Invulnerable: color = Color.Yellow; break; default: color = Color.White; break; } if (ProfileManager.CurrentProfile.UOClassicCombatLines_ToggleLastTarget && _lasttarget != null) { if (mobile.Serial == _lasttarget.Serial) { _draw = true; color = Color.White; } } if (UOClassicCombatLines.entryList.Exists(mob => mob.Serial == mobile.Serial) || _draw) { //CALC WHERE MOBILE IS Point pm = mobile.RealScreenPosition; pm.X += (int)mobile.Offset.X + 22; pm.Y += (int)(mobile.Offset.Y - mobile.Offset.Z) + 22; if (!mobile.IsDead) { //CALC MIDDLE int ox = (pm.X + p.X) / 2; int oy = (pm.Y + p.Y) / 2; batcher.DrawLine(SolidColorTextureCache.GetTexture(color), pm.X, pm.Y, p.X, p.Y, ox, oy); } } } }
public bool Draw(UltimaBatcher2D batcher, int x, int y) { if (SerialHelper.IsValid(Serial) && World.OPL.TryGetRevision(Serial, out uint revision) && _hash != revision) { _hash = revision; Text = ReadProperties(Serial, out _textHTML); } if (string.IsNullOrEmpty(Text)) { return(false); } if (_lastHoverTime > Time.Ticks) { return(false); } byte font = 1; float alpha = 0.3f; ushort hue = 0xFFFF; float zoom = 1; if (ProfileManager.CurrentProfile != null) { font = ProfileManager.CurrentProfile.TooltipFont; alpha = 1f - ProfileManager.CurrentProfile.TooltipBackgroundOpacity / 100f; if (float.IsNaN(alpha)) { alpha = 1f; } hue = ProfileManager.CurrentProfile.TooltipTextHue; zoom = ProfileManager.CurrentProfile.TooltipDisplayZoom / 100f; } FontsLoader.Instance.SetUseHTML(true); FontsLoader.Instance.RecalculateWidthByInfo = true; if (_renderedText == null) { _renderedText = RenderedText.Create ( null, font: font, isunicode: true, style: FontStyle.BlackBorder, cell: 5, isHTML: true, align: TEXT_ALIGN_TYPE.TS_CENTER, recalculateWidthByInfo: true, hue: hue ); } if (_renderedText.Text != Text) { if (_maxWidth == 0) { int width = FontsLoader.Instance.GetWidthUnicode(font, Text); if (width > 600) { width = 600; } width = FontsLoader.Instance.GetWidthExUnicode ( font, Text, width, TEXT_ALIGN_TYPE.TS_CENTER, (ushort)FontStyle.BlackBorder ); if (width > 600) { width = 600; } _renderedText.MaxWidth = width; } else { _renderedText.MaxWidth = _maxWidth; } _renderedText.Font = font; _renderedText.Hue = hue; _renderedText.Text = _textHTML; } FontsLoader.Instance.RecalculateWidthByInfo = false; FontsLoader.Instance.SetUseHTML(false); if (_renderedText.Texture == null) { return(false); } int z_width = _renderedText.Width + 8; int z_height = _renderedText.Height + 8; if (x < 0) { x = 0; } else if (x > Client.Game.Window.ClientBounds.Width - z_width) { x = Client.Game.Window.ClientBounds.Width - z_width; } if (y < 0) { y = 0; } else if (y > Client.Game.Window.ClientBounds.Height - z_height) { y = Client.Game.Window.ClientBounds.Height - z_height; } Vector3 hue_vec = Vector3.Zero; ShaderHueTranslator.GetHueVector(ref hue_vec, 0, false, alpha); batcher.Draw2D ( SolidColorTextureCache.GetTexture(Color.Black), x - 4, y - 2, z_width * zoom, z_height * zoom, ref hue_vec ); batcher.DrawRectangle ( SolidColorTextureCache.GetTexture(Color.Gray), x - 4, y - 2, (int)(z_width * zoom), (int)(z_height * zoom), ref hue_vec ); hue_vec.X = 0; hue_vec.Y = 0; hue_vec.Z = 0; return(batcher.Draw2D ( _renderedText.Texture, x + 3, y + 3, z_width * zoom, z_height * zoom, 0, 0, z_width, z_height, ref hue_vec )); }
protected override void OnMouseEnter(int x, int y) { label.Hue = 53; backgroundTexture = SolidColorTextureCache.GetTexture(Color.DimGray); base.OnMouseEnter(x, y); }
protected override void OnMouseExit(int x, int y) { label.Hue = 0x03b2; backgroundTexture = SolidColorTextureCache.GetTexture(new Color(30, 30, 30)); base.OnMouseExit(x, y); }