public void Run() { var input = reader.ReadLine(); ISoldierController soldierController = new SoldierController(); AmmunitionFactory ammunitionFactory = new AmmunitionFactory(); IOutputGiver outputGiver = new Output(); Army army = new Army(); IWareHouse wareHouse = new WareHouse(); SoldierFactory soldiersFactory = new SoldierFactory(); MissionFactory missionFactory = new MissionFactory(); MissionController missionController = new MissionController(army, wareHouse); var gameController = new GameController(soldierController, soldiersFactory, ammunitionFactory, outputGiver, army, wareHouse, missionController, missionFactory); var result = new StringBuilder(); while (!input.Equals("Enough! Pull back!")) { try { gameController.GiveInputToGameController(input); } catch (ArgumentException arg) { result.AppendLine(arg.Message); } input = reader.ReadLine(); } gameController.RequestResult(result); writer.WriteLine(result.ToString()); }
public void DeploySoldier(Vector3 hitpoint) { GameObject go = SoldierFactory.SpawnSoldier(mCurrentSelectedSoldierType, hitpoint); MapManager.mMapInstance.SoldiersInGame.Add(go); MapManager.mMapInstance.SoldiersScriptInGame.Add(go.GetComponent <Soldier>()); }
public static void Main() { List <Soldier> soldiers = new List <Soldier>(); string input = string.Empty; while ((input = Console.ReadLine()) != "End") { string[] tokens = input.Split(); string soldierType = tokens[0]; Soldier soldier; try { soldier = SoldierFactory.GetSoldier(soldiers, soldierType, tokens); } catch (ArgumentException ex) { continue; } soldiers.Add(soldier); } Console.WriteLine(string.Join($"{Environment.NewLine}", soldiers)); }
private static void Main(string[] args) { Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture; var soldiersWithIds = new Dictionary <string, ISoldier>(); while (true) { try { var input = Console.ReadLine(); if (input == "End") { break; } var soldierParams = input.Split(); var soldier = SoldierFactory.CreateSoldier(soldierParams, soldiersWithIds); Console.WriteLine(soldier); soldiersWithIds.Add(soldier.Id, soldier); } catch (InvalidCorpsTypeException) { } } }
static void Main(string[] args) { var soldiers = new List <ISoldier>(); string input; while ((input = Console.ReadLine()) != "End") { var tokens = input.Split(); var soldierType = tokens[0]; var id = int.Parse(tokens[1]); var firstName = tokens[2]; var lastName = tokens[3]; var salary = decimal.Parse(tokens[4]); ISoldier soldier = null; try { soldier = SoldierFactory.CreateSoldier(soldiers, tokens, soldierType, id, firstName, lastName, salary); } catch { } soldiers.Add(soldier); } foreach (var soldier in soldiers) { Console.WriteLine(soldier); } }
//IReader reader = new ConsoleReader(); public GameController() { this.missionFactory = new MissionFactory(); this.army = new Army(); this.soldierFactory = new SoldierFactory(); this.ammunitionFactory = new AmmunitionFactory(); this.wareHouse = new WareHouse(); this.missionController = new MissionController(this.army, this.wareHouse); }
public GameController() { this.soldierFactory = new SoldierFactory(); this.Army = new Army(); this.WareHouse = new WareHouse(); this.MissionControllerField = new MissionController(Army, WareHouse); }
public GameController(IWriter writer) { this.wareHouse = new WareHouse(); this.writer = writer; this.army = new Army(); this.missionController = new MissionController(this.army, this.wareHouse); this.soldiersFactory = new SoldierFactory(); this.missionFactory = new MissionFactory(); }
public GameController() { this.army = new Army(); this.wareHouse = new WareHouse(); this.missionfactory = new MissionFactory(); this.soldierFactory = new SoldierFactory(); this.missionController = new MissionController(this.army, this.wareHouse); this.output = new StringBuilder(); }
public void GiveInputToGameController(string input) { var data = input.Split(); if (data[0] == "Soldier") { if (data.Length == 6) { SoldierFactory soldiersFactory = new SoldierFactory(); string soldierType = data[1]; string name = data[2]; int age = int.Parse(data[3]); double experience = double.Parse(data[4]); double endurance = double.Parse(data[5]); ISoldier soldier = soldiersFactory.CreateSoldier(soldierType, name, age, experience, endurance); if (weraHouse.TryEquipSoldier(soldier) == true) { AddSoldierToArmy(soldier); } else { string massage = string.Format(OutputMessages.SoldierCannotBeEquiped, soldier.GetType().Name, soldier.Name); throw new System.ArgumentException(massage); } } else if (data[1] == "Regenerate") { string soldiersType = data[2]; army.RegenerateTeam(soldiersType); } } else if (data[0].Equals("WareHouse")) { AmmunitionFactory ammunitionFactory = new AmmunitionFactory(); string name = data[1]; int number = int.Parse(data[2]); AddAmmunitions(ammunitionFactory.CreateAmmunition(name), number); } else if (data[0].Equals("Mission")) { IMissionFactory missionFactory = new MissionFactory(); string type = data[1]; double scoreToComplete = double.Parse(data[2]); IMission mission = missionFactory.CreateMission(type, scoreToComplete); consoleWriter.AppendLine(missionController.PerformMission(mission).Trim()); } }
// Start is called before the first frame update void Start() { pb = transform.root.gameObject.GetComponent <PlayerBase>(); soldier = transform.root.gameObject; soldierStat = transform.root.gameObject.GetComponent <SoldierStat>(); soldierNumber = FindObjectOfType <SoldierNumber>(); soldierFactory = FindObjectOfType <SoldierFactory>(); soldierHealth.text = pb.hp + "/" + pb.hp; soldierPower.text = pb.power + "/" + pb.power; }
public GameController(IReader reader, IWriter writer) { this.Army = new Army(); this.WareHouse = new WareHouse(); this.MissionControllerField = new MissionController(Army, WareHouse); this.soldiersFactory = new SoldierFactory(); this.ammunitionFactory = new AmmunitionFactory(); this.missionFactory = new MissionFactory(); this.reader = reader; this.writer = writer; }
public GameController(ISoldierController soldierController, SoldierFactory soldiersFactory, AmmunitionFactory ammunitionFactory, IOutputGiver outputGiver, Army army, IWareHouse wareHouse, MissionController missionControllerField, MissionFactory missionFactory) { this.soldierController = soldierController; this.soldiersFactory = soldiersFactory; this.ammunitionFactory = ammunitionFactory; this.missionFactory = missionFactory; this.outputGiver = outputGiver; Army = army; WareHouse = wareHouse; MissionControllerField = missionControllerField; }
public void TestMethod() { Type missContType = typeof(MissionController); this.army = new Army(); var ranker = SoldierFactory.CreateSoldier("Ranker", "Ivan", 47, 23, 100); var corporal = SoldierFactory.CreateSoldier("Corporal", "Ivaylo", 21, 78, 100); this.army.AddSoldier(ranker); this.army.AddSoldier(corporal); var missionEasy = MissionFactory.CreateMission("Easy", 1); }
public void Run() { string inputLine; while ((inputLine = this.reader.ReadLine()) != TerminatingCommand) { string[] cmdArgs = inputLine.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); switch (cmdArgs[0]) { case "Soldier": //to do soldier Soldier Ranker Ivan 28 55 100 if (cmdArgs.Length == 3) { //to do soldier regenerate } else { string type = cmdArgs[1]; string name = cmdArgs[2]; int age = int.Parse(cmdArgs[3]); double experience = double.Parse(cmdArgs[4]); double endurance = double.Parse(cmdArgs[6]); ISoldier currentSoldier = SoldierFactory.CreateSoldier(type, name, age, experience, endurance); foreach (var weapon in currentSoldier.Weapons) { } } break; case "WareHouse": string ammunitionName = cmdArgs[1]; int number = int.Parse(cmdArgs[2]); IAmmunition currentAmmunition = AmmunitionFactory.CreateAmmunition(ammunitionName); if (!this.WareHouse.Storage.ContainsKey(currentAmmunition)) { this.WareHouse.Storage.Add(currentAmmunition, 0); } this.WareHouse.Storage[currentAmmunition] += number; break; case "Mission": //to do mission break; } } }
public static void Main() { IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); IMissionFactory missionFactory = new MissionFactory(); ISoldierFactory soldierFactory = new SoldierFactory(); IArmy army = new Army(); GameController gameController = new GameController(soldierFactory, missionFactory, army, writer); Engine engine = new Engine(reader, writer, gameController); engine.Run(); }
public void SuccessMessageShouldWorkCorrectly() { IArmy army = new Army(); IWareHouse wareHouse = new WareHouse(); ISoldierFactory soldierFactory = new SoldierFactory(); IMissionFactory missionFactory = new MissionFactory(); IMission mission = missionFactory.CreateMission("Easy", 0); MissionController missionController = new MissionController(army, wareHouse); Assert.That(() => missionController.PerformMission(mission).Trim(), Is.EqualTo($"Mission completed - {mission.Name}")); }
public static void Main() { IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); ISoldierFactory soldierFactory = new SoldierFactory(); IWareHouse wareHouse = new Warehouse(); IArmy army = new Army(); IMissionFactory missionFactory = new MissionFactory(); IGameController gameController = new GameController (writer, soldierFactory, wareHouse, army, missionFactory); var engine = new Engine(reader, writer, gameController); engine.Run(); }
public static void Main() { IArmy army = new Army(); IWareHouse wareHouse = new WareHouse(); IAmmunitionFactory ammunitionFactory = new AmmunitionFactory(); IMissionFactory missionFactory = new MissionFactory(); ISoldierFactory soldierFactory = new SoldierFactory(); IReader consoleReader = new ConsoleReader(); IWriter consoleWriteLine = new ConsoleWriter(); MissionController missionController = new MissionController(army, wareHouse); GameController gameController = new GameController(wareHouse, army, missionController, soldierFactory, ammunitionFactory, missionFactory); Engine engine = new Engine(gameController, consoleReader, consoleWriteLine); engine.Run(); }
public static void Main() { IWriter writer = new ConsoleWriter(); IReader reader = new ConsoleReader(); IArmy army = new Army(); IAmmunitionFactory amunitionFactory = new AmmunitionFactory(); IMissionFactory missionFactory = new MissionFactory(); ISoldierFactory soldierFactory = new SoldierFactory(); IWareHouse wareHouse = new WareHouse(amunitionFactory); IMissionController missionController = new MissionController(army, wareHouse); IGameController gameController = new GameController(missionController, soldierFactory, missionFactory, writer, wareHouse, army); IEngine engine = new Engine(reader, writer, missionController, gameController , army, wareHouse, soldierFactory, missionFactory, amunitionFactory); engine.Run(); }
public static void Main() { //List<ISoldier> armyColection = new List<ISoldier>(); //Dictionary<string, int> warehouseColection = new Dictionary<string, int>(); IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); ISoldierFactory soldierFactory = new SoldierFactory(); IAmmunitionFactory ammunitionFactory = new AmmunitionFactory(); IMissionFactory missionFactory = new MissionFactory(); IArmy army = new Army(); IWareHouse warehouse = new WareHouse(); GameController gameController = new GameController(army, warehouse, soldierFactory, ammunitionFactory, missionFactory, writer); IEngine engine = new Engine(reader, writer, gameController); engine.Run(); }
static void Main() { var wareHouse = new WareHouse(); var ammunitionFactory = new AmmunitionFactory(); var soldiersFactory = new SoldierFactory(); var missionFactory = new MissionFactory(); var reader = new ConsoleReader(); var writer = new ConsoleWriter(); var army = new Army(wareHouse); var gameController = new GameController(wareHouse, ammunitionFactory, soldiersFactory, army, missionFactory, writer); var engine = new Engine(gameController, reader, writer); engine.Run(); }
public void TestSuccessMessage() { var army = new Army(); var af = new AmmunitionFactory(); var wareHouse = new WareHouse(af); var soldierFactory = new SoldierFactory(); var missionFactory = new MissionFactory(); var missionController = new MissionController(army, wareHouse); var writer = new ConsoleWriter(); var gamecontroller = new GameController(army, wareHouse, missionController, soldierFactory, missionFactory, writer); var mission = new Easy(0); var result = missionController.PerformMission(mission).Trim(); Assert.That(result, Is.EqualTo("Mission completed - Suppression of civil rebellion")); }
public static void Main(string[] args) { ISoldier soldier; for (int i = 0; i < 1000; i++) { soldier = SoldierFactory.GetSoldier(SoldierType.SONNASI); } Console.WriteLine(Sonnasi.ObjectCounter); for (int i = 0; i < 1000; i++) { soldier = SoldierFactory.GetSoldier(SoldierType.ASUR); } Console.WriteLine(Asur.Objectcounter); Console.ReadLine(); }
private static void GatheringArmy(List <Soldier> soldiers) { while (true) { string[] cmdArgs = Console.ReadLine().Split(); if (cmdArgs[0] == "End") { break; } Soldier currentSoldier = SoldierFactory.CreateSoldier(cmdArgs, soldiers); if (currentSoldier != null) { soldiers.Add(currentSoldier); } } }
public void TestSuccessMissionCounter() { //Arrange //IWareHouse wareHouse = new WareHouse(); //IArmy army = new Army(); ISoldierFactory soldierFactory = new SoldierFactory(); //Act this.wareHouse.AddAmmunitions("AutomaticMachine", 4); this.wareHouse.AddAmmunitions("Gun", 6); this.wareHouse.AddAmmunitions("Helmet", 20); var soldier = soldierFactory.CreateSoldier("Ranker", "Ivan", 28, 55, 100); this.army.AddSoldier(soldier); this.stu.PerformMission(new Easy(1)); //Assert Assert.AreEqual(1, this.stu.SuccessMissionCounter); }
public static void Main(string[] args) { string command = Console.ReadLine(); SoldierFactory factory = new SoldierFactory(); List <Soldier> soldiers = new List <Soldier>(); while (command != "End") { string[] arr = command.Split(" ", StringSplitOptions.RemoveEmptyEntries); factory.SortSoldiers(arr, soldiers); command = Console.ReadLine(); } foreach (var s in soldiers) { Console.WriteLine(s); } }
// Use this for initialization void Start() { mSoldierFactory = new SoldierFactory(Builder, m_SoldierRoot); Debug.Log("Soldier Number: " + Data.Soldier.Size().ToString()); SetSoldierSpawnCD(0, Data.Soldier["1"].BaseSpawn); SetSoldierSpawnCD(1, Data.Soldier["2"].BaseSpawn); SetSoldierSpawnCD(2, Data.Soldier["3"].BaseSpawn); SetSoldierSpawnCD(3, Data.Soldier["4"].BaseSpawn); SetSoldierSpawnCD(4, Data.Soldier["5"].BaseSpawn); mSoldierCreateTime = new RepeatTimer[SoldierFactory.SoldierNum]; for (int i = 0; i < mSoldierCreateTime.Length; i++) { mSoldierCreateTime[i] = new RepeatTimer(); mSoldierCreateTime[i].SetIntervalTime(mSoldierSpawnCD[i]); mSoldierCreateTime[i].SetIntervalEvent(SpawnSoldier); } }
private static void Main() { SoldierFactory fac = new SoldierFactory(); AmmunitionFactory afac = new AmmunitionFactory(); MissionFactory mfac = new MissionFactory(); var sold = fac.CreateSoldier("Ranker", "Ivan", 10, 10, 10); var ammo = afac.CreateAmmunition("Gun"); var m = mfac.CreateMission("Easy", 100); IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); IEngine engine = new Engine(reader, writer); engine.Run(); //TryToGetSomePointsFromJudge(); }
// Entry point into console application. static void Main() { SoldierFactory factory = new SoldierFactory(); soldier = factory.GetSoldier("0"); soldier.RenderSoldier("Bob", "Red"); soldier = factory.GetSoldier("0"); soldier.RenderSoldier("Bob", "Blue"); soldier = factory.GetSoldier("1"); soldier.RenderSoldier("Tom", "White"); soldier = factory.GetSoldier("1"); soldier.RenderSoldier("Jerry", "Black"); // Console.WriteLine(soldier); // Wait for user Console.ReadKey(); }
public void Test() { var army = new Army(); var af = new AmmunitionFactory(); var wareHouse = new WareHouse(af); var soldierFactory = new SoldierFactory(); var missionFactory = new MissionFactory(); var missionController = new MissionController(army, wareHouse); var writer = new ConsoleWriter(); var gamecontroller = new GameController(army, wareHouse, missionController, soldierFactory, missionFactory, writer); var mission = new Easy(1); string result = string.Empty; for (int i = 0; i < 4; i++) { result = missionController.PerformMission(mission).Trim(); } Assert.IsTrue(result.StartsWith("Mission declined - Suppression of civil rebellion")); }