コード例 #1
0
 public CaptiveCamp(GameObject gameObject, string name, string icon, EnemyType enemyType, Vector3 position, float trainTime)
     : base(gameObject, name, icon, SoldierType.Captive, position, trainTime)
 {
     mEnemyType          = enemyType;
     mEnergyCostStrategy = new SoldierEnergyCostStrategy();
     UpdateEnergyCost();
 }
コード例 #2
0
 public CaptiveCamp(GameObject _gameObject, string _name, string _iconSprite, EnemyType _enemyType, Vector3 _position, float _trainTime)
     : base(_gameObject, _name, _iconSprite, SoldierType.Captive, _position, _trainTime)
 {
     energyCostStrategy = new SoldierEnergyCostStrategy();
     enemyType          = _enemyType;
     UpgradeEnergyCostStrategy();
 }
コード例 #3
0
ファイル: SoldierCamp.cs プロジェクト: s344951241/design
 public SoldierCamp(GameObject gameObject, string name, string icon, SoldierType soldierType, Vector3 pos, float trainTime, WeaponType weaponType = WeaponType.Gun, int lv = 1) : base(gameObject, name, icon, soldierType, pos, trainTime)
 {
     mLv                 = lv;
     mWeaponType         = weaponType;
     mEnergyCostStrategy = new SoldierEnergyCostStrategy();
     UpdateEnergyCost();
 }
コード例 #4
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 public SoldierCamp(GameObject _gameObject, string _name, string _iconSprite, SoldierType _soldierType, Vector3 _position, float _trainTime, int _lv = 1, WeaponType _weaponType = WeaponType.Gun)
     : base(_gameObject, _name, _iconSprite, _soldierType, _position, _trainTime)
 {
     energyCostStrategy = new SoldierEnergyCostStrategy();
     nowLv      = _lv;
     weaponType = _weaponType;
     UpgradeEnergyCostStrategy();
 }
コード例 #5
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 public SoldierCamp(GameObject gameObject, string name, string iconSprite, SoldierType soldierType, Vector3 position, float trainTime, WeaponType weaponType = WeaponType.Gun, int level = 1) : base(gameObject, name, iconSprite, soldierType, position, trainTime)
 {
     mLevel          = level;
     mWeaponType     = weaponType;
     mEnergyStrategy = new SoldierEnergyCostStrategy();
     //初始化能量消耗
     UpdateEnergyCost();
 }
コード例 #6
0
 public SoldierCamp(GameObject gameObject, string name, string spriteName, SoldierType soldierType, Vector3 position,
                    float trainTime, int lv = 1, WeaponType weaponType = WeaponType.Gun) :
     base(gameObject, name, spriteName, soldierType, position, trainTime)
 {
     mLv                 = lv;
     mWeaponType         = weaponType;
     mEnergyCostStrategy = new SoldierEnergyCostStrategy();
     UpgradeEnergyCost();
 }