public void AssembleSkillCategoryRequest(int skillId) { switch (skillId) { case SENTINEL: Sentinel.Send(); break; case SOLACE: Solace.Send(); break; case DIMINISHER: Diminisher.Send(); break; case SPECTRUM: Spectrum.Send(); break; case VENOM: Venom.Send(); break; } }
public void InitiateSkills() { Sentinel = new Sentinel(Player); Solace = new Solace(Player); Diminisher = new Diminisher(Player); Spectrum = new Spectrum(Player); Venom = new Venom(Player); }