public void Update() { componentName = SofaPhysics.ToStr(SofaPhysicsAPI.GetMeshName(meshIndex)); verticesAmount = SofaPhysicsAPI.GetMeshVerticesAmount(meshIndex); verticesPosition = SofaPhysicsAPI.GetMeshVerticesPositions(meshIndex); triangleAmount = SofaPhysicsAPI.GetMeshTriangleAmount(meshIndex); triangleTopology = SofaPhysicsAPI.GetMeshTriangleTopology(meshIndex); quadAmount = SofaPhysicsAPI.GetMeshQuadAmount(meshIndex); quadTopology = SofaPhysicsAPI.GetMeshQuadTopology(meshIndex); }