private async Task DiscordShardedClientOnVoiceServerUpdated(SocketVoiceServer arg) { if (VoiceServerUpdated != null) { await VoiceServerUpdated(this, arg).ConfigureAwait(false); } }
public ConnectionInfo(SocketVoiceServer voiceServer, ulong userId, string sessionId) { GuildId = voiceServer.Guild.Id; UserId = userId; Token = voiceServer.Token; Endpoint = voiceServer.Endpoint; SessionId = sessionId; }
private async Task VoiceServerUpdate(SocketVoiceServer voiceServer) { await Lavalink.VoiceServerUpdateAsync(new VoiceServerUpdate { Endpoint = voiceServer.Endpoint, GuildID = voiceServer.Guild.Id, Token = voiceServer.Token }); }
private Task OnVoiceServerUpdated(SocketVoiceServer server) { if (!server.Guild.HasValue || !this.Players.TryGetValue(server.Guild.Id, out LavaPlayer player)) { return(Task.CompletedTask); } VoiceServerPayload update = new VoiceServerPayload(server, player.CachedState.VoiceSessionId); return(this._socketHelper.SendPayloadAsync(update)); }
private Task OnVSU(SocketVoiceServer server) { if (!server.Guild.HasValue) { return(Task.CompletedTask); } if (!_players.TryGetValue(server.Guild.Id, out _)) { return(Task.CompletedTask); } var voiceUpdate = new VoicePayload(server, _voiceState); LavaSocket.SendPayload(voiceUpdate); return(Task.CompletedTask); }
internal async Task UpdateSessionAsync(SessionChange change, object changeData = null) { switch (change) { case SessionChange.Connect: { SocketVoiceServer voiceServer = (SocketVoiceServer)changeData; JObject eventData = new JObject(); eventData.Add("token", voiceServer.Token); eventData.Add("guild_id", voiceServer.Guild.Id.ToString()); eventData.Add("endpoint", voiceServer.Endpoint); JObject data = new JObject(); data.Add("op", "voiceUpdate"); data.Add("guildId", voiceServer.Guild.Id.ToString()); data.Add("sessionId", sessionId); data.Add("event", eventData); await manager.GetWebSocket().SendAsync(data.ToString()); break; } case SessionChange.Disconnect: { ulong guildId = (ulong)changeData; JObject data = new JObject(); data.Add("op", "destroy"); data.Add("guildId", guildId.ToString()); await manager.GetWebSocket().SendAsync(data.ToString()); break; } case SessionChange.Moved: { VoiceChannel = (IVoiceChannel)changeData; break; } } }
internal async Task UpdateSessionAsync(SessionChange change, object changeData = null) { switch (change) { case SessionChange.Connect: { SocketVoiceServer voiceServer = (SocketVoiceServer)changeData; JObject eventData = new JObject(); eventData.Add("token", voiceServer.Token); eventData.Add("guild_id", voiceServer.Guild.Id.ToString()); eventData.Add("endpoint", voiceServer.Endpoint); JObject data = new JObject(); data.Add("op", "voiceUpdate"); data.Add("guildId", voiceServer.Guild.Id.ToString()); data.Add("sessionId", sessionId); data.Add("event", eventData); await manager.GetWebSocket().SendAsync(data.ToString()); break; } case SessionChange.Disconnect: { ulong guildId = (ulong)changeData; JObject data = new JObject(); data.Add("op", "destroy"); data.Add("guildId", guildId.ToString()); await manager.GetWebSocket().SendAsync(data.ToString()); break; } default: { Console.WriteLine(new LogMessage(LogSeverity.Debug, "Lavalink", $"Warning: Unknown SessionChange ({change.ToString()})")); break; } } }
private Task OnVoiceServerUpdated(SocketVoiceServer voiceServer) { var args = new VoiceServer(voiceServer.Guild.Id, voiceServer.Token, voiceServer.Endpoint); return(VoiceServerUpdated.InvokeAsync(this, args)); }
internal VoiceServerUpdate(SocketVoiceServer server) { Token = server.Token; Endpoint = server.Endpoint; GuildId = $"{server.Guild.Id}"; }
private Task Discord_VoiceServerUpdated(SocketVoiceServer server) { logger.LogInformation("Voice server updated to {endpoint}", server.Endpoint); return(Task.CompletedTask); }
/// <summary> /// Detaches and stores the handler for when the bot connects to a or changes Discord voice server. /// </summary> /// <param name="voiceServer">The new server.</param> /// <returns>A <see cref="Task"/> representing the asynchronous operation.</returns> private Task OnVoiceServerUpdated(SocketVoiceServer voiceServer) { this.RunningEvents.Enqueue(VoiceServerUpdated(voiceServer)); return(Task.CompletedTask); }
/// <summary> /// Raised when the bot connects to a or changes Discord voice server. /// </summary> /// <param name="voiceServer">The new server.</param> /// <returns>A <see cref="Task"/> representing the asynchronous operation.</returns> protected virtual Task VoiceServerUpdated([NotNull] SocketVoiceServer voiceServer) { return(Task.CompletedTask); }
public VoiceServerPayload(SocketVoiceServer server, string voiceSessionId) : base(server.Guild.Id, "voiceUpdate") { this.SessionId = voiceSessionId; this.VoiceServerUpdate = new VoiceServerUpdate(server); }
public VoiceGatewayClient Create(SocketVoiceServer voiceServer, string sessionId) { var connectionInfo = new ConnectionInfo(voiceServer, _client.CurrentUser.Id, sessionId); return(new(connectionInfo, _cts)); }
private Task DiscordSocketClient_VoiceServerUpdated(SocketVoiceServer arg) { Log("Voice server updated " + arg?.Guild.Value?.Name); return(Task.CompletedTask); }
public VoicePayload(SocketVoiceServer server, SocketVoiceState state) : base("voiceUpdate", server.Guild.Id) { SessionId = state.VoiceSessionId; VoiceServerUpdate = new VoiceServerUpdate(server); }
public VoiceServerUpdate(SocketVoiceServer server) { this.Token = server.Token; this.Endpoint = server.Endpoint; this.GuildId = $"{server.Guild.Id}"; }
private Task Client_VoiceServerUpdated(SocketVoiceServer arg) { return(Task.CompletedTask); }