/** * Implements the SocketStateAction interface. This is called to trigger the ECB * in the SelectThread so we don't have to worry about multiple threads * accessing variables. */ public override void Start(SocketState ss) { object result = Result.Value; if (result != null) { TcpEdge new_edge = result as TcpEdge; if (new_edge != null) { //Tell the world about the new Edge: ss.AddEdge(new_edge); ECB(true, new_edge, null); } else { ECB(false, null, (Exception)result); } } else { //Try to make a new start: if (IPAddressQueue.Count <= 0) { ECB(false, null, new EdgeException("No more IP Addresses")); } else { Socket s = null; try { s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); s.Blocking = false; ss.AddCreationState(s, this); IPAddress ipaddr = (IPAddress)IPAddressQueue.Dequeue(); IPEndPoint end = new IPEndPoint(ipaddr, Port); //This is a hack because of a bug in MS.Net and Mono: //https://bugzilla.novell.com/show_bug.cgi?id=349449 //http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=332142 s.Bind(new IPEndPoint(IPAddress.Any, 0)); s.Connect(end); } catch (SocketException sx) { if (sx.SocketErrorCode != SocketError.WouldBlock) { if (s != null) { ss.TakeCreationState(s); } ECB(false, null, new EdgeException(false, "Could not Connect", sx)); } /* else Ignore the non-blocking socket error */ } } } }
/** * Implements the SocketStateAction interface. This is called to trigger the ECB * in the SelectThread so we don't have to worry about multiple threads * accessing variables. */ public override void Start(SocketState ss) { object result = Result.Value; if( result != null ) { TcpEdge new_edge = result as TcpEdge; if( new_edge != null ) { //Tell the world about the new Edge: ss.AddEdge(new_edge); ECB(true, new_edge, null); } else { ECB(false, null, (Exception)result); } } else { //Try to make a new start: if( IPAddressQueue.Count <= 0 ) { ECB(false, null, new EdgeException("No more IP Addresses")); } else { Socket s = null; try { s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); s.Blocking = false; ss.AddCreationState(s, this); IPAddress ipaddr = (IPAddress)IPAddressQueue.Dequeue(); IPEndPoint end = new IPEndPoint(ipaddr, Port); //This is a hack because of a bug in MS.Net and Mono: //https://bugzilla.novell.com/show_bug.cgi?id=349449 //http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=332142 s.Bind(new IPEndPoint(IPAddress.Any, 0)); s.Connect(end); } catch(SocketException sx) { if( sx.SocketErrorCode != SocketError.WouldBlock ) { if( s != null ) { ss.TakeCreationState(s); } ECB(false, null, new EdgeException(false, "Could not Connect", sx)); } /* else Ignore the non-blocking socket error */ } } } }