static void RunAsConsole() { SocketServiceConfig serverConfig = ConfigurationManager.GetSection("socketServer") as SocketServiceConfig; if (!SocketServerManager.Initialize(serverConfig)) { Console.WriteLine("Failed to initialize SuperSocket server! Please check error log for more information!"); return; } if (!SocketServerManager.Start()) { Console.WriteLine("Failed to start SuperSocket server! Please check error log for more information!"); SocketServerManager.Stop(); return; } Console.WriteLine("The server has been started! Press key 'q' to stop the server."); while (Console.ReadKey().Key != ConsoleKey.Q) { Console.WriteLine(); continue; } SocketServerManager.Stop(); Console.WriteLine(); Console.WriteLine("The server has been stopped!"); }
public static IBootstrap CreateBootstrapFromServerCfg(SocketServiceConfig serverCfg) { IBootstrap bootstrap; var configSource = new ConfigurationSource(serverCfg); if (configSource == null) { throw new InvalidOperationException("Invalid 'CSuperSocket' or 'socketServer' configuration section."); } bootstrap = CreateBootstrap(configSource); return(bootstrap); }
protected override void OnStart(string[] args) { SocketServiceConfig serverConfig = ConfigurationManager.GetSection("socketServer") as SocketServiceConfig; if (!SocketServerManager.Initialize(serverConfig)) { return; } if (!SocketServerManager.Start(serverConfig)) { SocketServerManager.Stop(); } }
public static SocketServiceConfig ConvertSocketServiceCfg(this SimpleSocketConfig simpleSocketConfig) { SocketServiceConfig ssCfg = null; if (simpleSocketConfig != null) { var serverCfg = new Server(); serverCfg.KeepAliveTime = 10; serverCfg.Listeners = new List <Listener>() { new Listener() { Ip = "Any", Port = simpleSocketConfig.Port, } }; serverCfg.TextEncoding = simpleSocketConfig.TextEncoding; serverCfg.Mode = simpleSocketConfig.Mode; serverCfg.ServerTypeName = simpleSocketConfig.ServerTypeNiceName; serverCfg.ListenBacklog = simpleSocketConfig.ListenBacklog; serverCfg.MaxConnectionNumber = simpleSocketConfig.MaxConnectionNumber; serverCfg.IdleSessionTimeOut = simpleSocketConfig.IdleSessionTimeOut; serverCfg.ClearIdleSessionInterval = simpleSocketConfig.ClearIdleSessionInterval; serverCfg.ClearIdleSession = simpleSocketConfig.ClearIdleSession; serverCfg.ReceiveBufferSize = simpleSocketConfig.ReceiveBufferSize; serverCfg.SendBufferSize = simpleSocketConfig.SendBufferSize; serverCfg.DisableSessionSnapshot = simpleSocketConfig.DisableSessionSnapshot; serverCfg.Name = simpleSocketConfig.Name; serverCfg.PlatformType = simpleSocketConfig.PlatformType; ssCfg = new SocketServiceConfig(serverCfg); ssCfg.MaxCompletionPortThreads = simpleSocketConfig.MaxCompletionPortThreads;; ssCfg.PerformanceDataCollectInterval = simpleSocketConfig.PerformanceDataCollectInterval; ssCfg.DisablePerformanceDataCollector = simpleSocketConfig.DisablePerformanceDataCollector; ssCfg.Isolation = simpleSocketConfig.Isolation; ssCfg.ServerTypes = new List <TypeProvider>(); ssCfg.ServerTypes.Add(new TypeProvider() { Name = simpleSocketConfig.ServerTypeNiceName, Type = simpleSocketConfig.ServerTypeFullName }); } return(ssCfg); }
static void RunAsConsole() { IBootstrap bootstrap = new DefaultBootstrap(); SocketServiceConfig serverConfig = ConfigurationManager.GetSection("socketServer") as SocketServiceConfig; if (!bootstrap.Initialize(serverConfig)) { Console.WriteLine("Failed to initialize SuperSocket server! Please check error log for more information!"); return; } var result = bootstrap.Start(); switch (result) { case (StartResult.None): Console.WriteLine("No server is configured, please check you configuration!"); break; case (StartResult.Success): Console.WriteLine("The server has been started!"); break; case (StartResult.Failed): Console.WriteLine("Failed to start SuperSocket server! Please check error log for more information!"); break; case (StartResult.PartialSuccess): Console.WriteLine("Some server instances were started successfully, but the others failed to start! Please check error log for more information!"); break; } Console.WriteLine("Press key 'q' to stop the server."); while (Console.ReadKey().Key != ConsoleKey.Q) { Console.WriteLine(); continue; } bootstrap.Stop(); Console.WriteLine(); Console.WriteLine("The server has been stopped!"); }