public static void Main(string[] args) { int m_ProcessorCount = Environment.ProcessorCount; if (m_ProcessorCount > 1) { m_MultiProcessor = true; } if (m_MultiProcessor || Is64Bit) { Console.WriteLine("Core: Optimizing for {0} {2}processor{1}", m_ProcessorCount, m_ProcessorCount == 1 ? "" : "s", Is64Bit ? "64-bit " : ""); } SocketPool.Create(); PacketskHandler packetsHandler = new PacketskHandler(); while (m_Signal.WaitOne()) { } }
public static void Main(string[] args) { AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); AppDomain.CurrentDomain.ProcessExit += new EventHandler(CurrentDomain_ProcessExit); for (int i = 0; i < args.Length; ++i) { if (Insensitive.Equals(args[i], "-debug")) { m_Debug = true; } else if (Insensitive.Equals(args[i], "-service")) { m_Service = true; } else if (Insensitive.Equals(args[i], "-profile")) { Profiling = true; } else if (Insensitive.Equals(args[i], "-nocache")) { m_Cache = false; } else if (Insensitive.Equals(args[i], "-haltonwarning")) { m_HaltOnWarning = true; } else if (Insensitive.Equals(args[i], "-vb")) { m_VBdotNET = true; } } try { if (m_Service) { if (!Directory.Exists("Logs")) { Directory.CreateDirectory("Logs"); } Console.SetOut(m_MultiConOut = new MultiTextWriter(Console.Out, new FileLogger("Logs/Console.log"))); } else { Console.SetOut(m_MultiConOut = new MultiTextWriter(Console.Out)); } } catch { } m_Thread = Thread.CurrentThread; m_Process = Process.GetCurrentProcess(); m_Assembly = Assembly.GetEntryAssembly(); if (m_Thread != null) { m_Thread.Name = "Core Thread"; } if (BaseDirectory.Length > 0) { Directory.SetCurrentDirectory(BaseDirectory); } Timer.TimerThread ttObj = new Timer.TimerThread(); timerThread = new Thread(new ThreadStart(ttObj.TimerMain)); timerThread.Name = "Timer Thread"; Version ver = m_Assembly.GetName().Version; // Added to help future code support on forums, as a 'check' people can ask for to it see if they recompiled core or not Console.WriteLine("RunUO - [www.runuo.com] Version {0}.{1}, Build {2}.{3}", ver.Major, ver.Minor, ver.Build, ver.Revision); Console.WriteLine("Core: Running on .NET Framework Version {0}.{1}.{2}", Environment.Version.Major, Environment.Version.Minor, Environment.Version.Build); string s = Arguments; if (s.Length > 0) { Console.WriteLine("Core: Running with arguments: {0}", s); } m_ProcessorCount = Environment.ProcessorCount; if (m_ProcessorCount > 1) { m_MultiProcessor = true; } if (m_MultiProcessor || Is64Bit) { Console.WriteLine("Core: Optimizing for {0} {2}processor{1}", m_ProcessorCount, m_ProcessorCount == 1 ? "" : "s", Is64Bit ? "64-bit " : ""); } int platform = (int)Environment.OSVersion.Platform; if ((platform == 4) || (platform == 128)) // MS 4, MONO 128 { m_Unix = true; Console.WriteLine("Core: Unix environment detected"); } else { m_ConsoleEventHandler = new ConsoleEventHandler(OnConsoleEvent); SetConsoleCtrlHandler(m_ConsoleEventHandler, true); } while (!ScriptCompiler.Compile(m_Debug, m_Cache)) { Console.WriteLine("Scripts: One or more scripts failed to compile or no script files were found."); Console.WriteLine(" - Press return to exit, or R to try again."); if (Console.ReadKey(true).Key != ConsoleKey.R) { return; } } SocketPool.Create(); MessagePump ms = m_MessagePump = new MessagePump(); timerThread.Start(); for (int i = 0; i < Map.AllMaps.Count; ++i) { Map.AllMaps[i].Tiles.Force(); } NetState.Initialize(); EventSink.InvokeServerStarted(); try { DateTime now, last = DateTime.Now; const int sampleInterval = 100; const float ticksPerSecond = (float)(TimeSpan.TicksPerSecond * sampleInterval); int sample = 0; while (m_Signal.WaitOne()) { Mobile.ProcessDeltaQueue(); Item.ProcessDeltaQueue(); Timer.Slice(); m_MessagePump.Slice(); NetState.FlushAll(); NetState.ProcessDisposedQueue(); if (Slice != null) { Slice(); } if ((++sample % sampleInterval) == 0) { now = DateTime.Now; m_CyclesPerSecond[m_CycleIndex++ % m_CyclesPerSecond.Length] = ticksPerSecond / (now.Ticks - last.Ticks); last = now; } } } catch (Exception e) { CurrentDomain_UnhandledException(null, new UnhandledExceptionEventArgs(e, true)); } }
public static void Main(string[] args) { #if !DEBUG AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); #endif AppDomain.CurrentDomain.ProcessExit += new EventHandler(CurrentDomain_ProcessExit); for (int i = 0; i < args.Length; ++i) { if (Insensitive.Equals(args[i], "-debug")) { m_Debug = true; } else if (Insensitive.Equals(args[i], "-service")) { m_Service = true; } else if (Insensitive.Equals(args[i], "-profile")) { Profiling = true; } else if (Insensitive.Equals(args[i], "-nocache")) { m_Cache = false; } else if (Insensitive.Equals(args[i], "-haltonwarning")) { m_HaltOnWarning = true; } else if (Insensitive.Equals(args[i], "-vb")) { m_VBdotNET = true; } } try { if (m_Service) { if (!Directory.Exists("Logs")) { Directory.CreateDirectory("Logs"); } Console.SetOut(m_MultiConOut = new MultiTextWriter(Console.Out, new FileLogger("Logs/Console.log"))); } else { Console.SetOut(m_MultiConOut = new MultiTextWriter(Console.Out)); } } catch (Exception ex) { EventSink.InvokeLogException(new LogExceptionEventArgs(ex)); } m_Thread = Thread.CurrentThread; m_Process = Process.GetCurrentProcess(); m_Assembly = Assembly.GetEntryAssembly(); if (m_Thread != null) { m_Thread.Name = "Core Thread"; } if (BaseDirectory.Length > 0) { Directory.SetCurrentDirectory(BaseDirectory); } Timer.TimerThread ttObj = new Timer.TimerThread(); timerThread = new Thread(new ThreadStart(ttObj.TimerMain)); timerThread.Name = "Timer Thread"; Version ver = m_Assembly.GetName().Version; // Added to help future code support on forums, as a 'check' people can ask for to it see if they recompiled core or not Console.WriteLine("Angel Island - [www.game-master.net] Version {0}.{1}.{3}, Build {2}", ver.Major, ver.Minor, ver.Revision, ver.Build); #if DEBUG Console.WriteLine("[Debug Build Enabled]"); #endif string s = Arguments; if (s.Length > 0) { Console.WriteLine("Core: Running with arguments: {0}", s); } m_ProcessorCount = Environment.ProcessorCount; if (m_ProcessorCount > 1) { m_MultiProcessor = true; } if (m_MultiProcessor || Is64Bit) { Console.WriteLine("Core: Optimizing for {0} {2}processor{1}", m_ProcessorCount, m_ProcessorCount == 1 ? "" : "s", Is64Bit ? "64-bit " : ""); } int platform = (int)Environment.OSVersion.Platform; if ((platform == 4) || (platform == 128)) { // MS 4, MONO 128 m_Unix = true; Console.WriteLine("Core: Unix environment detected"); } else { m_ConsoleEventHandler = new ConsoleEventHandler(OnConsoleEvent); SetConsoleCtrlHandler(m_ConsoleEventHandler, true); } while (!ScriptCompiler.Compile(m_Debug)) { if (m_Quiet) //abort and exit if compile scripts failed { return; } Console.WriteLine("Scripts: One or more scripts failed to compile or no script files were found."); Console.WriteLine(" - Press return to exit, or R to try again."); string line = Console.ReadLine(); if (line == null || line.ToLower() != "r") { return; } } // adam: I believe the new startup logic is nore robust as it attempts to prevents timers from firing // before the shard is fully up and alive. Region.Load(); SocketPool.Create(); MessagePump ms = m_MessagePump = new MessagePump(); timerThread.Start(); for (int i = 0; i < Map.AllMaps.Count; ++i) { ((Map)Map.AllMaps[i]).Tiles.Force(); } NetState.Initialize(); EventSink.InvokeServerStarted(); #if !DEBUG try { #endif while (m_Signal.WaitOne()) { Mobile.ProcessDeltaQueue(); Item.ProcessDeltaQueue(); Timer.Slice(); m_MessagePump.Slice(); NetState.FlushAll(); NetState.ProcessDisposedQueue(); if (Slice != null) { Slice(); } } #if !DEBUG } catch (Exception e) { CurrentDomain_UnhandledException(null, new UnhandledExceptionEventArgs(e, true)); } #endif }
public static void Main(string[] args) { // If we set the exceptionhandler also in debug, VS wont throw them and i cant react in Debug-mode // They will be printed to the console interface #if !DEBUG AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); #endif AppDomain.CurrentDomain.ProcessExit += new EventHandler(CurrentDomain_ProcessExit); #if !DEBUG try { #endif // Cleanup before loading any other data GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced); // Save some infos about our thread and assembly mThread = Thread.CurrentThread; mProcess = Process.GetCurrentProcess(); mAssembly = Assembly.GetEntryAssembly(); if (mThread != null) { // We set a name on our core thread mThread.Name = "Core Thread"; } // Initialize our timer manager TimerThread ttObj = new TimerThread(); mTimerThread = new Thread(new ThreadStart(ttObj.TimerMain)); mTimerThread.Name = "Timer Thread"; // Prepare console for a large output int width = Math.Min(100, Console.LargestWindowWidth - 2); Console.CursorVisible = false; Console.Clear(); Console.WindowLeft = Console.WindowTop = 0; if (Console.WindowWidth < width) { Console.WindowWidth = width; } // Real fullscreen mode *_* #if REAL_FULLSCREEN IntPtr hConsole = GetStdHandle(-11); SetConsoleDisplayMode(hConsole, 0); #endif // Set colors for the logo printer LogoPrinter.PrefixColor = EConsoleColor.Blue; LogoPrinter.SufixColor = EConsoleColor.Blue; LogoPrinter.TextColor = EConsoleColor.Gray; LogoPrinter.CopyrightColor = EConsoleColor.Status; LogoPrinter.PrintLogo(); // Output some infos about version and that Version ver = mAssembly.GetName().Version; ServerConsole.StatusLine("Rovolution Server - Version {0}.{1}.{2}.{3}", ver.Major, ver.Minor, ver.Build, ver.Revision); // Set error and exception handler (dll import) mConsoleEventHandler = new ConsoleEventHandler(OnConsoleEvent); SetConsoleCtrlHandler(mConsoleEventHandler, true); // Read server config mAppConf = new ApplicationSettings(); mAppConf.ReadAll(); // Mysql init Stopwatch watch = Stopwatch.StartNew(); ServerConsole.Info("Connecting to SQL Server {0}...", mAppConf.Connection["DB Server"]); mDatabase = new RovolutionDatabase(Conf.Connection["DB Server"], int.Parse(Conf.Connection["DB Port"]), Conf.Connection["DB User"], Conf.Connection["DB Password"], Conf.Connection["DB Database"]); GodLesZ.Library.MySql.EMysqlConnectionError conRes = mDatabase.Prepare(); if (conRes != GodLesZ.Library.MySql.EMysqlConnectionError.None) { ServerConsole.WriteLine(EConsoleColor.Error, " failed!"); throw new Exception("Failed to open Database Connection! Type: " + conRes.ToString() + Environment.NewLine + (mDatabase.LastError != null ? ", Message: " + mDatabase.LastError.Message : "")); } watch.Stop(); ServerConsole.WriteLine(EConsoleColor.Status, " done! Needed {0:F2} sec", watch.Elapsed.TotalSeconds); watch = null; // Load scripts (including events & that) ScriptDatabase.Initialize(@"Scripts\ScriptList.xml"); ScriptCompiler.Compile(AppDomain.CurrentDomain.BaseDirectory + Path.Combine(Settings.Default.MainConfDir, Settings.Default.ScriptAssemblies), true, true); // Load assemblies for debug // TODO: we should load the assemblies for debugging // so VS could hijack them and we could debug them at runtime // also need the *.pdb files for this.. // Packets handler PacketLoader.Initialize(); // Initialize World events ScriptCompiler.Initialize("Rovolution.Server.Scripts"); // Now we are able load our ressources World.Load(); // Content init done, load Socket pool SocketPool.Create(); mSocketConnector = new SocketConnector(mAppConf.Connection["Server IP"], mAppConf.Connection.GetInt("Server Port")); PacketHandlers.Initialize(); // Start Timer Thread mTimerThread.Start(); // Start timer for checking connections NetState.Initialize(); // Initialize & load finished // Clean GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced); // Trigger ServerStarted event Events.InvokeServerStarted(); DateTime now, last = DateTime.Now; const int sampleInterval = 100; const float ticksPerSecond = (float)(TimeSpan.TicksPerSecond * sampleInterval); int sample = 0; // The server loop // - looks for new sockets and process all packets while (mSignal.WaitOne()) { // Refresh timer Timer.Slice(); // Kick out old connections NetState.FlushAll(); NetState.ProcessDisposedQueue(); // Catch new connections mSocketConnector.Slice(); if (Slice != null) { Slice(); } // just for Diagnostics if ((++sample % sampleInterval) == 0) { now = DateTime.Now; mCyclesPerSecond[mCycleIndex++ % mCyclesPerSecond.Length] = ticksPerSecond / (now.Ticks - last.Ticks); last = now; } } #if !DEBUG } catch (Exception e) { CurrentDomain_UnhandledException(null, new UnhandledExceptionEventArgs(e, true)); } #endif }
public static void Main(string[] args) { #if !DEBUG AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); #endif AppDomain.CurrentDomain.ProcessExit += new EventHandler(CurrentDomain_ProcessExit); try { mThread = Thread.CurrentThread; mProcess = Process.GetCurrentProcess(); mAssembly = Assembly.GetEntryAssembly(); if (mThread != null) { mThread.Name = "Core Thread"; } Timer.TimerThread ttObj = new Timer.TimerThread(); mTimerThread = new Thread(new ThreadStart(ttObj.TimerMain)); mTimerThread.Name = "Timer Thread"; int width = Math.Min(100, Console.LargestWindowWidth - 2); Console.CursorVisible = false; Console.Clear(); Console.WindowLeft = Console.WindowTop = 0; if (Console.WindowWidth < width) { Console.WindowWidth = width; } LogoPrinter.PrefixColor = EConsoleColor.Blue; LogoPrinter.SufixColor = EConsoleColor.Blue; LogoPrinter.TextColor = EConsoleColor.Gray; LogoPrinter.PrintLogo(); Version ver = mAssembly.GetName().Version; CConsole.StatusLine("Shaiya.Extended Server - Version {0}.{1}, Build {2}.{3}", ver.Major, ver.Minor, ver.Build, ver.Revision); mConsoleEventHandler = new ConsoleEventHandler(OnConsoleEvent); SetConsoleCtrlHandler(mConsoleEventHandler, true); mAppConf = new ApplicationSettings(); mAppConf.ReadAll(); Stopwatch watch = Stopwatch.StartNew(); CConsole.Info("Connecting to SQL Server {0}...", mAppConf.Network["DB Server"]); mDatabase = new MySqlWrapper(mAppConf.Network["DB Server"], int.Parse(mAppConf.Network["DB Port"]), mAppConf.Network["DB User"], mAppConf.Network["DB Password"], mAppConf.Network["DB Database"]); MysqlError conRes = mDatabase.Prepare(); if (conRes != MysqlError.None) { CConsole.WriteLine(EConsoleColor.Error, " failed!"); throw new Exception("Failed to open Database Connection! Type: " + conRes.ToString()); } watch.Stop(); CConsole.WriteLine(EConsoleColor.Status, " done! Needed {0:F2} sec", watch.Elapsed.TotalSeconds); watch = null; ScriptDatabase.Initialize(@"Scripts\ScriptList.xml"); ScriptCompiler.Compile(AppDomain.CurrentDomain.BaseDirectory + Path.Combine(Settings.Default.MainConfDir, Settings.Default.ScriptAssemblies), true, true); World.Load(); // testing CallMethod ScriptCompiler.CallMethod("Initialize"); SocketPool.Create(); mSocketConnector = new SocketConnector(mAppConf.Network["Server IP"], mAppConf.Network.GetInt("Server Port")); PacketHandlers.Initialize(); // start Timer Thread mTimerThread.Start(); NetState.Initialize(); // finished Loading Events.InvokeServerStarted(); DateTime now, last = DateTime.Now; const int sampleInterval = 100; const float ticksPerSecond = (float)(TimeSpan.TicksPerSecond * sampleInterval); int sample = 0; while (mSignal.WaitOne()) { Timer.Slice(); mSocketConnector.Slice(); NetState.FlushAll(); NetState.ProcessDisposedQueue(); if (Slice != null) { Slice(); } // just for Diagnostics if ((++sample % sampleInterval) == 0) { now = DateTime.Now; mCyclesPerSecond[mCycleIndex++ % mCyclesPerSecond.Length] = ticksPerSecond / (now.Ticks - last.Ticks); last = now; } } } catch (Exception e) { CurrentDomain_UnhandledException(null, new UnhandledExceptionEventArgs(e, true)); } }