public Form1() { InitializeComponent(); m_socket = new SocketIOSocket(); m_socket.Debug = Console.WriteLine; m_socket.Info = Console.WriteLine; m_socket.Warning = Console.WriteLine; m_socket.Error = Console.WriteLine; m_socket.On("open", Console.WriteLine); m_socket.On("message", Console.WriteLine); m_socket.On("close", Console.WriteLine); m_socket.On("error", Console.WriteLine); m_socket.Start(); m_ping = new PingPong(m_socket); m_timer = new Timer(); m_timer.Interval = 33; m_timer.Tick += (o, e) => { m_socket.Update(); }; m_timer.Start(); }
private void OnConnection(EngineIOSocket EngineIOSocket) { SocketIOSocket Socket = new SocketIOSocket(EngineIOSocket, this); SimpleMutex.Lock(ClientMutex, () => { _Clients.Add(Socket); Socket.On(SocketIOEvent.DISCONNECT, () => { SimpleMutex.Lock(ClientMutex, () => { _Clients.Remove(Socket); }); }); Socket.Emit(SocketIOPacket.CreateConnectionPacket()); ConnectionHandlerManager.Emit(SocketIOEvent.CONNECTION, Socket); }); }