/// <summary> /// Send a raw SocketIOMessage to the server. /// </summary> /// <param name='msg'> /// Message. /// </param> public int Send(SocketIOMessage msg) { msg.id = msgUid++; if(socket == null) { Debug.LogError("Socket.IO is not initialised yet!"); return -1; } else { socket.Send (msg.ToString ()); return msg.id.Value; } }
IEnumerator Heartbeat() { var beat = new SocketIOMessage(); beat.type = SocketIOMessage.FrameType.HEARTBEAT; var delay = new WaitForSeconds(heartbeatTimeout * 0.8f); while (socket.connected) { socket.Send(beat.ToString()); yield return(delay); } }
/// <summary> /// Send a raw SocketIOMessage to the server. /// </summary> /// <param name='msg'> /// Message. /// </param> public int Send(SocketIOMessage msg) { msg.id = msgUid++; if (socket == null) { Debug.LogError("Socket.IO is not initialised yet!"); return(-1); } else { socket.Send(msg.ToString()); return(msg.id.Value); } }
IEnumerator Heartbeat() { var beat = new SocketIOMessage (); beat.type = SocketIOMessage.FrameType.HEARTBEAT; var delay = new WaitForSeconds (heartbeatTimeout * 0.8f); while (socket.connected) { socket.Send (beat.ToString ()); yield return delay; } }