コード例 #1
0
    void Update()
    {
        if (totalEnergy < neededEnergy || collectedEnergy >= neededEnergy)
        {
            if (!disconnected)
            {
                socket.Emit("gameover");
                socket.Close();

                disconnected = true;
            }

            //print ("Game Over!");
            anim.SetTrigger("IsGameOver");

            restartTimer += Time.deltaTime;

            if (restartTimer >= restartDelay)
            {
                Application.LoadLevel(Application.loadedLevel);
            }
        }
    }
コード例 #2
0
 public void leaveGame()
 {
     Debug.Log("in leave game");
     io.Close();
 }