void Update() { if (totalEnergy < neededEnergy || collectedEnergy >= neededEnergy) { if (!disconnected) { socket.Emit("gameover"); socket.Close(); disconnected = true; } //print ("Game Over!"); anim.SetTrigger("IsGameOver"); restartTimer += Time.deltaTime; if (restartTimer >= restartDelay) { Application.LoadLevel(Application.loadedLevel); } } }
public void leaveGame() { Debug.Log("in leave game"); io.Close(); }