private void OnError(object sender, SocketIOClient.ErrorEventArgs e) { if (null == e.Exception) { GfxSystem.GfxLog("LobbyNetworkSystem.OnError:{0}", e.Message); } else { GfxSystem.GfxLog("LobbyNetworkSystem.OnError:{0} Exception:{1}\n{2}", e.Message, e.Exception.Message, e.Exception.StackTrace); } }
private static void Client_Error(object sender, SocketIOClient.ErrorEventArgs e) { Console.WriteLine(e.Message); }