/// <summary> /// 发送数据 /// </summary> private void SendData(byte[] data) { try { Debug.Log("total length:" + data.Length); string str = ""; for (int i = 0; i < data.Length; i++) { str += data[i] + " "; } Debug.Log(str); if (stream != null) { stream.Write(data, 0, data.Length); } else { showMessageTip("服务器断开连接,请重新运行程序或稍后再试"); isConnected = false; SocketEventHandle.getInstance().noticeDisConect(); //ReConnectScript.getInstance().ReConnectToServer(); //Connect(); } Debug.Log("send over"); } catch (Exception ex) { Debug.Log(ex.ToString()); // showMessageTip("服务器断开连接,请重新运行程序或稍后再试"); isConnected = false; SocketEventHandle.getInstance().noticeDisConect(); //ReConnectScript.getInstance().ReConnectToServer(); //Connect(); } }
public void closeDialog() { MyDebug.Log("closeDialog"); SocketEventHandle.getInstance().CreateRoomCallBack -= onCreateRoomCallback; Destroy(this); Destroy(gameObject); }
public void removeListener() { SocketEventHandle.getInstance().cardChangeNotice -= cardChangeNotice; CommonEvent.getInstance().DisplayBroadcast -= gameBroadcastNotice; SocketEventHandle.getInstance().contactInfoResponse -= contactInfoResponse; // SocketEventHandle.getInstance ().gameBroadcastNotice -= gameBroadcastNotice; }
void Awake() { SocketEventHandle.getInstance().disConnetNotice += disConnetNotice; SocketEventHandle.getInstance().hostUpdateDrawResponse += hostUpdateDrawResponse; SocketEventHandle.getInstance().otherTeleLogin += otherTeleLogin; SocketEventHandle.getInstance().cardChangeNotice += cardChangeNotice; if (PlayerPrefs.HasKey("yinyueVolume")) { GlobalDataScript.yinyueVolume = PlayerPrefs.GetFloat("yinyueVolume"); GlobalDataScript.yinxiaoVolume = PlayerPrefs.GetFloat("yinxiaoVolume"); } if (PlayerPrefs.HasKey("isYueYu")) { int yueyu = PlayerPrefs.GetInt("isYueYu"); if (yueyu > 0) { GlobalDataScript.isYueYu = true; } else { GlobalDataScript.isYueYu = false; } } }
public void CloseDialog() { SocketEventHandle.getInstance().inviteGetRewardResponse -= InviteGetRewardCallBack; SocketEventHandle.getInstance().inviteHistoryResponse -= ShowHistory; Destroy(this); Destroy(gameObject); }
void Start() { SocketEventHandle.getInstance().giftResponse += giftResponse; CommonEvent.getInstance().prizeCountChange += prizeCountChange; CustomSocket.getInstance().sendMsg(new GetGiftRequest("0")); choujiangNum.text = GlobalDataScript.loginResponseData.account.prizecount + ""; }
public IEnumerator PlayClipData(Int16[] intArr, int sendUUid) { if (intArr.Length == 0) { Debug.Log("get intarr clipdata is null"); yield return(0); } MyDebug.Log("PlayClipData"); //排麦序,当有人在语音时,等待。 while (playAudio.isPlaying) { yield return(new WaitForSeconds(0.2f)); } //从Int16[]到float[] float[] samples = new float[intArr.Length]; int rescaleFactor = 32767; for (int i = 0; i < intArr.Length; i++) { samples[i] = (float)intArr[i] / rescaleFactor; } playAudio.clip = AudioClip.Create("playRecordClip", intArr.Length, 1, 8000, false, false); playAudio.clip.SetData(samples, 0); playAudio.mute = false; //playAudio.Play(); //AudioCallBack callbackTest; PlayClipDataBy();//callbackTest SocketEventHandle.getInstance().micInputNoticeOther(sendUUid); }
void OnDestroy() { if (SocketEventHandle.checkInstance()) { SocketEventHandle.getInstance().micInputNotice -= micInputNotice; } }
void Start() { GlobalDataScript.playCountForGoldType = 0; if (GlobalDataScript.configTemp.pay == 0) { foreach (GameObject go in fangka) { go.SetActive(true); } } else { foreach (GameObject go in fangka) { go.SetActive(false); } } openDefaultSetingPanel(); //打开默认房间设置 SocketEventHandle.getInstance().CreateRoomCallBack += onCreateRoomCallback; SocketEventHandle.getInstance().JoinRoomCallBack += onJoinRoomCallBack; if (SocketEventHandle.getInstance().serviceErrorNotice != null) { SocketEventHandle.getInstance().serviceErrorNotice = null; } SocketEventHandle.getInstance().serviceErrorNotice += serviceResponse; }
public bool sendHeadData2() { MyDebug.Log("send head data"); try { if (stream != null && tcpclient.Connected) { //stream.Write(headBytes, 0, headBytes.Length); return(true); } else { isConnected = false; if (!GlobalDataScript.isonLoginPage) { PrefabManage.loadPerfab("Prefab/Panel_Start"); } SocketEventHandle.getInstance().noticeDisConect(); return(false); } } catch (Exception ex) { MyDebug.Log(ex.ToString()); isConnected = false; //showMessageTip ("服务器已断开连接,请重新登录"); isConnected = false; SocketEventHandle.getInstance().noticeDisConect(); return(false); } }
private RoomCreateVo sendVo;//创建房间的信息 // Use this for initialization void Start() { panelChangshaSetting.SetActive(true); // 绑定服务端返回创建房间响应委托函数 SocketEventHandle.getInstance().CreateRoomCallBack += onCreateRoomCallback; }
/// <summary> /// 发送心跳包 /// </summary> /// * public bool sendHeadData() { //MyDebug.Log("send head data"); try{ if (stream != null && tcpclient.Connected) { stream.Write(headBytes, 0, headBytes.Length); GlobalDataScript.getInstance().xinTiaoTime = DateTime.UtcNow; return(true); } else { isConnected = false; SocketEventHandle.getInstance().noticeDisConect(); return(false); } }catch (Exception ex) { MyDebug.Log(ex.ToString()); isConnected = false; //showMessageTip ("服务器已断开连接,请重新登录"); isConnected = false; SocketEventHandle.getInstance().noticeDisConect(); return(false); } }
/// <summary> /// 发送数据 /// </summary> private void SendData(byte[] data) { MyDebug.Log("----------------SendData-----------------"); //MyDebug.Log ("send data"+data.ToString ()); try { if (stream != null) { MyDebug.Log("----------------SendData----2-------------"); stream.Write(data, 0, data.Length); } else { // showMessageTip("服务器断开连接,请重新运行程序或稍后再试"); MyDebug.Log("22222222222222222222222222222"); isConnected = false; SocketEventHandle.getInstance().noticeDisConect(); //ReConnectScript.getInstance().ReConnectToServer(); //Connect(); } } catch (Exception ex) { MyDebug.Log(ex.ToString()); MyDebug.Log("----------------SendData------------------------Exception----------------"); // showMessageTip("服务器断开连接,请重新运行程序或稍后再试"); isConnected = false; SocketEventHandle.getInstance().noticeDisConect(); //ReConnectScript.getInstance().ReConnectToServer(); //Connect(); } }
/// <summary> /// 发送心跳包 /// </summary> /// * public bool sendHeadData() { MyDebug.Log("send head data"); try{ if (stream != null && tcpclient.Connected) { HeadRequest head = new HeadRequest(); headBytes = head.ToBytes(); stream.Write(headBytes, 0, headBytes.Length); return(true); } else { isConnected = false; SocketEventHandle.getInstance().noticeDisConect(); return(false); } }catch (Exception ex) { MyDebug.Log(ex.ToString()); isConnected = false; //showMessageTip ("服务器已断开连接,请重新登录"); isConnected = false; SocketEventHandle.getInstance().noticeDisConect(); return(false); } }
public void exitSure_Click() { SoundCtrl.getInstance().playSoundUI(); SocketEventHandle.getInstance().gameBackPlayResponse -= gameBackPlayResponse; Destroy(this); Destroy(gameObject); }
private RoomCreateVo sendVo; //创建房间的信息 void Start() { int x = PlayerPrefs.GetInt("userDefaultMJ"); if (x == 0) { openZhuanzhuanSeetingPanel(); } else if (x == 1) { openHuashuiSeetingPanel(); } else if (x == 2) { //openChangshaSeetingPanel(); openBoZhouSeetingPanel(); } else if (x == 3) { openGuangDongSeetingPanel(); } SocketEventHandle.getInstance().CreateRoomCallBack += onCreateRoomCallback; //xiazuiBtn.SetActive(false); //xiazuiSelect.SetActive(false); }
public void serviceErrorNotice(ClientResponse response) { SocketEventHandle.getInstance().serviceErrorNotice -= serviceErrorNotice; watingPanel.gameObject.SetActive(false); clear(); TipsManagerScript.getInstance().setTips(response.message); }
public void sureRoomNumber() { if (inputChars.Count != 6) { MyDebug.Log("请先完整输入房间号码!"); TipsManagerScript.getInstance().setTips("请先完整输入房间号码!"); return; } if (watingPanel != null) { watingPanel.gameObject.SetActive(true); } String roomNumber = inputChars[0] + inputChars[1] + inputChars[2] + inputChars[3] + inputChars[4] + inputChars[5]; MyDebug.Log(roomNumber + "此处加入房间输入房间号,并发送到服务器判断是否有此房间存在"); RoomJoinVo roomJoinVo = new RoomJoinVo(); roomJoinVo.roomId = int.Parse(roomNumber); string sendMsg = JsonMapper.ToJson(roomJoinVo); StartCoroutine(ConnectTime(4f, 1)); CustomSocket sok = CustomSocket.getInstance(); sok.sendMsg(new JoinRoomRequest(sendMsg)); if (SocketEventHandle.getInstance().serviceErrorNotice != null) { SocketEventHandle.getInstance().serviceErrorNotice = null; } SocketEventHandle.getInstance().serviceErrorNotice += serviceErrorNotice; }
public void closeDialog() { SoundCtrl.getInstance().playSoundUI(); SocketEventHandle.getInstance().CreateRoomCallBack -= onCreateRoomCallback; Destroy(this); Destroy(gameObject); }
/** * 打开分享对话框 */ public void openShareDialog() { SoundCtrl.getInstance().playSoundByActionButton(1); loadPerfab("Prefab/Panel_share"); SocketEventHandle.getInstance().serviceErrorNotice += serviceErrorNotice; }
private void readBuffer(BinaryReader buffers) { int lens = ReadInt(buffers.ReadBytes(4)); disConnectCount = 0; if (!hasStartTimer && lens == 20) { startTimer(); hasStartTimer = true; } Debug.Log("lengs ====>> " + lens + " " + buffers.BaseStream.Length); // for(int i = 0;i<buffers.BaseStream.Length){ // Debug.Log("-- " + ReadInt(buffers.ReadBytes(4)); // } if (lens > buffers.BaseStream.Length) { waitLen = lens; isWait = true; buffers.BaseStream.Position = 0; byte[] dd = new byte[buffers.BaseStream.Length]; byte[] temp = buffers.ReadBytes((int)buffers.BaseStream.Length); Array.Copy(temp, 0, dd, 0, (int)buffers.BaseStream.Length); if (sources == null) { sources = dd; } return; } int headcode = ReadInt(buffers.ReadBytes(4)); int assistId = ReadInt(buffers.ReadBytes(4)); int handleCode = ReadInt(buffers.ReadBytes(4)); int reserveCode = ReadInt(buffers.ReadBytes(4)); // string message = Encoding.UTF8.GetString(buffers.ReadBytes(lens - 20)); ClientResponse response = new ClientResponse(); response.headCode = headcode; response.assistId = assistId; response.handleCode = handleCode; response.reserveCode = reserveCode; if (lens > 27) { response.bytes = buffers.ReadBytes(lens - 27); } if (headcode != APIS.HeadRESPONSE) { Debug.Log("response msg, head code: " + response.headCode); } SocketEventHandle.getInstance().addResponse(response); buffers.ReadBytes(7); //read the EOF symbol if (buffers.BaseStream.Position < buffers.BaseStream.Length) { readBuffer(buffers); } }
public static SocketEventHandle getInstance() { if (_instance == null) { _instance = (SocketEventHandle)UnityEngine.Object.FindObjectOfType(typeof(SocketEventHandle)); } return(_instance); }
private void showMessageTip(string message) { ClientResponse temp = new ClientResponse(); temp.headCode = APIS.TIP_MESSAGE; temp.message = message; SocketEventHandle.getInstance().addResponse(temp); }
public void closeDialog() { SoundCtrl.getInstance().playSoundByActionButton(1); MyDebug.Log("closeDialog"); SocketEventHandle.getInstance().CreateRoomCallBack -= onCreateRoomCallback; Destroy(this); Destroy(gameObject); }
// Use this for initialization void Start() { ShareTypePanel.SetActive(false); UpdateInfo(); SocketEventHandle.getInstance().inviteGetRewardResponse += InviteGetRewardCallBack; SocketEventHandle.getInstance().inviteHistoryResponse += ShowHistory; }
private RoomCreateVo sendVo; //创建房间的信息 void Start() { panelZhuanzhuanSetting.SetActive(true); panelChangshaSetting.SetActive(false); panelHuashuiSetting.SetActive(false); panelDevoloping.SetActive(false); SocketEventHandle.getInstance().CreateRoomCallBack += onCreateRoomCallback; }
// 讲事件脚本挂在到一个游戏对象上 游戏运行每一帧都会判断是否有服务器响应信息 public static SocketEventHandle getInstance() { if (_instance == null) { GameObject temp = new GameObject(); _instance = temp.AddComponent <SocketEventHandle>(); } return(_instance); }
//增加服务器返沪数据监听 public void addListener() { SocketEventHandle.getInstance().RoomBackResponse += RoomBackResponse; SocketEventHandle.getInstance().cardChangeNotice += cardChangeNotice; SocketEventHandle.getInstance().contactInfoResponse += contactInfoResponse; // SocketEventHandle.getInstance ().gameBroadcastNotice += gameBroadcastNotice; CommonEvent.getInstance().DisplayBroadcast += gameBroadcastNotice; }
// Use this for initialization void Start() { SocketEventHandle.getInstance().micInputNotice += micInputNotice; playAudio = GameObject.Find("GamePlayAudio").GetComponent <AudioSource> (); if (playAudio.clip == null) { playAudio.clip = AudioClip.Create("playRecordClip", 160000, 1, 8000, false, false); } }
// Use this for initialization void Start() { CustomSocket.hasStartTimer = false; // 开始连接服务端 CustomSocket.getInstance().Connect(); versionText.text = "版本号:" + Application.version; GlobalDataScript.isonLoginPage = true; SocketEventHandle.getInstance().LoginCallBack += LoginCallBack; }