void SendAllPrepareVote() { //VoteMessage msg = new VoteMessage(); //msg.serverSpeaking = true; //msg.start = false; //msg.choice = -1; //clientsReady = new HashSet<int>(); //waitingToBeReady = true; //server.SendMessageToAllClients(VoteMessage.id, msg); socketClient.ChangeVoteStatus(true); StartVote(); }
// Use this for initialization void Start() { choices = new Image[4]; scores = new Text[4]; for (int i = 0; i < 4; i++) { choices[i] = GameObject.Find("Choice" + (i + 1).ToString()).GetComponent <Image>(); scores[i] = GameObject.Find("Score" + (i + 1).ToString()).GetComponent <Text>(); } monster = new Image[5]; monster[(int)VoteType.MOUTH] = GameObject.Find("Mouth").GetComponent <Image>(); monster[(int)VoteType.EYES] = GameObject.Find("Eyes").GetComponent <Image>(); monster[(int)VoteType.HAT] = GameObject.Find("Hat").GetComponent <Image>(); monster[(int)VoteType.ARMS] = GameObject.Find("Arms").GetComponent <Image>(); monster[4] = GameObject.Find("Body").GetComponent <Image>(); monster[4].sprite = bodies[2]; monster[4].color = Color.white; voteText = GameObject.Find("VoteTime").GetComponent <Text>(); time = GameObject.Find("Time").GetComponent <Text>(); //server = GameObject.Find("Server").GetComponent<Server>(); //server.SetupServer(); socketClient = SocketClient.GetInstance(); socketClient.voteEventCallbacks += onVoteMessageReceived; socketClient.ChangeMode(0); socketClient.ChangeVoteStatus(false); }