コード例 #1
0
        private IPPacketInformation GetNonDefaultIPPacketInformation()
        {
            const int ReceiveTimeout = 5000;

            using (var receiver = new Socket(SocketType.Dgram, ProtocolType.Udp))
            using (var sender = new Socket(SocketType.Dgram, ProtocolType.Udp))
            {
                int port = receiver.BindToAnonymousPort(IPAddress.Loopback);

                var waitHandle = new ManualResetEvent(false);

                SocketAsyncEventArgs receiveArgs = new SocketAsyncEventArgs {
                    RemoteEndPoint = new IPEndPoint(IPAddress.Loopback, port),
                    UserToken = waitHandle
                };

                receiveArgs.SetBuffer(new byte[1], 0, 1);
                receiveArgs.Completed += (_, args) => ((ManualResetEvent)args.UserToken).Set();

                Assert.True(receiver.ReceiveMessageFromAsync(receiveArgs));

                sender.SendTo(new byte[1], new IPEndPoint(IPAddress.Loopback, port));

                Assert.True(waitHandle.WaitOne(ReceiveTimeout));

                return receiveArgs.ReceiveMessageFromPacketInfo;
            }
        }
コード例 #2
0
        private IPPacketInformation GetNonDefaultIPPacketInformation()
        {
            const int ReceiveTimeout = 5000;

            using (var receiver = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
            using (var sender = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
            {
                int port = receiver.BindToAnonymousPort(IPAddress.Loopback);

                var waitHandle = new ManualResetEvent(false);

                SocketAsyncEventArgs receiveArgs = new SocketAsyncEventArgs {
                    RemoteEndPoint = new IPEndPoint(IPAddress.Loopback, port),
                    UserToken = waitHandle
                };

                receiveArgs.SetBuffer(new byte[1], 0, 1);
                receiveArgs.Completed += (_, args) => ((ManualResetEvent)args.UserToken).Set();

                Assert.True(receiver.ReceiveMessageFromAsync(receiveArgs));

                // Send a few packets, in case they aren't delivered reliably.
                for (int i = 0; i < Configuration.UDPRedundancy; i++)
                {
                    sender.SendTo(new byte[1], new IPEndPoint(IPAddress.Loopback, port));
                }

                Assert.True(waitHandle.WaitOne(ReceiveTimeout));

                return receiveArgs.ReceiveMessageFromPacketInfo;
            }
        }
コード例 #3
0
ファイル: TimeoutTest.cs プロジェクト: fuwei199006/corefx
        public void ReceiveTimesOut_Throws()
        {
            using (Socket localSocket = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp))
            {
                using (Socket remoteSocket = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp))
                {
                    int port = localSocket.BindToAnonymousPort(IPAddress.IPv6Loopback);
                    localSocket.Listen(1);
                    IAsyncResult localAsync = localSocket.BeginAccept(null, null);

                    remoteSocket.Connect(IPAddress.IPv6Loopback, port);

                    Socket acceptedSocket = localSocket.EndAccept(localAsync);
                    acceptedSocket.ReceiveTimeout = 100;

                    SocketException sockEx = Assert.Throws<SocketException>(() =>
                   {
                       acceptedSocket.Receive(new byte[1]);
                   });

                    Assert.Equal(SocketError.TimedOut, sockEx.SocketErrorCode);
                    Assert.True(acceptedSocket.Connected);
                }
            }
        }
コード例 #4
0
        public void SelectRead_Multiple_Success()
        {
            using (var firstReceiver = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
            using (var secondReceiver = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
            using (var sender = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
            {
                int firstReceiverPort = firstReceiver.BindToAnonymousPort(IPAddress.Loopback);
                var firstReceiverEndpoint = new IPEndPoint(IPAddress.Loopback, firstReceiverPort);

                int secondReceiverPort = secondReceiver.BindToAnonymousPort(IPAddress.Loopback);
                var secondReceiverEndpoint = new IPEndPoint(IPAddress.Loopback, secondReceiverPort);

                sender.SendTo(new byte[1], SocketFlags.None, firstReceiverEndpoint);
                sender.SendTo(new byte[1], SocketFlags.None, secondReceiverEndpoint);

                var sw = Stopwatch.StartNew();
                Assert.True(SpinWait.SpinUntil(() =>
                {
                    var list = new List<Socket> { firstReceiver, secondReceiver };
                    Socket.Select(list, null, null, Math.Max((int)(SelectSuccessTimeoutMicroseconds - (sw.Elapsed.TotalSeconds * 1000000)), 0));
                    Assert.True(list.Count <= 2);
                    if (list.Count == 2)
                    {
                        Assert.Equal(firstReceiver, list[0]);
                        Assert.Equal(secondReceiver, list[1]);
                        return true;
                    }
                    return false;
                }, SelectSuccessTimeoutMicroseconds / 1000), "Failed to select both items within allotted time");
            }
        }
コード例 #5
0
        public void Success()
        {
            ManualResetEvent completed = new ManualResetEvent(false);

            if (Socket.OSSupportsIPv4)
            {
                using (Socket receiver = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
                {
                    int port = receiver.BindToAnonymousPort(IPAddress.Loopback);
                    receiver.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.PacketInformation, true);

                    Socket sender = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
                    sender.Bind(new IPEndPoint(IPAddress.Loopback, 0));
                    sender.SendTo(new byte[1024], new IPEndPoint(IPAddress.Loopback, port));

                    SocketAsyncEventArgs args = new SocketAsyncEventArgs();
                    args.RemoteEndPoint = new IPEndPoint(IPAddress.Any, 0);
                    args.SetBuffer(new byte[1024], 0, 1024);
                    args.Completed += OnCompleted;
                    args.UserToken = completed;

                    Assert.True(receiver.ReceiveMessageFromAsync(args));

                    Assert.True(completed.WaitOne(Configuration.PassingTestTimeout), "Timeout while waiting for connection");

                    Assert.Equal(1024, args.BytesTransferred);
                    Assert.Equal(sender.LocalEndPoint, args.RemoteEndPoint);
                    Assert.Equal(((IPEndPoint)sender.LocalEndPoint).Address, args.ReceiveMessageFromPacketInfo.Address);

                    sender.Dispose();
                }
            }
        }
コード例 #6
0
        public void Success()
        {
            if (Socket.OSSupportsIPv4)
            {
                using (Socket receiver = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
                {
                    int port = receiver.BindToAnonymousPort(IPAddress.Loopback);
                    receiver.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.PacketInformation, true);

                    Socket sender = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
                    sender.Bind(new IPEndPoint(IPAddress.Loopback, 0));
                    sender.SendTo(new byte[1024], new IPEndPoint(IPAddress.Loopback, port));

                    IPPacketInformation packetInformation;
                    SocketFlags flags = SocketFlags.None;
                    EndPoint remoteEP = new IPEndPoint(IPAddress.Any, 0);

                    int len = receiver.ReceiveMessageFrom(new byte[1024], 0, 1024, ref flags, ref remoteEP, out packetInformation);

                    Assert.Equal(1024, len);
                    Assert.Equal(sender.LocalEndPoint, remoteEP);
                    Assert.Equal(((IPEndPoint)sender.LocalEndPoint).Address, packetInformation.Address);

                    sender.Dispose();
                }
            }
        }
コード例 #7
0
        public void SelectRead_Single_Timeout()
        {
            using (var receiver = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
            {
                receiver.BindToAnonymousPort(IPAddress.Loopback);

                var list = new List<Socket> { receiver };
                Socket.Select(list, null, null, SelectTimeout);

                Assert.Equal(0, list.Count);
            }
        }
コード例 #8
0
ファイル: DnsEndPointTest.cs プロジェクト: nbilling/corefx
        public void Socket_ReceiveFromDnsEndPoint_ArgumentException()
        {
            using (Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
            {
                int port = sock.BindToAnonymousPort(IPAddress.Loopback);
                EndPoint endpoint = new DnsEndPoint("localhost", port);

                Assert.Throws<ArgumentException>(() =>
                {
                    sock.ReceiveFrom(new byte[10], ref endpoint);
                });
            }
        }
コード例 #9
0
        public void SelectRead_Single_Success()
        {
            using (var receiver = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
            using (var sender = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
            {
                int receiverPort = receiver.BindToAnonymousPort(IPAddress.Loopback);
                var receiverEndpoint = new IPEndPoint(IPAddress.Loopback, receiverPort);

                sender.SendTo(new byte[1], SocketFlags.None, receiverEndpoint);

                var list = new List<Socket> { receiver };
                Socket.Select(list, null, null, SelectSuccessTimeoutMicroseconds);

                Assert.Equal(1, list.Count);
                Assert.Equal(receiver, list[0]);
            }
        }
コード例 #10
0
ファイル: LingerStateTest.cs プロジェクト: ChuangYang/corefx
        public void SetLingerAfterServerClosed(bool linger, int timeout)
        {
            using (var server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
            {
                int port = server.BindToAnonymousPort(IPAddress.Loopback);
                server.Listen(1);

                var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                {
                    client.Connect(IPAddress.Loopback, port);

                    server.Dispose();
                    Thread.Sleep(10); // give the server socket time to close

                    client.LingerState = new LingerOption(linger, timeout);
                }
            }
        }
コード例 #11
0
ファイル: Shutdown.cs プロジェクト: nnyamhon/corefx
        public void Shutdown_TCP_CLOSED_Success()
        {
            // NOTE: this value should technically be at least as long as the amount
            //       of time that a TCP connection will stay in the TIME_WAIT state.
            //       That value, however, is technically defined as 2 * MSL, which is
            //       officially 4 minutes, and may differ between systems. In practice,
            //       5 seconds has proved to be long enough.
            const int TimeWaitTimeout = 5000;

            using (Socket server = new Socket(SocketType.Stream, ProtocolType.Tcp))
            using (Socket client = new Socket(SocketType.Stream, ProtocolType.Tcp))
            {
                int port = server.BindToAnonymousPort(IPAddress.IPv6Any);
                server.Listen(1);

                var args = new SocketAsyncEventArgs();
                args.Completed += OnOperationCompleted;
                Assert.True(server.AcceptAsync(args));

                client.Connect(IPAddress.IPv6Loopback, port);

                var buffer = new byte[] { 42 };
                for (int i = 0; i < 32; i++)
                {
                    int sent = client.Send(buffer);
                    Assert.Equal(1, sent);
                }

                client.Shutdown(SocketShutdown.Send);

                int received = 0;
                do
                {
                    received = client.Receive(buffer);
                } while (received != 0);

                // Wait for the underlying connection to transition from TIME_WAIT to
                // CLOSED.
                Task.Delay(TimeWaitTimeout).Wait();

                client.Shutdown(SocketShutdown.Both);
            }
        }
コード例 #12
0
ファイル: TimeoutTest.cs プロジェクト: fuwei199006/corefx
        public void SocketSendTimeout_Send_Success()
        {
            using (Socket localSocket = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp))
            {
                using (Socket remoteSocket = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp))
                {
                    int port = localSocket.BindToAnonymousPort(IPAddress.IPv6Loopback);
                    localSocket.Listen(1);
                    IAsyncResult localAsync = localSocket.BeginAccept(null, null);

                    remoteSocket.Connect(IPAddress.IPv6Loopback, port);

                    Socket acceptedSocket = localSocket.EndAccept(localAsync);
                    acceptedSocket.SendTimeout = 100;

                    // Note that Send almost never times out because it only has to copy the data to the native buffer.
                    int bytes = acceptedSocket.Send(new byte[100]);
                    Assert.Equal(100, bytes);
                    Assert.True(acceptedSocket.Connected);
                }
            }
        }
コード例 #13
0
        public async Task Accept_Success(IPAddress listenAt)
        {
            using (Socket listen = new Socket(listenAt.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
            {
                int port = listen.BindToAnonymousPort(listenAt);
                listen.Listen(1);

                Task <Socket> acceptTask = AcceptAsync(listen);
                Assert.False(acceptTask.IsCompleted);

                using (Socket client = new Socket(listenAt.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
                {
                    await ConnectAsync(client, new IPEndPoint(listenAt, port));

                    Socket accept = await acceptTask;
                    Assert.NotNull(accept);
                    Assert.True(accept.Connected);
                    Assert.Equal(client.LocalEndPoint, accept.RemoteEndPoint);
                    Assert.Equal(accept.LocalEndPoint, client.RemoteEndPoint);
                }
            }
        }
コード例 #14
0
        public async Task Accept_WithTargetSocket_Success()
        {
            if (!SupportsAcceptIntoExistingSocket)
            {
                return;
            }

            using (Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
                using (Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
                    using (Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
                    {
                        int port = listener.BindToAnonymousPort(IPAddress.Loopback);
                        listener.Listen(1);

                        Task <Socket> acceptTask = AcceptAsync(listener, server);
                        client.Connect(IPAddress.Loopback, port);

                        Socket accepted = await acceptTask;
                        Assert.Same(server, accepted);
                        Assert.True(accepted.Connected);
                    }
        }
コード例 #15
0
        public async Task ReceiveSentMessages_Success(bool ipv4)
        {
            const int DatagramSize    = 256;
            const int DatagramsToSend = 16;

            IPAddress address = ipv4 ? IPAddress.Loopback : IPAddress.IPv6Loopback;

            using Socket receiver = new Socket(address.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
            using Socket sender   = new Socket(address.AddressFamily, SocketType.Dgram, ProtocolType.Udp);

            receiver.SetSocketOption(ipv4 ? SocketOptionLevel.IP : SocketOptionLevel.IPv6, SocketOptionName.PacketInformation, true);
            ConfigureNonBlocking(sender);
            ConfigureNonBlocking(receiver);

            receiver.BindToAnonymousPort(address);
            sender.BindToAnonymousPort(address);

            byte[] sendBuffer    = new byte[DatagramSize];
            byte[] receiveBuffer = new byte[DatagramSize];
            Random rnd           = new Random(0);

            IPEndPoint remoteEp = new IPEndPoint(ipv4 ? IPAddress.Any : IPAddress.IPv6Any, 0);

            for (int i = 0; i < DatagramsToSend; i++)
            {
                rnd.NextBytes(sendBuffer);
                sender.SendTo(sendBuffer, receiver.LocalEndPoint);

                SocketReceiveMessageFromResult result = await ReceiveMessageFromAsync(receiver, receiveBuffer, remoteEp);

                IPPacketInformation packetInformation = result.PacketInformation;

                Assert.Equal(DatagramSize, result.ReceivedBytes);
                AssertExtensions.SequenceEqual(sendBuffer, receiveBuffer);
                Assert.Equal(sender.LocalEndPoint, result.RemoteEndPoint);
                Assert.Equal(((IPEndPoint)sender.LocalEndPoint).Address, packetInformation.Address);
            }
        }
コード例 #16
0
ファイル: AcceptAsync.cs プロジェクト: noahfalk/corefx
        public void AcceptAsync_IPv6_Success()
        {
            Assert.True(Capability.IPv6Support());

            AutoResetEvent completed = new AutoResetEvent(false);
            AutoResetEvent completedClient = new AutoResetEvent(false);

            using (Socket sock = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp))
            {
                int port = sock.BindToAnonymousPort(IPAddress.IPv6Loopback);
                sock.Listen(1);

                SocketAsyncEventArgs args = new SocketAsyncEventArgs();
                args.Completed += OnAcceptCompleted;
                args.UserToken = completed;

                Assert.True(sock.AcceptAsync(args));
                _log.WriteLine("IPv6 Server: Waiting for clients.");

                using (Socket client = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp))
                {
                    SocketAsyncEventArgs argsClient = new SocketAsyncEventArgs();
                    argsClient.RemoteEndPoint = new IPEndPoint(IPAddress.IPv6Loopback, port);
                    argsClient.Completed += OnConnectCompleted;
                    argsClient.UserToken = completedClient;
                    client.ConnectAsync(argsClient);

                    _log.WriteLine("IPv6 Client: Connecting.");
                    Assert.True(completed.WaitOne(5000), "IPv6: Timed out while waiting for connection");

                    Assert.Equal<SocketError>(SocketError.Success, args.SocketError);
                    Assert.NotNull(args.AcceptSocket);
                    Assert.True(args.AcceptSocket.Connected, "IPv6 Accept Socket was not connected");
                    Assert.NotNull(args.AcceptSocket.RemoteEndPoint);
                    Assert.Equal(client.LocalEndPoint, args.AcceptSocket.RemoteEndPoint);
                }
            }
        }
コード例 #17
0
        public async Task ClosedDuringOperation_Throws_ObjectDisposedExceptionOrSocketException(bool closeOrDispose)
        {
            if (UsesSync && PlatformDetection.IsOSX)
            {
                // [ActiveIssue("https://github.com/dotnet/runtime/issues/47342")]
                // On Mac, Close/Dispose hangs when invoked concurrently with a blocking UDP receive.
                return;
            }

            using var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            socket.BindToAnonymousPort(IPAddress.Any);

            Task receiveTask = ReceiveFromAsync(socket, new byte[1], GetGetDummyTestEndpoint());
            await Task.Delay(100);

            if (closeOrDispose)
            {
                socket.Close();
            }
            else
            {
                socket.Dispose();
            }

            if (UsesApm)
            {
                await Assert.ThrowsAsync <ObjectDisposedException>(() => receiveTask)
                .TimeoutAfter(CancellationTestTimeout);
            }
            else
            {
                SocketException ex = await Assert.ThrowsAsync <SocketException>(() => receiveTask)
                                     .TimeoutAfter(CancellationTestTimeout);

                SocketError expectedError = UsesSync ? SocketError.Interrupted : SocketError.OperationAborted;
                Assert.Equal(expectedError, ex.SocketErrorCode);
            }
        }
コード例 #18
0
        public void AcceptAsync_IPv6_Success()
        {
            Assert.True(Capability.IPv6Support());

            AutoResetEvent completed       = new AutoResetEvent(false);
            AutoResetEvent completedClient = new AutoResetEvent(false);

            using (Socket sock = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp))
            {
                int port = sock.BindToAnonymousPort(IPAddress.IPv6Loopback);
                sock.Listen(1);

                SocketAsyncEventArgs args = new SocketAsyncEventArgs();
                args.Completed += OnAcceptCompleted;
                args.UserToken  = completed;

                Assert.True(sock.AcceptAsync(args));
                _log.WriteLine("IPv6 Server: Waiting for clients.");

                using (Socket client = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp))
                {
                    SocketAsyncEventArgs argsClient = new SocketAsyncEventArgs();
                    argsClient.RemoteEndPoint = new IPEndPoint(IPAddress.IPv6Loopback, port);
                    argsClient.Completed     += OnConnectCompleted;
                    argsClient.UserToken      = completedClient;
                    client.ConnectAsync(argsClient);

                    _log.WriteLine("IPv6 Client: Connecting.");
                    Assert.True(completed.WaitOne(5000), "IPv6: Timed out while waiting for connection");

                    Assert.Equal <SocketError>(SocketError.Success, args.SocketError);
                    Assert.NotNull(args.AcceptSocket);
                    Assert.True(args.AcceptSocket.Connected, "IPv6 Accept Socket was not connected");
                    Assert.NotNull(args.AcceptSocket.RemoteEndPoint);
                    Assert.Equal(client.LocalEndPoint, args.AcceptSocket.RemoteEndPoint);
                }
            }
        }
コード例 #19
0
        public async Task TcpAcceptSocket_WhenServerBoundToWildcardAddress_LocalEPIsSpecific()
        {
            using (Socket server = CreateTcpSocket())
                using (Socket client = CreateTcpSocket())
                {
                    int serverPort = server.BindToAnonymousPort(Wildcard);

                    Assert.Equal(Wildcard, GetLocalEPAddress(server)); // server -> wildcard before accept

                    server.Listen();
                    Task <Socket> acceptTask = AcceptAsync(server);

                    await ConnectAsync(client, new IPEndPoint(Loopback, serverPort));

                    Socket accept = await acceptTask;
                    Assert.Equal(accept.RemoteEndPoint, client.LocalEndPoint);
                    Assert.Equal(accept.LocalEndPoint, client.RemoteEndPoint);

                    Assert.Equal(Wildcard, GetLocalEPAddress(server)); // server -> stays as wildcard
                    Assert.Equal(Loopback, GetLocalEPAddress(accept)); // accept -> specific
                    Assert.Equal(serverPort, GetLocalEPPort(accept));
                }
        }
コード例 #20
0
        public void SelectRead_Multiple_Success()
        {
            using (var firstReceiver = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
            using (var secondReceiver = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
            using (var sender = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
            {
                int firstReceiverPort = firstReceiver.BindToAnonymousPort(IPAddress.Loopback);
                var firstReceiverEndpoint = new IPEndPoint(IPAddress.Loopback, firstReceiverPort);

                int secondReceiverPort = secondReceiver.BindToAnonymousPort(IPAddress.Loopback);
                var secondReceiverEndpoint = new IPEndPoint(IPAddress.Loopback, secondReceiverPort);

                sender.SendTo(new byte[1], SocketFlags.None, firstReceiverEndpoint);
                sender.SendTo(new byte[1], SocketFlags.None, secondReceiverEndpoint);

                var list = new List<Socket> { firstReceiver, secondReceiver };
                Socket.Select(list, null, null, SelectSuccessTimeout);

                Assert.Equal(2, list.Count);
                Assert.Equal(firstReceiver, list[0]);
                Assert.Equal(secondReceiver, list[1]);
            }
        }
コード例 #21
0
        [PlatformSpecific(TestPlatforms.AnyUnix)] // Unix platforms don't yet support receiving data with AcceptAsync.
        public void AcceptAsync_WithReceiveBuffer_Failure()
        {
            //
            // Unix platforms don't yet support receiving data with AcceptAsync.
            //

            Assert.True(Capability.IPv4Support());

            using (Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
            {
                int port = server.BindToAnonymousPort(IPAddress.Loopback);
                server.Listen(1);

                SocketAsyncEventArgs acceptArgs = new SocketAsyncEventArgs();
                acceptArgs.Completed += OnAcceptCompleted;
                acceptArgs.UserToken  = new ManualResetEvent(false);

                byte[] buffer = new byte[1024];
                acceptArgs.SetBuffer(buffer, 0, buffer.Length);

                Assert.Throws <PlatformNotSupportedException>(() => server.AcceptAsync(acceptArgs));
            }
        }
コード例 #22
0
ファイル: Accept.cs プロジェクト: layomia/dotnet_runtime
        public async Task AcceptReceive_Windows_Success()
        {
            if (!SupportsAcceptReceive)
            {
                // Currently only supported by APM and EAP
                return;
            }

            using Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            int        port             = listener.BindToAnonymousPort(IPAddress.Loopback);
            IPEndPoint listenerEndpoint = new IPEndPoint(IPAddress.Loopback, port);

            listener.Listen(100);

            var acceptTask = AcceptAsync(listener, 1);

            using Socket sender = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            sender.Connect(listenerEndpoint);
            sender.Send(new byte[] { 42 });

            (_, byte[] recvBuffer) = await acceptTask;
            Assert.Equal(new byte[] { 42 }, recvBuffer);
        }
コード例 #23
0
        public void ReceiveTimesOut_Throws()
        {
            using (Socket localSocket = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp))
                using (Socket remoteSocket = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp))
                {
                    int port = localSocket.BindToAnonymousPort(IPAddress.IPv6Loopback);
                    localSocket.Listen(1);
                    IAsyncResult localAsync = localSocket.BeginAccept(null, null);

                    remoteSocket.Connect(IPAddress.IPv6Loopback, port);

                    Socket acceptedSocket = localSocket.EndAccept(localAsync);
                    acceptedSocket.ReceiveTimeout = TestSettings.FailingTestTimeout;

                    SocketException sockEx = Assert.Throws <SocketException>(() =>
                    {
                        acceptedSocket.Receive(new byte[1]);
                    });

                    Assert.Equal(SocketError.TimedOut, sockEx.SocketErrorCode);
                    Assert.True(acceptedSocket.Connected);
                }
        }
コード例 #24
0
        public async Task UdpSocket_WhenNotBound_LocalEPChangeToWildcardOnSendTo()
        {
            using (Socket receiver = CreateUdpSocket())
                using (Socket sender = CreateUdpSocket())
                {
                    int receiverPort = receiver.BindToAnonymousPort(Wildcard);

                    Assert.Null(sender.LocalEndPoint); // null before sendto

                    var sendToEP = new IPEndPoint(Loopback, receiverPort);

                    await SendToAsync(sender, new byte[] { 1, 2, 3 }, sendToEP);

                    Assert.Equal(Wildcard, GetLocalEPAddress(sender)); // changes to wildcard after sendto

                    byte[]   buf           = new byte[3];
                    EndPoint receiveFromEP = new IPEndPoint(Wildcard, 0);
                    receiver.ReceiveFrom(buf, ref receiveFromEP);

                    Assert.Equal(new byte[] { 1, 2, 3 }, buf);
                    Assert.Equal(Loopback, ((IPEndPoint)receiveFromEP).Address); // received from specific address
                }
        }
コード例 #25
0
        [ConditionalFact(nameof(PlatformDetection) + "." + nameof(PlatformDetection.IsNotWindowsSubsystemForLinux))] // https://github.com/Microsoft/BashOnWindows/issues/987
        public void Success()
        {
            ManualResetEvent completed = new ManualResetEvent(false);

            if (Socket.OSSupportsIPv4)
            {
                using (Socket receiver = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
                {
                    int port = receiver.BindToAnonymousPort(IPAddress.Loopback);
                    receiver.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.PacketInformation, true);

                    Socket sender = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
                    sender.Bind(new IPEndPoint(IPAddress.Loopback, 0));

                    for (int i = 0; i < TestSettings.UDPRedundancy; i++)
                    {
                        sender.SendTo(new byte[1024], new IPEndPoint(IPAddress.Loopback, port));
                    }

                    SocketAsyncEventArgs args = new SocketAsyncEventArgs();
                    args.RemoteEndPoint = new IPEndPoint(IPAddress.Any, 0);
                    args.SetBuffer(new byte[1024], 0, 1024);
                    args.Completed += OnCompleted;
                    args.UserToken  = completed;

                    Assert.True(receiver.ReceiveMessageFromAsync(args));

                    Assert.True(completed.WaitOne(TestSettings.PassingTestTimeout), "Timeout while waiting for connection");

                    Assert.Equal(1024, args.BytesTransferred);
                    Assert.Equal(sender.LocalEndPoint, args.RemoteEndPoint);
                    Assert.Equal(((IPEndPoint)sender.LocalEndPoint).Address, args.ReceiveMessageFromPacketInfo.Address);

                    sender.Dispose();
                }
            }
        }
コード例 #26
0
        public void ReceiveTimesOut_Throws(bool forceNonBlocking)
        {
            using (Socket localSocket = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp))
                using (Socket remoteSocket = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp))
                {
                    int port = localSocket.BindToAnonymousPort(IPAddress.IPv6Loopback);
                    localSocket.Listen(1);
                    IAsyncResult localAsync = localSocket.BeginAccept(null, null);

                    remoteSocket.ForceNonBlocking(forceNonBlocking);

                    remoteSocket.Connect(IPAddress.IPv6Loopback, port);

                    Socket acceptedSocket = localSocket.EndAccept(localAsync);
                    acceptedSocket.ReceiveTimeout = Timeout;

                    acceptedSocket.ForceNonBlocking(forceNonBlocking);

                    DateTime start = default(DateTime);

                    SocketException sockEx = Assert.Throws <SocketException>(() =>
                    {
                        start = DateTime.UtcNow;
                        acceptedSocket.Receive(new byte[1]);
                    });

                    double elapsed = (DateTime.UtcNow - start).TotalMilliseconds;

                    Assert.Equal(SocketError.TimedOut, sockEx.SocketErrorCode);
                    Assert.True(acceptedSocket.Connected);

                    // Try to ensure that the elapsed timeout is reasonably correct
                    // Sometimes test machines run slowly
                    Assert.InRange(elapsed, Timeout * 0.75, Timeout * 2);
                }
        }
コード例 #27
0
        public void SelectRead_Multiple_Success()
        {
            using (var firstReceiver = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
                using (var secondReceiver = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
                    using (var sender = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
                    {
                        int firstReceiverPort     = firstReceiver.BindToAnonymousPort(IPAddress.Loopback);
                        var firstReceiverEndpoint = new IPEndPoint(IPAddress.Loopback, firstReceiverPort);

                        int secondReceiverPort     = secondReceiver.BindToAnonymousPort(IPAddress.Loopback);
                        var secondReceiverEndpoint = new IPEndPoint(IPAddress.Loopback, secondReceiverPort);

                        for (int i = 0; i < TestSettings.UDPRedundancy; i++)
                        {
                            sender.SendTo(new byte[1], SocketFlags.None, firstReceiverEndpoint);
                            sender.SendTo(new byte[1], SocketFlags.None, secondReceiverEndpoint);
                        }

                        var sw = Stopwatch.StartNew();
                        Assert.True(SpinWait.SpinUntil(() =>
                        {
                            var list = new List <Socket> {
                                firstReceiver, secondReceiver
                            };
                            Socket.Select(list, null, null, Math.Max((int)(SelectSuccessTimeoutMicroseconds - (sw.Elapsed.TotalSeconds * 1000000)), 0));
                            Assert.True(list.Count <= 2);
                            if (list.Count == 2)
                            {
                                Assert.Equal(firstReceiver, list[0]);
                                Assert.Equal(secondReceiver, list[1]);
                                return(true);
                            }
                            return(false);
                        }, SelectSuccessTimeoutMicroseconds / 1000), "Failed to select both items within allotted time");
                    }
        }
コード例 #28
0
ファイル: DualModeSocketTest.cs プロジェクト: eerhardt/corefx
 public void BindV6IPEndPoint_Success()
 {
     using (Socket socket = new Socket(SocketType.Stream, ProtocolType.Tcp))
     {
         socket.BindToAnonymousPort(IPAddress.IPv6Loopback);
     }
 }
コード例 #29
0
ファイル: SendReceive.cs プロジェクト: wenchaoli/corefx
        public async Task SendRecv_Stream_TCP_MultipleConcurrentSends(IPAddress listenAt, bool useMultipleBuffers)
        {
            using (var server = new Socket(listenAt.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
            {
                byte[] sendData = new byte[5000000];
                new Random(42).NextBytes(sendData);

                Func <byte[], int, int, byte[]> slice = (input, offset, count) =>
                {
                    var arr = new byte[count];
                    Array.Copy(input, offset, arr, 0, count);
                    return(arr);
                };

                server.BindToAnonymousPort(listenAt);
                server.Listen(1);

                EndPoint clientEndpoint = server.LocalEndPoint;
                using (var client = new Socket(clientEndpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
                {
                    Task clientConnect = ConnectAsync(client, clientEndpoint);
                    using (Socket remote = await AcceptAsync(server))
                    {
                        await clientConnect;

                        Task <int> send1, send2, send3;
                        if (useMultipleBuffers)
                        {
                            var bufferList1 = new List <ArraySegment <byte> > {
                                new ArraySegment <byte>(slice(sendData, 0, 1000000)), new ArraySegment <byte>(slice(sendData, 1000000, 1000000))
                            };
                            var bufferList2 = new List <ArraySegment <byte> > {
                                new ArraySegment <byte>(slice(sendData, 2000000, 1000000)), new ArraySegment <byte>(slice(sendData, 3000000, 1000000))
                            };
                            var bufferList3 = new List <ArraySegment <byte> > {
                                new ArraySegment <byte>(slice(sendData, 4000000, 1000000))
                            };

                            send1 = SendAsync(client, bufferList1);
                            send2 = SendAsync(client, bufferList2);
                            send3 = SendAsync(client, bufferList3);
                        }
                        else
                        {
                            var buffer1 = new ArraySegment <byte>(slice(sendData, 0, 2000000));
                            var buffer2 = new ArraySegment <byte>(slice(sendData, 2000000, 2000000));
                            var buffer3 = new ArraySegment <byte>(slice(sendData, 4000000, 1000000));

                            send1 = SendAsync(client, buffer1);
                            send2 = SendAsync(client, buffer2);
                            send3 = SendAsync(client, buffer3);
                        }

                        int receivedTotal = 0;
                        int received;
                        var receiveBuffer = new byte[sendData.Length];
                        while (receivedTotal < receiveBuffer.Length)
                        {
                            if ((received = await ReceiveAsync(remote, new ArraySegment <byte>(receiveBuffer, receivedTotal, receiveBuffer.Length - receivedTotal))) == 0)
                            {
                                break;
                            }
                            receivedTotal += received;
                        }
                        Assert.Equal(5000000, receivedTotal);
                        if (GuaranteedSendOrdering)
                        {
                            Assert.Equal(sendData, receiveBuffer);
                        }
                    }
                }
            }
        }
コード例 #30
0
ファイル: DualModeSocketTest.cs プロジェクト: eerhardt/corefx
        private void BeginReceiveMessageFrom_Helper(IPAddress listenOn, IPAddress connectTo, bool expectedToTimeout = false)
        {
            using (Socket serverSocket = new Socket(SocketType.Dgram, ProtocolType.Udp))
            {
                int port = serverSocket.BindToAnonymousPort(listenOn);

                EndPoint receivedFrom = new IPEndPoint(connectTo, port);
                SocketFlags socketFlags = SocketFlags.None;
                IPPacketInformation ipPacketInformation;
                IAsyncResult async = serverSocket.BeginReceiveMessageFrom(new byte[1], 0, 1, socketFlags, ref receivedFrom, null, null);

                // Behavior difference from Desktop: receivedFrom will _not_ change during the synchronous phase.

                // IPEndPoint remoteEndPoint = receivedFrom as IPEndPoint;
                // Assert.Equal(AddressFamily.InterNetworkV6, remoteEndPoint.AddressFamily);
                // Assert.Equal(connectTo.MapToIPv6(), remoteEndPoint.Address);

                SocketUdpClient client = new SocketUdpClient(_log, serverSocket, connectTo, port);
                bool success = async.AsyncWaitHandle.WaitOne(expectedToTimeout ? Configuration.FailingTestTimeout : Configuration.PassingTestTimeout);
                if (!success)
                {
                    throw new TimeoutException();
                }

                receivedFrom = new IPEndPoint(connectTo, port);
                int received = serverSocket.EndReceiveMessageFrom(async, ref socketFlags, ref receivedFrom, out ipPacketInformation);

                Assert.Equal(1, received);
                Assert.Equal<Type>(receivedFrom.GetType(), typeof(IPEndPoint));

                IPEndPoint remoteEndPoint = receivedFrom as IPEndPoint;
                Assert.Equal(AddressFamily.InterNetworkV6, remoteEndPoint.AddressFamily);
                Assert.Equal(connectTo.MapToIPv6(), remoteEndPoint.Address);

                Assert.Equal(SocketFlags.None, socketFlags);
                Assert.NotNull(ipPacketInformation);
                Assert.Equal(connectTo, ipPacketInformation.Address);

                // TODO: Move to NetworkInformation tests.
                //Assert.Equal(NetworkInterface.IPv6LoopbackInterfaceIndex, ipPacketInformation.Interface);
            }
        }
コード例 #31
0
ファイル: DualModeSocketTest.cs プロジェクト: eerhardt/corefx
        private void ReceiveMessageFromAsync_Helper(IPAddress listenOn, IPAddress connectTo, bool expectedToTimeout = false)
        {
            using (Socket serverSocket = new Socket(SocketType.Dgram, ProtocolType.Udp))
            {
                serverSocket.ReceiveTimeout = expectedToTimeout ? Configuration.FailingTestTimeout : Configuration.PassingTestTimeout;
                int port = serverSocket.BindToAnonymousPort(listenOn);

                ManualResetEvent waitHandle = new ManualResetEvent(false);

                SocketAsyncEventArgs args = new SocketAsyncEventArgs();
                args.RemoteEndPoint = new IPEndPoint(connectTo, port);
                args.SetBuffer(new byte[1], 0, 1);
                args.Completed += AsyncCompleted;
                args.UserToken = waitHandle;

                bool async = serverSocket.ReceiveMessageFromAsync(args);
                Assert.True(async);

                SocketUdpClient client = new SocketUdpClient(_log, serverSocket, connectTo, port);
                if (!waitHandle.WaitOne(serverSocket.ReceiveTimeout))
                {
                    throw new TimeoutException();
                }

                Assert.Equal(1, args.BytesTransferred);
                Assert.Equal<Type>(args.RemoteEndPoint.GetType(), typeof(IPEndPoint));

                IPEndPoint remoteEndPoint = args.RemoteEndPoint as IPEndPoint;
                Assert.Equal(AddressFamily.InterNetworkV6, remoteEndPoint.AddressFamily);
                Assert.Equal(connectTo.MapToIPv6(), remoteEndPoint.Address);

                Assert.Equal(SocketFlags.None, args.SocketFlags);
                Assert.NotNull(args.ReceiveMessageFromPacketInfo);
                Assert.Equal(connectTo, args.ReceiveMessageFromPacketInfo.Address);

                // TODO: Move to NetworkInformation tests.
                // Assert.Equal(NetworkInterface.IPv6LoopbackInterfaceIndex, args.ReceiveMessageFromPacketInfo.Interface);
            }
        }
コード例 #32
0
ファイル: DualModeSocketTest.cs プロジェクト: eerhardt/corefx
        private void ReceiveFrom_Helper(IPAddress listenOn, IPAddress connectTo)
        {
            using (Socket serverSocket = new Socket(SocketType.Dgram, ProtocolType.Udp))
            {
                serverSocket.ReceiveTimeout = 500;
                int port = serverSocket.BindToAnonymousPort(listenOn);

                SocketUdpClient client = new SocketUdpClient(_log, serverSocket, connectTo, port);

                EndPoint receivedFrom = new IPEndPoint(connectTo, port);
                int received = serverSocket.ReceiveFrom(new byte[1], ref receivedFrom);

                Assert.Equal(1, received);
                Assert.Equal<Type>(receivedFrom.GetType(), typeof(IPEndPoint));

                IPEndPoint remoteEndPoint = receivedFrom as IPEndPoint;
                Assert.Equal(AddressFamily.InterNetworkV6, remoteEndPoint.AddressFamily);
                Assert.Equal(connectTo.MapToIPv6(), remoteEndPoint.Address);
            }
        }
コード例 #33
0
ファイル: DualModeSocketTest.cs プロジェクト: eerhardt/corefx
        private void ReceiveMessageFrom_Helper(IPAddress listenOn, IPAddress connectTo)
        {
            using (Socket serverSocket = new Socket(SocketType.Dgram, ProtocolType.Udp))
            {
                serverSocket.ReceiveTimeout = 500;
                int port = serverSocket.BindToAnonymousPort(listenOn);

                EndPoint receivedFrom = new IPEndPoint(connectTo, port);
                SocketFlags socketFlags = SocketFlags.None;
                IPPacketInformation ipPacketInformation;
                int received = 0;

                if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
                {
                    Assert.Throws<SocketException>(() =>
                    {
                        // This is a false start.
                        // http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.receivemessagefrom.aspx
                        // "...the returned IPPacketInformation object will only be valid for packets which arrive at the
                        // local computer after the socket option has been set. If a socket is sent packets between when
                        // it is bound to a local endpoint (explicitly by the Bind method or implicitly by one of the Connect,
                        // ConnectAsync, SendTo, or SendToAsync methods) and its first call to the ReceiveMessageFrom method,
                        // calls to ReceiveMessageFrom method will return invalid IPPacketInformation objects for these packets."
                        received = serverSocket.ReceiveMessageFrom(new byte[1], 0, 1, ref socketFlags, ref receivedFrom, out ipPacketInformation);
                    });
                }
                else
                {
                    // *nix may throw either a SocketException or ArgumentException in this case, depending on how the IP stack
                    // behaves w.r.t. dual-mode sockets bound to IPv6-specific addresses.
                    Assert.ThrowsAny<Exception>(() =>
                    {
                        received = serverSocket.ReceiveMessageFrom(new byte[1], 0, 1, ref socketFlags, ref receivedFrom, out ipPacketInformation);
                    });
                }

                SocketUdpClient client = new SocketUdpClient(_log, serverSocket, connectTo, port);

                receivedFrom = new IPEndPoint(connectTo, port);
                socketFlags = SocketFlags.None;
                received = serverSocket.ReceiveMessageFrom(new byte[1], 0, 1, ref socketFlags, ref receivedFrom, out ipPacketInformation);

                Assert.Equal(1, received);
                Assert.Equal<Type>(receivedFrom.GetType(), typeof(IPEndPoint));

                IPEndPoint remoteEndPoint = receivedFrom as IPEndPoint;
                Assert.Equal(AddressFamily.InterNetworkV6, remoteEndPoint.AddressFamily);
                Assert.Equal(connectTo.MapToIPv6(), remoteEndPoint.Address);

                Assert.Equal(SocketFlags.None, socketFlags);
                Assert.NotNull(ipPacketInformation);

                Assert.Equal(connectTo, ipPacketInformation.Address);

                // TODO: Move to NetworkInformation tests.
                // Assert.Equal(NetworkInterface.IPv6LoopbackInterfaceIndex, ipPacketInformation.Interface);
            }
        }
コード例 #34
0
ファイル: SendReceive.cs プロジェクト: danielbrezoi/corefx
        private static void SendToRecvFrom_Datagram_UDP(IPAddress leftAddress, IPAddress rightAddress)
        {
            // TODO #5185: Harden against packet loss
            const int DatagramSize    = 256;
            const int DatagramsToSend = 256;
            const int AckTimeout      = 1000;
            const int TestTimeout     = 30000;

            var left = new Socket(leftAddress.AddressFamily, SocketType.Dgram, ProtocolType.Udp);

            left.BindToAnonymousPort(leftAddress);

            var right = new Socket(rightAddress.AddressFamily, SocketType.Dgram, ProtocolType.Udp);

            right.BindToAnonymousPort(rightAddress);

            var leftEndpoint  = (IPEndPoint)left.LocalEndPoint;
            var rightEndpoint = (IPEndPoint)right.LocalEndPoint;

            var receiverAck = new ManualResetEventSlim();
            var senderAck   = new ManualResetEventSlim();

            var receivedChecksums = new uint?[DatagramsToSend];
            var leftThread        = new Thread(() =>
            {
                using (left)
                {
                    EndPoint remote = leftEndpoint.Create(leftEndpoint.Serialize());
                    var recvBuffer  = new byte[DatagramSize];
                    for (int i = 0; i < DatagramsToSend; i++)
                    {
                        int received = left.ReceiveFrom(recvBuffer, SocketFlags.None, ref remote);
                        Assert.Equal(DatagramSize, received);
                        Assert.Equal(rightEndpoint, remote);

                        int datagramId = (int)recvBuffer[0];
                        Assert.Null(receivedChecksums[datagramId]);
                        receivedChecksums[datagramId] = Fletcher32.Checksum(recvBuffer, 0, received);

                        receiverAck.Set();
                        Assert.True(senderAck.Wait(AckTimeout));
                        senderAck.Reset();
                    }
                }
            });

            leftThread.Start();

            var sentChecksums = new uint[DatagramsToSend];

            using (right)
            {
                var random     = new Random();
                var sendBuffer = new byte[DatagramSize];
                for (int i = 0; i < DatagramsToSend; i++)
                {
                    random.NextBytes(sendBuffer);
                    sendBuffer[0] = (byte)i;

                    int sent = right.SendTo(sendBuffer, SocketFlags.None, leftEndpoint);

                    Assert.True(receiverAck.Wait(AckTimeout));
                    receiverAck.Reset();
                    senderAck.Set();

                    Assert.Equal(DatagramSize, sent);
                    sentChecksums[i] = Fletcher32.Checksum(sendBuffer, 0, sent);
                }
            }

            Assert.True(leftThread.Join(TestTimeout));
            for (int i = 0; i < DatagramsToSend; i++)
            {
                Assert.NotNull(receivedChecksums[i]);
                Assert.Equal(sentChecksums[i], (uint)receivedChecksums[i]);
            }
        }
コード例 #35
0
ファイル: AcceptAsync.cs プロジェクト: fuwei199006/corefx
        public void Success()
        {
            AutoResetEvent completed = new AutoResetEvent(false);

            if (Socket.OSSupportsIPv4)
            {
                using (Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
                {
                    int port = sock.BindToAnonymousPort(IPAddress.Loopback);
                    sock.Listen(1);

                    SocketAsyncEventArgs args = new SocketAsyncEventArgs();
                    args.Completed += OnAcceptCompleted;
                    args.UserToken  = completed;

                    // Not expecting the operation to finish synchronously as no client should be trying to connect.
                    Assert.True(sock.AcceptAsync(args));
                    _log.WriteLine("IPv4 Server: Waiting for clients.");

                    Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                    client.Connect(new IPEndPoint(IPAddress.Loopback, port));

                    _log.WriteLine("IPv4 Client: Connecting.");
                    Assert.True(completed.WaitOne(5000), "IPv4: Timed out while waiting for connection");

                    Assert.Equal <SocketError>(SocketError.Success, args.SocketError);
                    Assert.NotNull(args.AcceptSocket);
                    Assert.True(args.AcceptSocket.Connected, "IPv4 Accept Socket was not connected");

                    client.Dispose();
                }
            }

            if (Socket.OSSupportsIPv6)
            {
                using (Socket sock = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp))
                {
                    int port = sock.BindToAnonymousPort(IPAddress.IPv6Loopback);
                    sock.Listen(1);

                    SocketAsyncEventArgs args = new SocketAsyncEventArgs();
                    args.Completed += OnAcceptCompleted;
                    args.UserToken  = completed;

                    Assert.True(sock.AcceptAsync(args));
                    _log.WriteLine("IPv6 Server: Waiting for clients.");

                    Socket client = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
                    client.Connect(new IPEndPoint(IPAddress.IPv6Loopback, port));

                    _log.WriteLine("IPv6 Client: Connecting.");
                    Assert.True(completed.WaitOne(5000), "IPv6: Timed out while waiting for connection");

                    Assert.Equal <SocketError>(SocketError.Success, args.SocketError);
                    Assert.NotNull(args.AcceptSocket);
                    Assert.True(args.AcceptSocket.Connected, "IPv6 Accept Socket was not connected");
                    //Assert.NotNull(args.AcceptSocket.m_RightEndPoint, "m_RightEndPoint was not set");
                    //Assert.Equal(client.LocalEndPoint, args.AcceptSocket.m_RemoteEndPoint, "m_RemoteEndPoint is wrong!");

                    client.Dispose();
                }
            }
        }
コード例 #36
0
        public void SendRecvIovMaxTcp_Success()
        {
            // sending/receiving more than IOV_MAX segments causes EMSGSIZE on some platforms.
            // This is handled internally for stream sockets so this error shouldn't surface.

            // Use more than IOV_MAX (1024 on Linux & macOS) segments.
            const int SegmentCount = 2400;

            using (var server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
            {
                server.BindToAnonymousPort(IPAddress.Loopback);
                server.Listen(1);

                var  sendBuffer           = new byte[SegmentCount];
                Task serverProcessingTask = Task.Run(() =>
                {
                    using (Socket acceptSocket = server.Accept())
                    {
                        // send data as SegmentCount (> IOV_MAX) 1-byte segments.
                        var sendSegments = new List <ArraySegment <byte> >();
                        for (int i = 0; i < SegmentCount; i++)
                        {
                            sendBuffer[i] = (byte)i;
                            sendSegments.Add(new ArraySegment <byte>(sendBuffer, i, 1));
                        }
                        SocketError error;
                        // Send blocks until all segments are sent.
                        int bytesSent = acceptSocket.Send(sendSegments, SocketFlags.None, out error);

                        Assert.Equal(SegmentCount, bytesSent);
                        Assert.Equal(SocketError.Success, error);

                        acceptSocket.Shutdown(SocketShutdown.Send);
                    }
                });

                using (var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
                {
                    client.Connect(server.LocalEndPoint);

                    // receive data as 1-byte segments.
                    var receiveBuffer   = new byte[SegmentCount];
                    var receiveSegments = new List <ArraySegment <byte> >();
                    for (int i = 0; i < SegmentCount; i++)
                    {
                        receiveSegments.Add(new ArraySegment <byte>(receiveBuffer, i, 1));
                    }
                    var bytesReceivedTotal = 0;
                    do
                    {
                        SocketError error;
                        // Receive can return up to IOV_MAX segments.
                        int bytesReceived = client.Receive(receiveSegments, SocketFlags.None, out error);
                        bytesReceivedTotal += bytesReceived;
                        // Offset receiveSegments for next Receive.
                        receiveSegments.RemoveRange(0, bytesReceived);

                        Assert.NotEqual(0, bytesReceived);
                        Assert.Equal(SocketError.Success, error);
                    } while (bytesReceivedTotal != SegmentCount);

                    AssertExtensions.Equal(sendBuffer, receiveBuffer);
                }
            }
        }
コード例 #37
0
ファイル: SendReceive.cs プロジェクト: wenchaoli/corefx
        public async Task SendRecv_Stream_TCP_AlternateBufferAndBufferList(IPAddress listenAt)
        {
            const int  BytesToSend = 123456;
            int        bytesReceived = 0, bytesSent = 0;
            Fletcher32 receivedChecksum = new Fletcher32(), sentChecksum = new Fletcher32();

            using (var server = new Socket(listenAt.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
            {
                server.BindToAnonymousPort(listenAt);
                server.Listen(1);

                Task serverProcessingTask = Task.Run(async() =>
                {
                    using (Socket remote = await AcceptAsync(server))
                    {
                        byte[] recvBuffer1 = new byte[256], recvBuffer2 = new byte[256];
                        long iter          = 0;
                        while (true)
                        {
                            ArraySegment <byte> seg1 = new ArraySegment <byte>(recvBuffer1), seg2 = new ArraySegment <byte>(recvBuffer2);
                            int received;
                            switch (iter++ % 3)
                            {
                            case 0:     // single buffer
                                received = await ReceiveAsync(remote, seg1);
                                break;

                            case 1:     // buffer list with a single buffer
                                received = await ReceiveAsync(remote, new List <ArraySegment <byte> > {
                                    seg1
                                });
                                break;

                            default:     // buffer list with multiple buffers
                                received = await ReceiveAsync(remote, new List <ArraySegment <byte> > {
                                    seg1, seg2
                                });
                                break;
                            }
                            if (received == 0)
                            {
                                break;
                            }

                            bytesReceived += received;
                            receivedChecksum.Add(recvBuffer1, 0, Math.Min(received, recvBuffer1.Length));
                            if (received > recvBuffer1.Length)
                            {
                                receivedChecksum.Add(recvBuffer2, 0, received - recvBuffer1.Length);
                            }
                        }
                    }
                });

                EndPoint clientEndpoint = server.LocalEndPoint;
                using (var client = new Socket(clientEndpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
                {
                    await ConnectAsync(client, clientEndpoint);

                    var    random      = new Random();
                    byte[] sendBuffer1 = new byte[512], sendBuffer2 = new byte[512];
                    long   iter        = 0;
                    for (int sent = 0, remaining = BytesToSend; remaining > 0; remaining -= sent)
                    {
                        random.NextBytes(sendBuffer1);
                        random.NextBytes(sendBuffer2);
                        int amountFromSendBuffer1 = Math.Min(sendBuffer1.Length, remaining);
                        switch (iter++ % 3)
                        {
                        case 0:     // single buffer
                            sent = await SendAsync(client, new ArraySegment <byte>(sendBuffer1, 0, amountFromSendBuffer1));

                            break;

                        case 1:     // buffer list with a single buffer
                            sent = await SendAsync(client, new List <ArraySegment <byte> >
                            {
                                new ArraySegment <byte>(sendBuffer1, 0, amountFromSendBuffer1)
                            });

                            break;

                        default:     // buffer list with multiple buffers
                            sent = await SendAsync(client, new List <ArraySegment <byte> >
                            {
                                new ArraySegment <byte>(sendBuffer1, 0, amountFromSendBuffer1),
                                new ArraySegment <byte>(sendBuffer2, 0, Math.Min(sendBuffer2.Length, remaining - amountFromSendBuffer1)),
                            });

                            break;
                        }

                        bytesSent += sent;
                        sentChecksum.Add(sendBuffer1, 0, Math.Min(sent, sendBuffer1.Length));
                        if (sent > sendBuffer1.Length)
                        {
                            sentChecksum.Add(sendBuffer2, 0, sent - sendBuffer1.Length);
                        }
                    }

                    client.Shutdown(SocketShutdown.Send);
                    await serverProcessingTask;
                }

                Assert.Equal(bytesSent, bytesReceived);
                Assert.Equal(sentChecksum.Sum, receivedChecksum.Sum);
            }
        }
コード例 #38
0
        [ConditionalFact(typeof(PlatformDetection), nameof(PlatformDetection.IsNotWindowsSubsystemForLinux))] // [ActiveIssue("https://github.com/dotnet/runtime/issues/18258")]
        public async Task ReceiveIovMaxUdp_SuccessOrMessageSize()
        {
            // receiving more than IOV_MAX segments causes EMSGSIZE on some platforms.
            // We handle this for stream sockets by truncating.
            // This test verifies we are not truncating non-stream sockets.

            // Use more than IOV_MAX (1024 on Linux & macOS) segments
            // and less than Ethernet MTU.
            const int SegmentCount = 1200;
            var       sender       = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

            sender.BindToAnonymousPort(IPAddress.Loopback);
            var receiver = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

            receiver.Connect(sender.LocalEndPoint); // only receive from sender
            EndPoint receiverEndPoint = receiver.LocalEndPoint;

            Barrier b = new Barrier(2);

            Task receiveTask = Task.Run(() =>
            {
                using (receiver)
                {
                    var receiveBuffer   = new byte[SegmentCount];
                    var receiveSegments = new List <ArraySegment <byte> >();
                    for (int i = 0; i < SegmentCount; i++)
                    {
                        receiveSegments.Add(new ArraySegment <byte>(receiveBuffer, i, 1));
                    }
                    // receive data as SegmentCount (> IOV_MAX) 1-byte segments.
                    SocketError error;
                    // Signal we are ready to receive.
                    b.SignalAndWait();
                    int bytesReceived = receiver.Receive(receiveSegments, SocketFlags.None, out error);

                    if (error == SocketError.Success)
                    {
                        // platform received message in > IOV_MAX segments
                        Assert.Equal(SegmentCount, bytesReceived);
                    }
                    else
                    {
                        // platform returns EMSGSIZE
                        Assert.Equal(SocketError.MessageSize, error);
                        Assert.Equal(0, bytesReceived);
                    }
                }
            });

            using (sender)
            {
                sender.Connect(receiverEndPoint);

                // Synchronize and wait for receiving task to be ready.
                b.SignalAndWait();

                var sendBuffer = new byte[SegmentCount];
                for (int i = 0; i < 10; i++) // UDPRedundancy
                {
                    int bytesSent = sender.Send(sendBuffer);
                    Assert.Equal(SegmentCount, bytesSent);
                    await Task.WhenAny(receiveTask, Task.Delay(3));

                    if (receiveTask.IsCompleted)
                    {
                        break;
                    }
                }
            }

            Assert.True(receiveTask.IsCompleted);
            await receiveTask;
        }
コード例 #39
0
ファイル: SendReceive.cs プロジェクト: wenchaoli/corefx
        public async Task SendRecv_Stream_TCP_MultipleConcurrentReceives(IPAddress listenAt, bool useMultipleBuffers)
        {
            using (var server = new Socket(listenAt.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
            {
                server.BindToAnonymousPort(listenAt);
                server.Listen(1);

                EndPoint clientEndpoint = server.LocalEndPoint;
                using (var client = new Socket(clientEndpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
                {
                    Task clientConnect = ConnectAsync(client, clientEndpoint);
                    using (Socket remote = await AcceptAsync(server))
                    {
                        await clientConnect;

                        if (useMultipleBuffers)
                        {
                            byte[] buffer1 = new byte[1], buffer2 = new byte[1], buffer3 = new byte[1], buffer4 = new byte[1], buffer5 = new byte[1];

                            Task <int> receive1 = ReceiveAsync(client, new List <ArraySegment <byte> > {
                                new ArraySegment <byte>(buffer1), new ArraySegment <byte>(buffer2)
                            });
                            Task <int> receive2 = ReceiveAsync(client, new List <ArraySegment <byte> > {
                                new ArraySegment <byte>(buffer3), new ArraySegment <byte>(buffer4)
                            });
                            Task <int> receive3 = ReceiveAsync(client, new List <ArraySegment <byte> > {
                                new ArraySegment <byte>(buffer5)
                            });

                            await Task.WhenAll(
                                SendAsync(remote, new ArraySegment <byte>(new byte[] { 1, 2, 3, 4, 5 })),
                                receive1, receive2, receive3);

                            Assert.True(receive1.Result == 1 || receive1.Result == 2, $"Expected 1 or 2, got {receive1.Result}");
                            Assert.True(receive2.Result == 1 || receive2.Result == 2, $"Expected 1 or 2, got {receive2.Result}");
                            Assert.Equal(1, receive3.Result);

                            if (GuaranteedSendOrdering)
                            {
                                if (receive1.Result == 1 && receive2.Result == 1)
                                {
                                    Assert.Equal(1, buffer1[0]);
                                    Assert.Equal(0, buffer2[0]);
                                    Assert.Equal(2, buffer3[0]);
                                    Assert.Equal(0, buffer4[0]);
                                    Assert.Equal(3, buffer5[0]);
                                }
                                else if (receive1.Result == 1 && receive2.Result == 2)
                                {
                                    Assert.Equal(1, buffer1[0]);
                                    Assert.Equal(0, buffer2[0]);
                                    Assert.Equal(2, buffer3[0]);
                                    Assert.Equal(3, buffer4[0]);
                                    Assert.Equal(4, buffer5[0]);
                                }
                                else if (receive1.Result == 2 && receive2.Result == 1)
                                {
                                    Assert.Equal(1, buffer1[0]);
                                    Assert.Equal(2, buffer2[0]);
                                    Assert.Equal(3, buffer3[0]);
                                    Assert.Equal(0, buffer4[0]);
                                    Assert.Equal(4, buffer5[0]);
                                }
                                else // receive1.Result == 2 && receive2.Result == 2
                                {
                                    Assert.Equal(1, buffer1[0]);
                                    Assert.Equal(2, buffer2[0]);
                                    Assert.Equal(3, buffer3[0]);
                                    Assert.Equal(4, buffer4[0]);
                                    Assert.Equal(5, buffer5[0]);
                                }
                            }
                        }
                        else
                        {
                            var buffer1 = new ArraySegment <byte>(new byte[1]);
                            var buffer2 = new ArraySegment <byte>(new byte[1]);
                            var buffer3 = new ArraySegment <byte>(new byte[1]);

                            Task <int> receive1 = ReceiveAsync(client, buffer1);
                            Task <int> receive2 = ReceiveAsync(client, buffer2);
                            Task <int> receive3 = ReceiveAsync(client, buffer3);

                            await Task.WhenAll(
                                SendAsync(remote, new ArraySegment <byte>(new byte[] { 1, 2, 3 })),
                                receive1, receive2, receive3);

                            Assert.Equal(3, receive1.Result + receive2.Result + receive3.Result);

                            if (GuaranteedSendOrdering)
                            {
                                Assert.Equal(1, buffer1.Array[0]);
                                Assert.Equal(2, buffer2.Array[0]);
                                Assert.Equal(3, buffer3.Array[0]);
                            }
                        }
                    }
                }
            }
        }
コード例 #40
0
ファイル: DualModeSocketTest.cs プロジェクト: eerhardt/corefx
        private void DualModeConnect_AcceptAsync_Helper(IPAddress listenOn, IPAddress connectTo)
        {
            using (Socket serverSocket = new Socket(SocketType.Stream, ProtocolType.Tcp))
            {
                int port = serverSocket.BindToAnonymousPort(listenOn);
                serverSocket.Listen(1);

                SocketAsyncEventArgs args = new SocketAsyncEventArgs();
                args.Completed += AsyncCompleted;
                ManualResetEvent waitHandle = new ManualResetEvent(false);
                args.UserToken = waitHandle;
                args.SocketError = SocketError.SocketError;

                _log.WriteLine(args.GetHashCode() + " SocketAsyncEventArgs with manual event " + waitHandle.GetHashCode());
                if (!serverSocket.AcceptAsync(args))
                {
                    throw new SocketException((int)args.SocketError);
                }

                SocketClient client = new SocketClient(_log, serverSocket, connectTo, port);

                var waitHandles = new WaitHandle[2];
                waitHandles[0] = waitHandle;
                waitHandles[1] = client.WaitHandle;

                int completedHandle = WaitHandle.WaitAny(waitHandles, Configuration.PassingTestTimeout);

                if (completedHandle == WaitHandle.WaitTimeout)
                {
                    throw new TimeoutException("Timed out while waiting for either of client and server connections...");
                }

                if (completedHandle == 1)   // Client finished
                {
                    if (client.Error != SocketError.Success)
                    {
                        // Client SocketException
                        throw new SocketException((int)client.Error);
                    }

                    if (!waitHandle.WaitOne(5000))  // Now wait for the server.
                    {
                        throw new TimeoutException("Timed out while waiting for the server accept...");
                    }
                }

                _log.WriteLine(args.SocketError.ToString());


                if (args.SocketError != SocketError.Success)
                {
                    throw new SocketException((int)args.SocketError);
                }

                Socket clientSocket = args.AcceptSocket;
                Assert.NotNull(clientSocket);
                Assert.True(clientSocket.Connected);
                AssertDualModeEnabled(clientSocket, listenOn);
                Assert.Equal(AddressFamily.InterNetworkV6, clientSocket.AddressFamily);
                if (connectTo == IPAddress.Loopback)
                {
                    Assert.Contains(((IPEndPoint)clientSocket.LocalEndPoint).Address, ValidIPv6Loopbacks);
                }
                else
                {
                    Assert.Equal(connectTo.MapToIPv6(), ((IPEndPoint)clientSocket.LocalEndPoint).Address);
                }
                clientSocket.Dispose();
            }
        }
コード例 #41
0
        private static void SendToRecvFromAsync_Datagram_UDP(IPAddress leftAddress, IPAddress rightAddress)
        {
            const int DatagramSize    = 256;
            const int DatagramsToSend = 256;
            const int AckTimeout      = 1000;
            const int TestTimeout     = 30000;

            var left          = new Socket(leftAddress.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
            var leftEventArgs = new SocketAsyncEventArgs();

            left.BindToAnonymousPort(leftAddress);

            var right          = new Socket(rightAddress.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
            var rightEventArgs = new SocketAsyncEventArgs();

            right.BindToAnonymousPort(rightAddress);

            var leftEndpoint  = (IPEndPoint)left.LocalEndPoint;
            var rightEndpoint = (IPEndPoint)right.LocalEndPoint;

            var receiverAck = new ManualResetEventSlim();
            var senderAck   = new ManualResetEventSlim();

            EndPoint receiveRemote     = leftEndpoint.Create(leftEndpoint.Serialize());
            var      receiverFinished  = new TaskCompletionSource <bool>();
            var      receivedChecksums = new uint?[DatagramsToSend];
            var      receiveBuffer     = new byte[DatagramSize];
            int      receivedDatagrams = -1;

            Action <int, EndPoint> receiveHandler = null;

            receiveHandler = (received, remote) =>
            {
                if (receivedDatagrams != -1)
                {
                    Assert.Equal(DatagramSize, received);
                    Assert.Equal(rightEndpoint, remote);

                    int datagramId = (int)receiveBuffer[0];
                    Assert.Null(receivedChecksums[datagramId]);

                    receivedChecksums[datagramId] = Fletcher32.Checksum(receiveBuffer, 0, received);

                    receiverAck.Set();
                    Assert.True(senderAck.Wait(AckTimeout));
                    senderAck.Reset();

                    receivedDatagrams++;
                    if (receivedDatagrams == DatagramsToSend)
                    {
                        left.Dispose();
                        receiverFinished.SetResult(true);
                        return;
                    }
                }
                else
                {
                    receivedDatagrams = 0;
                }

                left.ReceiveFromAsync(leftEventArgs, receiveBuffer, 0, receiveBuffer.Length, SocketFlags.None, receiveRemote, receiveHandler);
            };

            receiveHandler(0, null);

            var random        = new Random();
            var sentChecksums = new uint[DatagramsToSend];
            var sendBuffer    = new byte[DatagramSize];
            int sentDatagrams = -1;

            Action <int> sendHandler = null;

            sendHandler = sent =>
            {
                if (sentDatagrams != -1)
                {
                    Assert.True(receiverAck.Wait(AckTimeout));
                    receiverAck.Reset();
                    senderAck.Set();

                    Assert.Equal(DatagramSize, sent);
                    sentChecksums[sentDatagrams] = Fletcher32.Checksum(sendBuffer, 0, sent);

                    sentDatagrams++;
                    if (sentDatagrams == DatagramsToSend)
                    {
                        right.Dispose();
                        return;
                    }
                }
                else
                {
                    sentDatagrams = 0;
                }

                random.NextBytes(sendBuffer);
                sendBuffer[0] = (byte)sentDatagrams;
                right.SendToAsync(rightEventArgs, sendBuffer, 0, sendBuffer.Length, SocketFlags.None, leftEndpoint, sendHandler);
            };

            sendHandler(0);

            Assert.True(receiverFinished.Task.Wait(TestTimeout));
            for (int i = 0; i < DatagramsToSend; i++)
            {
                Assert.NotNull(receivedChecksums[i]);
                Assert.Equal(sentChecksums[i], (uint)receivedChecksums[i]);
            }
        }
コード例 #42
0
ファイル: SendReceive.cs プロジェクト: danielbrezoi/corefx
        private static void SendRecv_Stream_TCP(IPAddress listenAt, bool useMultipleBuffers)
        {
            const int BytesToSend   = 123456;
            const int ListenBacklog = 1;
            const int LingerTime    = 10;
            const int TestTimeout   = 30000;

            var server = new Socket(listenAt.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

            server.BindToAnonymousPort(listenAt);

            server.Listen(ListenBacklog);

            int bytesReceived    = 0;
            var receivedChecksum = new Fletcher32();
            var serverThread     = new Thread(() =>
            {
                using (server)
                {
                    Socket remote = server.Accept();
                    Assert.NotNull(remote);

                    using (remote)
                    {
                        if (!useMultipleBuffers)
                        {
                            var recvBuffer = new byte[256];
                            for (;;)
                            {
                                int received = remote.Receive(recvBuffer, 0, recvBuffer.Length, SocketFlags.None);
                                if (received == 0)
                                {
                                    break;
                                }

                                bytesReceived += received;
                                receivedChecksum.Add(recvBuffer, 0, received);
                            }
                        }
                        else
                        {
                            var recvBuffers = new List <ArraySegment <byte> > {
                                new ArraySegment <byte>(new byte[123]),
                                new ArraySegment <byte>(new byte[256], 2, 100),
                                new ArraySegment <byte>(new byte[1], 0, 0),
                                new ArraySegment <byte>(new byte[64], 9, 33)
                            };

                            for (;;)
                            {
                                int received = remote.Receive(recvBuffers, SocketFlags.None);
                                if (received == 0)
                                {
                                    break;
                                }

                                bytesReceived += received;
                                for (int i = 0, remaining = received; i < recvBuffers.Count && remaining > 0; i++)
                                {
                                    ArraySegment <byte> buffer = recvBuffers[i];
                                    int toAdd = Math.Min(buffer.Count, remaining);
                                    receivedChecksum.Add(buffer.Array, buffer.Offset, toAdd);
                                    remaining -= toAdd;
                                }
                            }
                        }
                    }
                }
            });

            serverThread.Start();

            EndPoint clientEndpoint = server.LocalEndPoint;
            var      client         = new Socket(clientEndpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

            client.Connect(clientEndpoint);

            int bytesSent    = 0;
            var sentChecksum = new Fletcher32();

            using (client)
            {
                var random = new Random();

                if (!useMultipleBuffers)
                {
                    var sendBuffer = new byte[512];
                    for (int sent = 0, remaining = BytesToSend; remaining > 0; remaining -= sent)
                    {
                        random.NextBytes(sendBuffer);

                        sent       = client.Send(sendBuffer, 0, Math.Min(sendBuffer.Length, remaining), SocketFlags.None);
                        bytesSent += sent;
                        sentChecksum.Add(sendBuffer, 0, sent);
                    }
                }
                else
                {
                    var sendBuffers = new List <ArraySegment <byte> > {
                        new ArraySegment <byte>(new byte[23]),
                        new ArraySegment <byte>(new byte[256], 2, 100),
                        new ArraySegment <byte>(new byte[1], 0, 0),
                        new ArraySegment <byte>(new byte[64], 9, 9)
                    };

                    for (int sent = 0, toSend = BytesToSend; toSend > 0; toSend -= sent)
                    {
                        for (int i = 0; i < sendBuffers.Count; i++)
                        {
                            random.NextBytes(sendBuffers[i].Array);
                        }

                        sent = client.Send(sendBuffers, SocketFlags.None);

                        bytesSent += sent;
                        for (int i = 0, remaining = sent; i < sendBuffers.Count && remaining > 0; i++)
                        {
                            ArraySegment <byte> buffer = sendBuffers[i];
                            int toAdd = Math.Min(buffer.Count, remaining);
                            sentChecksum.Add(buffer.Array, buffer.Offset, toAdd);
                            remaining -= toAdd;
                        }
                    }
                }

                client.LingerState = new LingerOption(true, LingerTime);
            }

            Assert.True(serverThread.Join(TestTimeout), "Completed within allowed time");

            Assert.Equal(bytesSent, bytesReceived);
            Assert.Equal(sentChecksum.Sum, receivedChecksum.Sum);
        }
コード例 #43
0
ファイル: SendReceive.cs プロジェクト: wenchaoli/corefx
        public async Task SendRecv_Stream_TCP(IPAddress listenAt, bool useMultipleBuffers)
        {
            const int  BytesToSend = 123456, ListenBacklog = 1, LingerTime = 1;
            int        bytesReceived = 0, bytesSent = 0;
            Fletcher32 receivedChecksum = new Fletcher32(), sentChecksum = new Fletcher32();

            using (var server = new Socket(listenAt.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
            {
                server.BindToAnonymousPort(listenAt);
                server.Listen(ListenBacklog);

                Task serverProcessingTask = Task.Run(async() =>
                {
                    using (Socket remote = await AcceptAsync(server))
                    {
                        if (!useMultipleBuffers)
                        {
                            var recvBuffer = new byte[256];
                            for (;;)
                            {
                                int received = await ReceiveAsync(remote, new ArraySegment <byte>(recvBuffer));
                                if (received == 0)
                                {
                                    break;
                                }

                                bytesReceived += received;
                                receivedChecksum.Add(recvBuffer, 0, received);
                            }
                        }
                        else
                        {
                            var recvBuffers = new List <ArraySegment <byte> > {
                                new ArraySegment <byte>(new byte[123]),
                                new ArraySegment <byte>(new byte[256], 2, 100),
                                new ArraySegment <byte>(new byte[1], 0, 0),
                                new ArraySegment <byte>(new byte[64], 9, 33)
                            };
                            for (;;)
                            {
                                int received = await ReceiveAsync(remote, recvBuffers);
                                if (received == 0)
                                {
                                    break;
                                }

                                bytesReceived += received;
                                for (int i = 0, remaining = received; i < recvBuffers.Count && remaining > 0; i++)
                                {
                                    ArraySegment <byte> buffer = recvBuffers[i];
                                    int toAdd = Math.Min(buffer.Count, remaining);
                                    receivedChecksum.Add(buffer.Array, buffer.Offset, toAdd);
                                    remaining -= toAdd;
                                }
                            }
                        }
                    }
                });

                EndPoint clientEndpoint = server.LocalEndPoint;
                using (var client = new Socket(clientEndpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
                {
                    await ConnectAsync(client, clientEndpoint);

                    var random = new Random();
                    if (!useMultipleBuffers)
                    {
                        var sendBuffer = new byte[512];
                        for (int sent = 0, remaining = BytesToSend; remaining > 0; remaining -= sent)
                        {
                            random.NextBytes(sendBuffer);
                            sent = await SendAsync(client, new ArraySegment <byte>(sendBuffer, 0, Math.Min(sendBuffer.Length, remaining)));

                            bytesSent += sent;
                            sentChecksum.Add(sendBuffer, 0, sent);
                        }
                    }
                    else
                    {
                        var sendBuffers = new List <ArraySegment <byte> > {
                            new ArraySegment <byte>(new byte[23]),
                            new ArraySegment <byte>(new byte[256], 2, 100),
                            new ArraySegment <byte>(new byte[1], 0, 0),
                            new ArraySegment <byte>(new byte[64], 9, 9)
                        };
                        for (int sent = 0, toSend = BytesToSend; toSend > 0; toSend -= sent)
                        {
                            for (int i = 0; i < sendBuffers.Count; i++)
                            {
                                random.NextBytes(sendBuffers[i].Array);
                            }

                            sent = await SendAsync(client, sendBuffers);

                            bytesSent += sent;
                            for (int i = 0, remaining = sent; i < sendBuffers.Count && remaining > 0; i++)
                            {
                                ArraySegment <byte> buffer = sendBuffers[i];
                                int toAdd = Math.Min(buffer.Count, remaining);
                                sentChecksum.Add(buffer.Array, buffer.Offset, toAdd);
                                remaining -= toAdd;
                            }
                        }
                    }

                    client.LingerState = new LingerOption(true, LingerTime);
                    client.Shutdown(SocketShutdown.Send);
                    await serverProcessingTask;
                }

                Assert.Equal(bytesSent, bytesReceived);
                Assert.Equal(sentChecksum.Sum, receivedChecksum.Sum);
            }
        }
コード例 #44
0
ファイル: DualModeSocketTest.cs プロジェクト: eerhardt/corefx
 private void Accept_Helper(IPAddress listenOn, IPAddress connectTo)
 {
     using (Socket serverSocket = new Socket(SocketType.Stream, ProtocolType.Tcp))
     {
         int port = serverSocket.BindToAnonymousPort(listenOn);
         serverSocket.Listen(1);
         SocketClient client = new SocketClient(_log, serverSocket, connectTo, port);
         Socket clientSocket = serverSocket.Accept();
         Assert.True(clientSocket.Connected);
         AssertDualModeEnabled(clientSocket, listenOn);
         Assert.Equal(AddressFamily.InterNetworkV6, clientSocket.AddressFamily);
     }
 }
コード例 #45
0
ファイル: DualModeSocketTest.cs プロジェクト: eerhardt/corefx
 public void Socket_ReceiveFromDnsEndPoint_Throws()
 {
     // "The parameter remoteEP must not be of type DnsEndPoint."
     using (Socket socket = new Socket(SocketType.Dgram, ProtocolType.Udp))
     {
         int port = socket.BindToAnonymousPort(IPAddress.IPv6Loopback);
         EndPoint receivedFrom = new DnsEndPoint("localhost", port, AddressFamily.InterNetworkV6);
         Assert.Throws<ArgumentException>(() =>
         {
             int received = socket.ReceiveFrom(new byte[1], ref receivedFrom);
         });
     }
 }
コード例 #46
0
ファイル: SendFile.cs プロジェクト: ThE-TiGeR/DotnetRuntime
        public async Task IncludeFile_Success(IPAddress listenAt, bool sendPreAndPostBuffers, int bytesToSend)
        {
            const int ListenBacklog = 1;
            const int TestTimeout   = 30000;

            // Create file to send
            byte[]     preBuffer;
            byte[]     postBuffer;
            Fletcher32 sentChecksum;

            using TempFile tempFile = CreateFileToSend(bytesToSend, sendPreAndPostBuffers, out preBuffer, out postBuffer, out sentChecksum);

            // Start server
            var server = new Socket(listenAt.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

            server.BindToAnonymousPort(listenAt);
            Listen(server, ListenBacklog); // Configures NonBlocking behavior

            int bytesReceived    = 0;
            var receivedChecksum = new Fletcher32();
            var serverTask       = Task.Run(() =>
            {
                using (server)
                {
                    Socket remote = server.Accept();
                    Assert.NotNull(remote);

                    using (remote)
                    {
                        var recvBuffer = new byte[256];
                        while (true)
                        {
                            int received = remote.Receive(recvBuffer, 0, recvBuffer.Length, SocketFlags.None);
                            if (received == 0)
                            {
                                break;
                            }

                            bytesReceived += received;
                            receivedChecksum.Add(recvBuffer, 0, received);
                        }
                    }
                }
            });

            // Run client
            EndPoint serverEndpoint = server.LocalEndPoint;

            using (var client = new Socket(serverEndpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
            {
                await ConnectAsync(client, serverEndpoint); // Configures NonBlocking behavior
                await SendFileAsync(client, tempFile.Path, preBuffer, postBuffer, TransmitFileOptions.UseDefaultWorkerThread);

                client.Shutdown(SocketShutdown.Send);
            }

            await serverTask.WaitAsync(TimeSpan.FromMilliseconds(TestTimeout));

            Assert.Equal(bytesToSend, bytesReceived);
            Assert.Equal(sentChecksum.Sum, receivedChecksum.Sum);
        }
コード例 #47
0
ファイル: DualModeSocketTest.cs プロジェクト: eerhardt/corefx
        private void ReceiveFromAsync_Helper(IPAddress listenOn, IPAddress connectTo, bool expectedToTimeout = false)
        {
            using (Socket serverSocket = new Socket(SocketType.Dgram, ProtocolType.Udp))
            {
                int port = serverSocket.BindToAnonymousPort(listenOn);

                ManualResetEvent waitHandle = new ManualResetEvent(false);

                SocketAsyncEventArgs args = new SocketAsyncEventArgs();
                args.RemoteEndPoint = new IPEndPoint(listenOn, port);
                args.SetBuffer(new byte[1], 0, 1);
                args.UserToken = waitHandle;
                args.Completed += AsyncCompleted;

                bool async = serverSocket.ReceiveFromAsync(args);
                SocketUdpClient client = new SocketUdpClient(_log, serverSocket, connectTo, port);
                if (async && !waitHandle.WaitOne(expectedToTimeout ? Configuration.FailingTestTimeout : Configuration.PassingTestTimeout))
                {
                    throw new TimeoutException();
                }

                if (args.SocketError != SocketError.Success)
                {
                    throw new SocketException((int)args.SocketError);
                }

                Assert.Equal(1, args.BytesTransferred);
                Assert.Equal<Type>(args.RemoteEndPoint.GetType(), typeof(IPEndPoint));
                IPEndPoint remoteEndPoint = args.RemoteEndPoint as IPEndPoint;
                Assert.Equal(AddressFamily.InterNetworkV6, remoteEndPoint.AddressFamily);
                Assert.Equal(connectTo.MapToIPv6(), remoteEndPoint.Address);
            }
        }
コード例 #48
0
ファイル: SendReceive.cs プロジェクト: ChuangYang/corefx
        private static void SendToRecvFromAPM_Datagram_UDP(IPAddress leftAddress, IPAddress rightAddress)
        {
            // TODO #5185: Harden against packet loss
            const int DatagramSize = 256;
            const int DatagramsToSend = 256;
            const int AckTimeout = 1000;
            const int TestTimeout = 30000;

            var left = new Socket(leftAddress.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
            left.BindToAnonymousPort(leftAddress);

            var right = new Socket(rightAddress.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
            right.BindToAnonymousPort(rightAddress);

            var leftEndpoint = (IPEndPoint)left.LocalEndPoint;
            var rightEndpoint = (IPEndPoint)right.LocalEndPoint;

            var receiverAck = new ManualResetEventSlim();
            var senderAck = new ManualResetEventSlim();

            EndPoint receiveRemote = leftEndpoint.Create(leftEndpoint.Serialize());
            var receiverFinished = new TaskCompletionSource<bool>();
            var receivedChecksums = new uint?[DatagramsToSend];
            var receiveBuffer = new byte[DatagramSize];
            int receivedDatagrams = -1;

            Action<int, EndPoint> receiveHandler = null;
            receiveHandler = (received, remote) =>
            {
                try
                {
                    if (receivedDatagrams != -1)
                    {
                        Assert.Equal(DatagramSize, received);
                        Assert.Equal(rightEndpoint, remote);

                        int datagramId = (int)receiveBuffer[0];
                        Assert.Null(receivedChecksums[datagramId]);
                        receivedChecksums[datagramId] = Fletcher32.Checksum(receiveBuffer, 0, received);

                        receiverAck.Set();
                        Assert.True(senderAck.Wait(AckTimeout));
                        senderAck.Reset();

                        receivedDatagrams++;
                        if (receivedDatagrams == DatagramsToSend)
                        {
                            left.Dispose();
                            receiverFinished.SetResult(true);
                            return;
                        }
                    }
                    else
                    {
                        receivedDatagrams = 0;
                    }

                    left.ReceiveFromAPM(receiveBuffer, 0, receiveBuffer.Length, SocketFlags.None, receiveRemote, receiveHandler);
                }
                catch (Exception ex)
                {
                    receiverFinished.SetException(ex);
                }
            };

            receiveHandler(0, null);

            var random = new Random();
            var senderFinished = new TaskCompletionSource<bool>();
            var sentChecksums = new uint[DatagramsToSend];
            var sendBuffer = new byte[DatagramSize];
            int sentDatagrams = -1;

            Action<int> sendHandler = null;
            sendHandler = sent =>
            {
                try
                {
                    if (sentDatagrams != -1)
                    {
                        Assert.True(receiverAck.Wait(AckTimeout));
                        receiverAck.Reset();
                        senderAck.Set();

                        Assert.Equal(DatagramSize, sent);
                        sentChecksums[sentDatagrams] = Fletcher32.Checksum(sendBuffer, 0, sent);

                        sentDatagrams++;
                        if (sentDatagrams == DatagramsToSend)
                        {
                            right.Dispose();
                            senderFinished.SetResult(true);
                            return;
                        }
                    }
                    else
                    {
                        sentDatagrams = 0;
                    }

                    random.NextBytes(sendBuffer);
                    sendBuffer[0] = (byte)sentDatagrams;
                    right.SendToAPM(sendBuffer, 0, sendBuffer.Length, SocketFlags.None, leftEndpoint, sendHandler);
                }
                catch (Exception ex)
                {
                    senderFinished.SetException(ex);
                }
            };

            sendHandler(0);

            Assert.True(receiverFinished.Task.Wait(TestTimeout));
            Assert.True(senderFinished.Task.Wait(TestTimeout));

            for (int i = 0; i < DatagramsToSend; i++)
            {
                Assert.NotNull(receivedChecksums[i]);
                Assert.Equal(sentChecksums[i], (uint)receivedChecksums[i]);
            }
        }
コード例 #49
0
ファイル: DualModeSocketTest.cs プロジェクト: eerhardt/corefx
        // "The parameter remoteEP must not be of type DnsEndPoint."
        public void Socket_BeginReceiveMessageFromDnsEndPoint_Throws()
        {
            using (Socket socket = new Socket(SocketType.Dgram, ProtocolType.Udp))
            {
                int port = socket.BindToAnonymousPort(IPAddress.IPv6Loopback);

                EndPoint receivedFrom = new DnsEndPoint("localhost", port, AddressFamily.InterNetworkV6);
                SocketFlags socketFlags = SocketFlags.None;
                Assert.Throws<ArgumentException>(() =>
                {
                    socket.BeginReceiveMessageFrom(new byte[1], 0, 1, socketFlags, ref receivedFrom, null, null);
                });
            }
        }
コード例 #50
0
        private void DualModeConnect_AcceptAsync_Helper(IPAddress listenOn, IPAddress connectTo)
        {
            using (Socket serverSocket = new Socket(SocketType.Stream, ProtocolType.Tcp))
            {
                int port = serverSocket.BindToAnonymousPort(listenOn);
                serverSocket.Listen(1);

                SocketAsyncEventArgs args = new SocketAsyncEventArgs();
                args.Completed += AsyncCompleted;
                ManualResetEvent waitHandle = new ManualResetEvent(false);
                args.UserToken   = waitHandle;
                args.SocketError = SocketError.SocketError;

                _log.WriteLine(args.GetHashCode() + " SocketAsyncEventArgs with manual event " + waitHandle.GetHashCode());
                if (!serverSocket.AcceptAsync(args))
                {
                    throw new SocketException((int)args.SocketError);
                }

                SocketClient client = new SocketClient(_log, serverSocket, connectTo, port);

                var waitHandles = new WaitHandle[2];
                waitHandles[0] = waitHandle;
                waitHandles[1] = client.WaitHandle;

                int completedHandle = WaitHandle.WaitAny(waitHandles, 5000);

                if (completedHandle == WaitHandle.WaitTimeout)
                {
                    throw new TimeoutException("Timed out while waiting for either of client and server connections...");
                }

                if (completedHandle == 1)   // Client finished
                {
                    if (client.Error != SocketError.Success)
                    {
                        // Client SocketException
                        throw new SocketException((int)client.Error);
                    }

                    if (!waitHandle.WaitOne(5000))  // Now wait for the server.
                    {
                        throw new TimeoutException("Timed out while waiting for the server accept...");
                    }
                }

                _log.WriteLine(args.SocketError.ToString());


                if (args.SocketError != SocketError.Success)
                {
                    throw new SocketException((int)args.SocketError);
                }

                Socket clientSocket = args.AcceptSocket;
                Assert.NotNull(clientSocket);
                Assert.True(clientSocket.Connected);
                Assert.Equal(AddressFamily.InterNetworkV6, clientSocket.AddressFamily);
                if (connectTo == IPAddress.Loopback)
                {
                    Assert.Contains(((IPEndPoint)clientSocket.LocalEndPoint).Address, ValidIPv6Loopbacks);
                }
                else
                {
                    Assert.Equal(connectTo.MapToIPv6(), ((IPEndPoint)clientSocket.LocalEndPoint).Address);
                }
                clientSocket.Dispose();
            }
        }
コード例 #51
0
ファイル: DualModeSocketTest.cs プロジェクト: eerhardt/corefx
        // "The parameter remoteEP must not be of type DnsEndPoint."
        public void Socket_ReceiveMessageFromAsyncDnsEndPoint_Throws()
        {
            using (Socket socket = new Socket(SocketType.Dgram, ProtocolType.Udp))
            {
                int port = socket.BindToAnonymousPort(IPAddress.IPv6Loopback);

                SocketAsyncEventArgs args = new SocketAsyncEventArgs();
                args.RemoteEndPoint = new DnsEndPoint("localhost", port, AddressFamily.InterNetworkV6);
                args.SetBuffer(new byte[1], 0, 1);

                Assert.Throws<ArgumentException>(() =>
                {
                    socket.ReceiveMessageFromAsync(args);
                });
            }
        }
コード例 #52
0
        public void Success_EventArgs(bool ipv4, int bufferMode)
        {
            AddressFamily     family;
            IPAddress         loopback, any;
            SocketOptionLevel level;

            if (ipv4)
            {
                if (!Socket.OSSupportsIPv4)
                {
                    return;
                }
                family   = AddressFamily.InterNetwork;
                loopback = IPAddress.Loopback;
                any      = IPAddress.Any;
                level    = SocketOptionLevel.IP;
            }
            else
            {
                if (!Socket.OSSupportsIPv6)
                {
                    return;
                }
                family   = AddressFamily.InterNetworkV6;
                loopback = IPAddress.IPv6Loopback;
                any      = IPAddress.IPv6Any;
                level    = SocketOptionLevel.IPv6;
            }

            using (var receiver = new Socket(family, SocketType.Dgram, ProtocolType.Udp))
                using (var sender = new Socket(family, SocketType.Dgram, ProtocolType.Udp))
                    using (var saea = new SocketAsyncEventArgs())
                    {
                        int port = receiver.BindToAnonymousPort(loopback);
                        receiver.SetSocketOption(level, SocketOptionName.PacketInformation, true);
                        sender.Bind(new IPEndPoint(loopback, 0));

                        saea.RemoteEndPoint = new IPEndPoint(any, 0);
                        switch (bufferMode)
                        {
                        case 0: // single buffer
                            saea.SetBuffer(new byte[1024], 0, 1024);
                            break;

                        case 1: // single buffer in buffer list
                            saea.BufferList = new List <ArraySegment <byte> >
                            {
                                new ArraySegment <byte>(new byte[1024])
                            };
                            break;

                        case 2: // multiple buffers in buffer list
                            saea.BufferList = new List <ArraySegment <byte> >
                            {
                                new ArraySegment <byte>(new byte[512]),
                                new ArraySegment <byte>(new byte[512])
                            };
                            break;
                        }

                        var mres = new ManualResetEventSlim();
                        saea.Completed += delegate { mres.Set(); };

                        bool pending = receiver.ReceiveMessageFromAsync(saea);
                        for (int i = 0; i < TestSettings.UDPRedundancy; i++)
                        {
                            sender.SendTo(new byte[1024], new IPEndPoint(loopback, port));
                        }
                        if (pending)
                        {
                            Assert.True(mres.Wait(30000), "Expected operation to complete within timeout");
                        }

                        Assert.Equal(1024, saea.BytesTransferred);
                        Assert.Equal(sender.LocalEndPoint, saea.RemoteEndPoint);
                        Assert.Equal(((IPEndPoint)sender.LocalEndPoint).Address, saea.ReceiveMessageFromPacketInfo.Address);
                    }
        }
コード例 #53
0
ファイル: DualModeSocketTest.cs プロジェクト: eerhardt/corefx
 [Fact] // Base Case; BSoD on Win7, Win8 with IPv4 uninstalled
 public void BindMappedV4IPEndPoint_Success()
 {
     using (Socket socket = new Socket(SocketType.Stream, ProtocolType.Tcp))
     {
         socket.BindToAnonymousPort(IPAddress.Loopback.MapToIPv6());
     }
 }
コード例 #54
0
        private static void SendRecvAsync_Stream_TCP(IPAddress listenAt, bool useMultipleBuffers)
        {
            const int BytesToSend   = 123456;
            const int ListenBacklog = 1;
            const int LingerTime    = 10;
            const int TestTimeout   = 30000;

            var server = new Socket(listenAt.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

            server.BindToAnonymousPort(listenAt);

            server.Listen(ListenBacklog);

            var serverFinished   = new TaskCompletionSource <bool>();
            int bytesReceived    = 0;
            var receivedChecksum = new Fletcher32();

            var serverEventArgs = new SocketAsyncEventArgs();

            server.AcceptAsync(serverEventArgs, remote =>
            {
                Action <int> recvHandler = null;
                bool first = true;

                if (!useMultipleBuffers)
                {
                    var recvBuffer = new byte[256];
                    recvHandler    = received =>
                    {
                        if (!first)
                        {
                            if (received == 0)
                            {
                                remote.Dispose();
                                server.Dispose();
                                serverFinished.SetResult(true);
                                return;
                            }

                            bytesReceived += received;
                            receivedChecksum.Add(recvBuffer, 0, received);
                        }
                        else
                        {
                            first = false;
                        }

                        remote.ReceiveAsync(serverEventArgs, recvBuffer, 0, recvBuffer.Length, SocketFlags.None, recvHandler);
                    };
                }
                else
                {
                    var recvBuffers = new List <ArraySegment <byte> > {
                        new ArraySegment <byte>(new byte[123]),
                        new ArraySegment <byte>(new byte[256], 2, 100),
                        new ArraySegment <byte>(new byte[1], 0, 0),
                        new ArraySegment <byte>(new byte[64], 9, 33)
                    };

                    recvHandler = received =>
                    {
                        if (!first)
                        {
                            if (received == 0)
                            {
                                remote.Dispose();
                                server.Dispose();
                                serverFinished.SetResult(true);
                                return;
                            }

                            bytesReceived += received;
                            for (int i = 0, remaining = received; i < recvBuffers.Count && remaining > 0; i++)
                            {
                                ArraySegment <byte> buffer = recvBuffers[i];
                                int toAdd = Math.Min(buffer.Count, remaining);
                                receivedChecksum.Add(buffer.Array, buffer.Offset, toAdd);
                                remaining -= toAdd;
                            }
                        }
                        else
                        {
                            first = false;
                        }

                        remote.ReceiveAsync(serverEventArgs, recvBuffers, SocketFlags.None, recvHandler);
                    };
                }

                recvHandler(0);
            });

            EndPoint clientEndpoint = server.LocalEndPoint;
            var      client         = new Socket(clientEndpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

            int bytesSent    = 0;
            var sentChecksum = new Fletcher32();

            var clientEventArgs = new SocketAsyncEventArgs();

            client.ConnectAsync(clientEventArgs, clientEndpoint, () =>
            {
                Action <int> sendHandler = null;
                var random    = new Random();
                var remaining = BytesToSend;
                bool first    = true;

                if (!useMultipleBuffers)
                {
                    var sendBuffer = new byte[512];
                    sendHandler    = sent =>
                    {
                        if (!first)
                        {
                            bytesSent += sent;
                            sentChecksum.Add(sendBuffer, 0, sent);

                            remaining -= sent;
                            Assert.True(remaining >= 0);
                            if (remaining == 0 || sent == 0)
                            {
                                client.LingerState = new LingerOption(true, LingerTime);
                                client.Dispose();
                                return;
                            }
                        }
                        else
                        {
                            first = false;
                        }

                        random.NextBytes(sendBuffer);
                        client.SendAsync(clientEventArgs, sendBuffer, 0, Math.Min(sendBuffer.Length, remaining), SocketFlags.None, sendHandler);
                    };
                }
                else
                {
                    var sendBuffers = new List <ArraySegment <byte> > {
                        new ArraySegment <byte>(new byte[23]),
                        new ArraySegment <byte>(new byte[256], 2, 100),
                        new ArraySegment <byte>(new byte[1], 0, 0),
                        new ArraySegment <byte>(new byte[64], 9, 9)
                    };

                    sendHandler = sent =>
                    {
                        if (!first)
                        {
                            bytesSent += sent;
                            for (int i = 0, r = sent; i < sendBuffers.Count && r > 0; i++)
                            {
                                ArraySegment <byte> buffer = sendBuffers[i];
                                int toAdd = Math.Min(buffer.Count, r);
                                sentChecksum.Add(buffer.Array, buffer.Offset, toAdd);
                                r -= toAdd;
                            }

                            remaining -= sent;
                            if (remaining <= 0 || sent == 0)
                            {
                                client.LingerState = new LingerOption(true, LingerTime);
                                client.Dispose();
                                return;
                            }
                        }
                        else
                        {
                            first = false;
                        }

                        for (int i = 0; i < sendBuffers.Count; i++)
                        {
                            random.NextBytes(sendBuffers[i].Array);
                        }

                        client.SendAsync(clientEventArgs, sendBuffers, SocketFlags.None, sendHandler);
                    };
                }

                sendHandler(0);
            });

            Assert.True(serverFinished.Task.Wait(TestTimeout));

            Assert.Equal(bytesSent, bytesReceived);
            Assert.Equal(sentChecksum.Sum, receivedChecksum.Sum);
        }
コード例 #55
0
ファイル: DualModeSocketTest.cs プロジェクト: eerhardt/corefx
 // "An invalid argument was supplied"
 public void Socket_EnableDualModeAfterV4Bind_Throws()
 {
     using (Socket serverSocket = new Socket(SocketType.Stream, ProtocolType.Tcp))
     {
         serverSocket.DualMode = false;
         serverSocket.BindToAnonymousPort(IPAddress.IPv6Any);
         Assert.Throws<SocketException>(() =>
         {
             serverSocket.DualMode = true;
         });
     }
 }
コード例 #56
0
ファイル: SendReceive.cs プロジェクト: wenchaoli/corefx
        public async Task SendToRecvFrom_Datagram_UDP(IPAddress loopbackAddress)
        {
            IPAddress leftAddress = loopbackAddress, rightAddress = loopbackAddress;

            // TODO #5185: Harden against packet loss
            const int DatagramSize    = 256;
            const int DatagramsToSend = 256;
            const int AckTimeout      = 1000;
            const int TestTimeout     = 30000;

            var left = new Socket(leftAddress.AddressFamily, SocketType.Dgram, ProtocolType.Udp);

            left.BindToAnonymousPort(leftAddress);

            var right = new Socket(rightAddress.AddressFamily, SocketType.Dgram, ProtocolType.Udp);

            right.BindToAnonymousPort(rightAddress);

            var leftEndpoint  = (IPEndPoint)left.LocalEndPoint;
            var rightEndpoint = (IPEndPoint)right.LocalEndPoint;

            var receiverAck = new SemaphoreSlim(0);
            var senderAck   = new SemaphoreSlim(0);

            var  receivedChecksums = new uint?[DatagramsToSend];
            Task leftThread        = Task.Run(async() =>
            {
                using (left)
                {
                    EndPoint remote = leftEndpoint.Create(leftEndpoint.Serialize());
                    var recvBuffer  = new byte[DatagramSize];
                    for (int i = 0; i < DatagramsToSend; i++)
                    {
                        SocketReceiveFromResult result = await ReceiveFromAsync(
                            left, new ArraySegment <byte>(recvBuffer), remote);
                        Assert.Equal(DatagramSize, result.ReceivedBytes);
                        Assert.Equal(rightEndpoint, result.RemoteEndPoint);

                        int datagramId = recvBuffer[0];
                        Assert.Null(receivedChecksums[datagramId]);
                        receivedChecksums[datagramId] = Fletcher32.Checksum(recvBuffer, 0, result.ReceivedBytes);

                        receiverAck.Release();
                        Assert.True(await senderAck.WaitAsync(TestTimeout));
                    }
                }
            });

            var sentChecksums = new uint[DatagramsToSend];

            using (right)
            {
                var random     = new Random();
                var sendBuffer = new byte[DatagramSize];
                for (int i = 0; i < DatagramsToSend; i++)
                {
                    random.NextBytes(sendBuffer);
                    sendBuffer[0] = (byte)i;

                    int sent = await SendToAsync(right, new ArraySegment <byte>(sendBuffer), leftEndpoint);

                    Assert.True(await receiverAck.WaitAsync(AckTimeout));
                    senderAck.Release();

                    Assert.Equal(DatagramSize, sent);
                    sentChecksums[i] = Fletcher32.Checksum(sendBuffer, 0, sent);
                }
            }

            await leftThread;

            for (int i = 0; i < DatagramsToSend; i++)
            {
                Assert.NotNull(receivedChecksums[i]);
                Assert.Equal(sentChecksums[i], (uint)receivedChecksums[i]);
            }
        }
コード例 #57
0
ファイル: DualModeSocketTest.cs プロジェクト: eerhardt/corefx
        private void DualModeConnect_BeginAccept_Helper(IPAddress listenOn, IPAddress connectTo)
        {
            using (Socket serverSocket = new Socket(SocketType.Stream, ProtocolType.Tcp))
            {
                int port = serverSocket.BindToAnonymousPort(listenOn);
                serverSocket.Listen(1);
                IAsyncResult async = serverSocket.BeginAccept(null, null);
                SocketClient client = new SocketClient(_log, serverSocket, connectTo, port);

                // Due to the nondeterministic nature of calling dispose on a Socket that is doing
                // an EndAccept operation, we expect two types of exceptions to happen.
                Socket clientSocket;
                try
                {
                    clientSocket = serverSocket.EndAccept(async);
                    Assert.True(clientSocket.Connected);
                    AssertDualModeEnabled(clientSocket, listenOn);
                    Assert.Equal(AddressFamily.InterNetworkV6, clientSocket.AddressFamily);
                    if (connectTo == IPAddress.Loopback)
                    {
                        Assert.Contains(((IPEndPoint)clientSocket.LocalEndPoint).Address, ValidIPv6Loopbacks);
                    }
                    else
                    {
                        Assert.Equal(connectTo.MapToIPv6(), ((IPEndPoint)clientSocket.LocalEndPoint).Address);
                    }
                    Assert.Equal(connectTo.MapToIPv6(), ((IPEndPoint)clientSocket.LocalEndPoint).Address);
                }
                catch (ObjectDisposedException) { }
                catch (SocketException) { }

                Assert.True(
                    client.WaitHandle.WaitOne(Configuration.PassingTestTimeout),
                    "Timed out while waiting for connection");

                if ( client.Error != SocketError.Success)
                {
                    throw new SocketException((int)client.Error);
                }
            }
        }
コード例 #58
0
ファイル: SendReceive.cs プロジェクト: ChuangYang/corefx
        public void SendRecvAsync_Stream_TCP(IPAddress listenAt, bool useMultipleBuffers)
        {
            const int BytesToSend = 123456;
            const int ListenBacklog = 1;
            const int LingerTime = 60;
            const int TestTimeout = 30000;

            var server = new Socket(listenAt.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
            server.BindToAnonymousPort(listenAt);

            server.Listen(ListenBacklog);

            var serverFinished = new TaskCompletionSource<bool>();
            int bytesReceived = 0;
            var receivedChecksum = new Fletcher32();

            var serverEventArgs = new SocketAsyncEventArgs();
            server.AcceptAsync(serverEventArgs, remote =>
            {
                Action<int> recvHandler = null;
                bool first = true;

                if (!useMultipleBuffers)
                {
                    var recvBuffer = new byte[256];
                    recvHandler = received => 
                    {
                        if (!first)
                        {
                            if (received == 0)
                            {
                                remote.Dispose();
                                server.Dispose();
                                serverFinished.SetResult(true);
                                return;
                            }

                            bytesReceived += received;
                            receivedChecksum.Add(recvBuffer, 0, received);
                        }
                        else
                        {
                            first = false;
                        }

                        remote.ReceiveAsync(serverEventArgs, recvBuffer, 0, recvBuffer.Length, SocketFlags.None, recvHandler);
                    };
                }
                else
                {
                    var recvBuffers = new List<ArraySegment<byte>> {
                        new ArraySegment<byte>(new byte[123]),
                        new ArraySegment<byte>(new byte[256], 2, 100),
                        new ArraySegment<byte>(new byte[1], 0, 0),
                        new ArraySegment<byte>(new byte[64], 9, 33)
                    };

                    recvHandler = received =>
                    {
                        if (!first)
                        {
                            if (received == 0)
                            {
                                remote.Dispose();
                                server.Dispose();
                                serverFinished.SetResult(true);
                                return;
                            }

                            bytesReceived += received;
                            for (int i = 0, remaining = received; i < recvBuffers.Count && remaining > 0; i++)
                            {
                                ArraySegment<byte> buffer = recvBuffers[i];
                                int toAdd = Math.Min(buffer.Count, remaining);
                                receivedChecksum.Add(buffer.Array, buffer.Offset, toAdd);
                                remaining -= toAdd;
                            }
                        }
                        else
                        {
                            first = false;
                        }

                        remote.ReceiveAsync(serverEventArgs, recvBuffers, SocketFlags.None, recvHandler);
                    };
                }

                recvHandler(0);
            });

            EndPoint clientEndpoint = server.LocalEndPoint;
            var client = new Socket(clientEndpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

            int bytesSent = 0;
            var sentChecksum = new Fletcher32();

            var clientEventArgs = new SocketAsyncEventArgs();
            client.ConnectAsync(clientEventArgs, clientEndpoint, () =>
            {
                Action<int> sendHandler = null;
                var random = new Random();
                var remaining = BytesToSend;
                bool first = true;

                if (!useMultipleBuffers)
                {
                    var sendBuffer = new byte[512];
                    sendHandler = sent =>
                    {
                        if (!first)
                        {
                            bytesSent += sent;
                            sentChecksum.Add(sendBuffer, 0, sent);

                            remaining -= sent;
                            Assert.True(remaining >= 0);
                            if (remaining == 0)
                            {
                                client.LingerState = new LingerOption(true, LingerTime);
                                client.Dispose();
                                return;
                            }
                        }
                        else
                        {
                            first = false;
                        }

                        random.NextBytes(sendBuffer);
                        client.SendAsync(clientEventArgs, sendBuffer, 0, Math.Min(sendBuffer.Length, remaining), SocketFlags.None, sendHandler);
                    };
                }
                else
                {
                    var sendBuffers = new List<ArraySegment<byte>> {
                        new ArraySegment<byte>(new byte[23]),
                        new ArraySegment<byte>(new byte[256], 2, 100),
                        new ArraySegment<byte>(new byte[1], 0, 0),
                        new ArraySegment<byte>(new byte[64], 9, 9)
                    };

                    sendHandler = sent =>
                    {
                        if (!first)
                        {
                            bytesSent += sent;
                            for (int i = 0, r = sent; i < sendBuffers.Count && r > 0; i++)
                            {
                                ArraySegment<byte> buffer = sendBuffers[i];
                                int toAdd = Math.Min(buffer.Count, r);
                                sentChecksum.Add(buffer.Array, buffer.Offset, toAdd);
                                r -= toAdd;
                            }

                            remaining -= sent;
                            if (remaining <= 0)
                            {
                                client.LingerState = new LingerOption(true, LingerTime);
                                client.Dispose();
                                return;
                            }
                        }
                        else
                        {
                            first = false;
                        }

                        for (int i = 0; i < sendBuffers.Count; i++)
                        {
                            random.NextBytes(sendBuffers[i].Array);
                        }

                        client.SendAsync(clientEventArgs, sendBuffers, SocketFlags.None, sendHandler);
                    };
                }

                sendHandler(0);
            });

            Assert.True(serverFinished.Task.Wait(TestTimeout), "Completed within allowed time");

            Assert.Equal(bytesSent, bytesReceived);
            Assert.Equal(sentChecksum.Sum, receivedChecksum.Sum);
        }
コード例 #59
0
        public void ReceiveSentMessages_ReuseEventArgs_Success(bool ipv4, int bufferMode)
        {
            const int DatagramsToSend = 5;
            const int TimeoutMs       = 30_000;

            AddressFamily     family;
            IPAddress         loopback, any;
            SocketOptionLevel level;

            if (ipv4)
            {
                family   = AddressFamily.InterNetwork;
                loopback = IPAddress.Loopback;
                any      = IPAddress.Any;
                level    = SocketOptionLevel.IP;
            }
            else
            {
                family   = AddressFamily.InterNetworkV6;
                loopback = IPAddress.IPv6Loopback;
                any      = IPAddress.IPv6Any;
                level    = SocketOptionLevel.IPv6;
            }

            using var receiver = new Socket(family, SocketType.Dgram, ProtocolType.Udp);
            using var sender   = new Socket(family, SocketType.Dgram, ProtocolType.Udp);
            using var saea     = new SocketAsyncEventArgs();
            var completed = new ManualResetEventSlim();

            saea.Completed += delegate { completed.Set(); };

            int port = receiver.BindToAnonymousPort(loopback);

            receiver.SetSocketOption(level, SocketOptionName.PacketInformation, true);
            sender.Bind(new IPEndPoint(loopback, 0));
            saea.RemoteEndPoint = new IPEndPoint(any, 0);

            Random random = new Random(0);

            byte[] sendBuffer = new byte[1024];
            random.NextBytes(sendBuffer);

            for (int i = 0; i < DatagramsToSend; i++)
            {
                byte[] receiveBuffer = new byte[1024];
                switch (bufferMode)
                {
                case 0:     // single buffer
                    saea.SetBuffer(receiveBuffer, 0, 1024);
                    break;

                case 1:     // single buffer in buffer list
                    saea.BufferList = new List <ArraySegment <byte> >
                    {
                        new ArraySegment <byte>(receiveBuffer)
                    };
                    break;

                case 2:     // multiple buffers in buffer list
                    saea.BufferList = new List <ArraySegment <byte> >
                    {
                        new ArraySegment <byte>(receiveBuffer, 0, 512),
                        new ArraySegment <byte>(receiveBuffer, 512, 512)
                    };
                    break;
                }

                bool pending = receiver.ReceiveMessageFromAsync(saea);
                sender.SendTo(sendBuffer, new IPEndPoint(loopback, port));
                if (pending)
                {
                    Assert.True(completed.Wait(TimeoutMs), "Expected operation to complete within timeout");
                }
                completed.Reset();

                Assert.Equal(1024, saea.BytesTransferred);
                AssertExtensions.SequenceEqual(sendBuffer, receiveBuffer);
                Assert.Equal(sender.LocalEndPoint, saea.RemoteEndPoint);
                Assert.Equal(((IPEndPoint)sender.LocalEndPoint).Address, saea.ReceiveMessageFromPacketInfo.Address);
            }
        }
コード例 #60
0
ファイル: SendFile.cs プロジェクト: rsumner31/corefx2
        public void SendFile_Synchronous(IPAddress listenAt, bool sendPreAndPostBuffers, int bytesToSend, bool forceNonBlocking)
        {
            const int ListenBacklog = 1;
            const int TestTimeout   = 30000;

            // Create file to send
            byte[]     preBuffer;
            byte[]     postBuffer;
            Fletcher32 sentChecksum;
            string     filename = CreateFileToSend(bytesToSend, sendPreAndPostBuffers, out preBuffer, out postBuffer, out sentChecksum);

            // Start server
            var server = new Socket(listenAt.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

            server.BindToAnonymousPort(listenAt);

            server.Listen(ListenBacklog);

            server.ForceNonBlocking(forceNonBlocking);

            int bytesReceived    = 0;
            var receivedChecksum = new Fletcher32();
            var serverThread     = new Thread(() =>
            {
                using (server)
                {
                    Socket remote = server.Accept();
                    Assert.NotNull(remote);

                    remote.ForceNonBlocking(forceNonBlocking);

                    using (remote)
                    {
                        var recvBuffer = new byte[256];
                        for (; ;)
                        {
                            int received = remote.Receive(recvBuffer, 0, recvBuffer.Length, SocketFlags.None);
                            if (received == 0)
                            {
                                break;
                            }

                            bytesReceived += received;
                            receivedChecksum.Add(recvBuffer, 0, received);
                        }
                    }
                }
            });

            serverThread.Start();

            // Run client
            EndPoint clientEndpoint = server.LocalEndPoint;
            var      client         = new Socket(clientEndpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

            client.ForceNonBlocking(forceNonBlocking);

            client.Connect(clientEndpoint);

            using (client)
            {
                client.SendFile(filename, preBuffer, postBuffer, TransmitFileOptions.UseDefaultWorkerThread);
                client.Shutdown(SocketShutdown.Send);
            }

            Assert.True(serverThread.Join(TestTimeout), "Completed within allowed time");

            Assert.Equal(bytesToSend, bytesReceived);
            Assert.Equal(sentChecksum.Sum, receivedChecksum.Sum);

            // Clean up the file we created
            File.Delete(filename);
        }