コード例 #1
0
        public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
        {
            PoliciesDisplay.ObjectToDisplay = Brain.LastCivilizationSelected;
            PoliciesDisplay.IgnoreCost      = true;

            PoliciesDisplay.gameObject.SetActive(true);
            PoliciesDisplay.Refresh();

            Brain.ClearListeners();
            Brain.DisableCameraMovement();
            Brain.DisableCellHovering();
            Brain.ListenForTransitions(TransitionType.ReturnViaButton);
        }
コード例 #2
0
        public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
        {
            SocialPoliciesDisplay.ObjectToDisplay = GameCore.ActiveCiv;
            SocialPoliciesDisplay.IgnoreCost      = false;

            SocialPoliciesDisplay.gameObject.SetActive(true);
            SocialPoliciesDisplay.Refresh();

            Brain.ClearListeners();
            Brain.DisableCameraMovement();
            Brain.DisableCellHovering();
            Brain.ListenForTransitions(TransitionType.ReturnViaButton);
        }