public void SetWeapon(SoWeapon selectedWeapon)
 {
     SelectedWeapon = selectedWeapon;
     PlayerPrefs.SetString(PlayerPrefsWeaponKey, selectedWeapon.weaponName);
     continueButton.interactable = PlayerSelectionsMade;
 }
 public void SetWeapon(SoWeapon selectWeapon)
 {
     selectedWeapon = selectWeapon;
 }