public void HitByColorRay(COLOR color) { if (Snowflake.IsColorComplementary(color, my_comp_color)) { ChangeColorState(); } }
public void HitByColorRay(COLOR color) { // ignore if I'm friendly if (gameObject.layer != FRIENDLY_LAYER) { if (Snowflake.IsColorComplementary(color, my_comp_color)) { ChangeColorState(); } else { Mock(); } } }