private void InitClient(SnipeClient client, SnipeServerConfig config, ExpandoObject request, Action <ExpandoObject> callback) { mRequestData = request; mCallback = callback; mClient = client; mClient.Init(config.host, config.port, config.websocket); mClient.ConnectionSucceeded += OnConnectionSucceeded; mClient.ConnectionFailed += OnConnectionFailed; mClient.ConnectionLost += OnConnectionFailed; mClient.Connect(); }
public static void Request(SnipeServerConfig config, ExpandoObject request, Action <ExpandoObject> callback) { // ???? //if (mClient != null) // DisposeClient(); SnipeClient client = SnipeClient.CreateInstance(SnipeConfig.Instance.snipe_client_key, "SnipeSingleRequestClient", false); client.AppInfo = SnipeConfig.Instance.snipe_app_info; SingleRequestClient instance = client.gameObject.AddComponent <SingleRequestClient>(); instance.InitClient(client, config, request, callback); }