コード例 #1
0
        public async Task PlayAsync(string deviceUniqueId, string friendlyName)
        {
            DevicePlayStateChanged?.Invoke(deviceUniqueId, EState.Playing);
            CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();

            if (m_ActivePlayers.ContainsKey(deviceUniqueId) == false)
            {
                m_ActivePlayers.Add(deviceUniqueId, cancellationTokenSource);
            }
            else
            {
                m_ActivePlayers[deviceUniqueId] = cancellationTokenSource;
                Logger.Error("device {0} already existed in m_ActivePlayers", friendlyName);
            }
            try
            {
                await _PlayAsync(deviceUniqueId, cancellationTokenSource).ConfigureAwait(false);
            }
            catch (NullReferenceException e)
            {
                Logger.Error(e, "Error while trying to play, device {0}", friendlyName);
                Snapcast.Instance.ShowNotification("Device not found", string.Format("Couldn't find sound device '{0}'. Has it been unplugged?", friendlyName));
                DevicePlayStateChanged?.Invoke(deviceUniqueId, EState.Stopped);
                m_ActivePlayers.Remove(deviceUniqueId);
                if (System.Windows.MessageBox.Show(string.Format("The audio device '{0}' had been marked for auto-play, but is missing from the system. Would you like to remove it from auto-play?", friendlyName),
                                                   "Snap.Net - Auto-play device missing", System.Windows.MessageBoxButton.YesNo) == System.Windows.MessageBoxResult.Yes)
                {
                    SnapSettings.SetAudioDeviceAutoPlay(deviceUniqueId, false, friendlyName);
                }
            }
        }
コード例 #2
0
ファイル: Player.xaml.cs プロジェクト: stijnvdb88/Snap.Net
        private async Task _ListDevices()
        {
            SnapDotNet.Player.Device[] devices = await SnapDotNet.Player.Player.GetDevicesAsync();

            m_DeviceControls.Clear();
            spDevices.Children.Clear();
            foreach (SnapDotNet.Player.Device device in devices)
            {
                Controls.Device          d   = new Controls.Device(device);
                SnapDotNet.Player.Device dev = device;
                d.State          = m_Player.GetState(dev.UniqueId);
                d.OnPlayClicked += () =>
                {
                    if (d.State == SnapDotNet.Player.EState.Stopped)
                    {
                        Task play = Task.Run(() => m_Player.PlayAsync(dev.UniqueId, dev.Name));
                        play.ConfigureAwait(false);
                    }
                    else
                    {
                        m_Player.Stop(dev.UniqueId);
                    }
                };

                d.OnSettingsClicked += () =>
                {
                    DeviceSettings settings = new DeviceSettings(device);
                    settings.ShowDialog();
                };

                d.OnAutoPlayToggled += (bool autoPlay) =>
                {
                    SnapSettings.SetAudioDeviceAutoPlay(dev.UniqueId, autoPlay, dev.Name);
                };

                bool autoPlay = false;
                if (m_DeviceAutoPlayFlags.ContainsKey(dev.UniqueId))
                {
                    autoPlay = m_DeviceAutoPlayFlags[dev.UniqueId].Item1;
                }
                d.SetAutoPlay(autoPlay);
                spDevices.Children.Add(d);
                m_DeviceControls.Add(dev.UniqueId, d);
            }
        }
コード例 #3
0
ファイル: Player.cs プロジェクト: giantorth/Snap.Net
        public async Task PlayAsync(string deviceUniqueId, string friendlyName)
        {
            DevicePlayStateChanged?.Invoke(deviceUniqueId, EState.Playing);
            CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();

            if (m_ActivePlayers.ContainsKey(deviceUniqueId) == false)
            {
                m_ActivePlayers.Add(deviceUniqueId, cancellationTokenSource);
            }
            else
            {
                m_ActivePlayers[deviceUniqueId] = cancellationTokenSource;
                Logger.Error("device {0} already existed in m_ActivePlayers", friendlyName);
            }
            try
            {
                await _PlayAsync(deviceUniqueId, cancellationTokenSource).ConfigureAwait(false);
            }
            catch (NullReferenceException e)
            {
                DevicePlayStateChanged?.Invoke(deviceUniqueId, EState.Stopped);
                m_ActivePlayers.Remove(deviceUniqueId);
                Logger.Error(e, "Error while trying to play, device {0}", friendlyName);

                if (SnapSettings.DeviceMissingBehaviour == SnapSettings.EDeviceMissingBehaviour.Default)
                {
                    Snapcast.Instance.ShowNotification("Device not found", string.Format("Couldn't find sound device '{0}'. Has it been unplugged?", friendlyName));
                }
                else if (SnapSettings.DeviceMissingRetryIntervalSeconds > 0)
                {
                    Timer timer = new Timer(SnapSettings.DeviceMissingRetryIntervalSeconds * 1000);
                    timer.Start();
                    timer.Elapsed += async(sender, args) =>
                    {
                        timer.Stop();
                        await PlayAsync(deviceUniqueId, friendlyName);
                    };
                }

                DeviceSettings settings = SnapSettings.GetDeviceSettings(deviceUniqueId);
                if (settings.LastSeen == null) // in case we're migrating from a version that didn't have the LastSeen field yet
                {
                    settings.LastSeen = DateTime.Now;
                    SnapSettings.SaveDeviceSettings(deviceUniqueId, settings);
                }

                // if a device hasn't been seen for x days, stop trying to auto-play it
                if (SnapSettings.DeviceMissingExpiryDays != 0)
                {
                    if (DateTime.Now - settings.LastSeen > new TimeSpan(SnapSettings.DeviceMissingExpiryDays, 0, 0, 0))
                    {
                        SnapSettings.SetAudioDeviceAutoPlay(deviceUniqueId, false, friendlyName);
                    }
                }

                // this prompt needs rethinking - it's only useful when a device has permanently disappeared
                // maybe add an extra player list at the bottom with "not found" devices? (disable play button etc)

                //if (System.Windows.MessageBox.Show(string.Format("The audio device '{0}' had been marked for auto-play, but is missing from the system. Would you like to remove it from auto-play?", friendlyName),
                //    "Snap.Net - Auto-play device missing", System.Windows.MessageBoxButton.YesNo) == System.Windows.MessageBoxResult.Yes)
                //{
                //    SnapSettings.SetAudioDeviceAutoPlay(deviceUniqueId, false, friendlyName);
                //}
            }
        }