[Retry(5)] // TODO make this test non-flaky. public async Task EventuallyCollectNulls() { var d = new SnapDictionary <int, string>(); d.Test.CollectAuto = false; Assert.AreEqual(0, d.Test.GetValues(1).Length); // gen 1 d.Set(1, "one"); Assert.AreEqual(1, d.Test.GetValues(1).Length); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); await d.CollectAsync(); SnapDictionary <int, string> .TestHelper.GenVal[] tv = d.Test.GetValues(1); Assert.AreEqual(1, tv.Length); Assert.AreEqual(1, tv[0].Gen); SnapDictionary <int, string> .Snapshot s = d.CreateSnapshot(); Assert.AreEqual("one", s.Get(1)); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); Assert.AreEqual(1, d.Count); Assert.AreEqual(1, d.SnapCount); Assert.AreEqual(1, d.GenCount); // gen 2 d.Clear(1); tv = d.Test.GetValues(1); Assert.AreEqual(2, tv.Length); Assert.AreEqual(2, tv[0].Gen); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); Assert.AreEqual(1, d.Count); Assert.AreEqual(1, d.SnapCount); Assert.AreEqual(1, d.GenCount); // nothing to collect await d.CollectAsync(); GC.KeepAlive(s); Assert.AreEqual(2, d.Test.GetValues(1).Length); Assert.AreEqual(1, d.Count); Assert.AreEqual(1, d.SnapCount); Assert.AreEqual(1, d.GenCount); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); // collect snapshot // don't collect liveGen+ s = null; // without being disposed GC.Collect(); // should release the generation reference await d.CollectAsync(); Assert.AreEqual(1, d.Test.GetValues(1).Length); // "one" value is gone Assert.AreEqual(1, d.Count); // still have 1 item Assert.AreEqual(0, d.SnapCount); // snapshot is gone Assert.AreEqual(0, d.GenCount); // and generation has been dequeued // liveGen/nextGen s = d.CreateSnapshot(); s = null; // collect liveGen GC.Collect(); Assert.IsTrue(d.Test.GenObjs.TryPeek(out global::Umbraco.Cms.Infrastructure.PublishedCache.Snap.GenObj genObj)); genObj = null; // in Release mode, it works, but in Debug mode, the weak reference is still alive // and for some reason we need to do this to ensure it is collected #if DEBUG await d.CollectAsync(); GC.Collect(); #endif Assert.IsTrue(d.Test.GenObjs.TryPeek(out genObj)); Assert.IsFalse(genObj.WeakGenRef.IsAlive); // snapshot is gone, along with its reference await d.CollectAsync(); Assert.AreEqual(0, d.Test.GetValues(1).Length); // null value is gone Assert.AreEqual(0, d.Count); // item is gone Assert.AreEqual(0, d.Test.GenObjs.Count); Assert.AreEqual(0, d.SnapCount); // snapshot is gone Assert.AreEqual(0, d.GenCount); // and generation has been dequeued }
public async Task CollectNulls() { var d = new SnapDictionary <int, string>(); d.Test.CollectAuto = false; // gen 1 d.Set(1, "one"); Assert.AreEqual(1, d.Test.GetValues(1).Length); d.Set(1, "one"); Assert.AreEqual(1, d.Test.GetValues(1).Length); d.Set(1, "uno"); Assert.AreEqual(1, d.Test.GetValues(1).Length); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); SnapDictionary <int, string> .Snapshot s1 = d.CreateSnapshot(); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); // gen 2 Assert.AreEqual(1, d.Test.GetValues(1).Length); d.Set(1, "one"); Assert.AreEqual(2, d.Test.GetValues(1).Length); d.Set(1, "uno"); Assert.AreEqual(2, d.Test.GetValues(1).Length); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); SnapDictionary <int, string> .Snapshot s2 = d.CreateSnapshot(); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); // gen 3 Assert.AreEqual(2, d.Test.GetValues(1).Length); d.Set(1, "one"); Assert.AreEqual(3, d.Test.GetValues(1).Length); d.Set(1, "uno"); Assert.AreEqual(3, d.Test.GetValues(1).Length); d.Clear(1); Assert.AreEqual(3, d.Test.GetValues(1).Length); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); SnapDictionary <int, string> .TestHelper.GenVal[] tv = d.Test.GetValues(1); Assert.AreEqual(3, tv[0].Gen); Assert.AreEqual(2, tv[1].Gen); Assert.AreEqual(1, tv[2].Gen); Assert.AreEqual(0, d.Test.FloorGen); // nothing to collect await d.CollectAsync(); GC.KeepAlive(s1); GC.KeepAlive(s2); Assert.AreEqual(0, d.Test.FloorGen); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); Assert.AreEqual(2, d.SnapCount); Assert.AreEqual(3, d.Test.GetValues(1).Length); // one snapshot to collect s1 = null; GC.Collect(); GC.KeepAlive(s2); await d.CollectAsync(); Assert.AreEqual(1, d.Test.FloorGen); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); Assert.AreEqual(1, d.SnapCount); Assert.AreEqual(2, d.Test.GetValues(1).Length); // another snapshot to collect s2 = null; GC.Collect(); await d.CollectAsync(); Assert.AreEqual(2, d.Test.FloorGen); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); Assert.AreEqual(0, d.SnapCount); // and everything is gone? // no, cannot collect the live gen because we'd need to lock Assert.AreEqual(1, d.Test.GetValues(1).Length); d.CreateSnapshot(); GC.Collect(); await d.CollectAsync(); // poof, gone Assert.AreEqual(0, d.Test.GetValues(1).Length); }