void Start() { musicController = GetComponentInChildren <SnakeMusicController>(); musicController.PlayMainMusic(); gameover = false; gameStarted = false; badTouch = true; StartCoroutine(Countdown()); }
void Start() { gameController = GameObject.Find("GameController").GetComponent <SnakeGameController>(); musicController = gameController.GetComponentInChildren <SnakeMusicController>(); duration = Time.time + GetComponent <AudioSource>().clip.length; gameController.badTouch = false; musicController.StopMainMusic(); GetComponent <AudioSource>().Play(); }
void Start() { gameController = GameObject.Find("GameController").GetComponent <SnakeGameController>(); foodManager = gameController.gameObject.GetComponentInChildren <FoodManager>(); musicController = gameController.GetComponentInChildren <SnakeMusicController>(); player = GameObject.Find("Player"); duration = Time.time + GetComponent <AudioSource>().clip.length; interval = Time.time + 2f; musicController.StopMainMusic(); GetComponent <AudioSource>().Play(); }
void Start() { gameController = GameObject.Find("GameController").GetComponent <SnakeGameController> (); musicController = gameController.GetComponentInChildren <SnakeMusicController> (); duration = Time.time + GetComponent <AudioSource>().clip.length; speed = gameController.speed; if (speed < 160) { gameController.speed = 200; } else { gameController.speed *= 1.5f; } musicController.StopMainMusic(); GetComponent <AudioSource>().Play(); }
void Start() { musicController = GameObject.Find("GameController/MusicController").GetComponent <SnakeMusicController>(); musicController.StopMainMusic(); StartCoroutine(Wait()); }