/// <summary> /// Wait a few seconds after game over to resume. /// </summary> private IEnumerator WaitAfterResume() { yield return(waitAfterResumeWaitForSeconds); snakeTailSpawner.InvincibilityPowerupActive(reviveInvincibilityDuration); snakeCollision.InvincibilityPowerupActive(reviveInvincibilityDuration); snakeMovement.Resume(); snakeCollision.Resume(); snakeTailSpawner.Resume(); }
public void Go() { IsActive = true; myMovement.Resume(); }