public void TestSnakePeekNodeAndValue() { var snake = new SnakeItem(); var node = new Tuple <int, int>(1, 1); snake.AddNode(node, 10); node = new Tuple <int, int>(1, 2); snake.AddNode(node, 20); Assert.IsTrue(snake.PeekNode().Item1 == 1 && snake.PeekNode().Item2 == 2); Assert.IsTrue(snake.SnakeValue == 30); }
public void TestSnakeAddSingleNode() { var snake = new SnakeItem(); var node = new Tuple <int, int>(1, 1); snake.AddNode(node, 10); Assert.IsTrue(snake.NodeCount == 1); }
public void TestSnakeCandAddNode() { var snake = new SnakeItem(); var node = new Tuple <int, int>(1, 1); snake.AddNode(node, 10); node = new Tuple <int, int>(1, 1); var response = snake.CanAdd(node); Assert.IsTrue(snake.NodeCount == 1); Assert.IsFalse(response); }
public bool FeedFrom(int i, int j) { // instantiate a new stack to serve to create incomplete snakes Stack <SnakeItem> myStack = new Stack <SnakeItem>(); // first snake is created var snake = new SnakeItem(); snake.AddNode(new Tuple <int, int>(i, j), meal[i][j]); myStack.Push(snake); int count = 1; var found = false; while (myStack.Count > 0 && !found) { // for each snake from stack, a new node is created based on its position snake = myStack.Pop(); if (snake.NodeCount == NODEMAX) { // once a snake is completed with 7 nodes, then born // verify if existent snake has same value found = SnakeBirth(snake); } else { // here is the core // for last position on its node is calculated new position // taking into account element adjacents var lastNodeFromSnake = snake.PeekNode(); List <Tuple <int, int> > nextPositions = Validator.Position(lastNodeFromSnake, MaxWidth, MaxHeigh); foreach (var pos in nextPositions) { if (Validator.HasMinAdjacents(pos, snake.Nodes, 1, MaxWidth, MaxHeigh)) { var newSnake = snake.DeepClone(); if (newSnake.CanAdd(pos)) { // once element adjacent restriction is satisfied, a new node is added to our snake newSnake.AddNode(pos, meal[pos.Item1][pos.Item2]); myStack.Push(newSnake); } } } } count++; } return(found); }