/// <summary> /// Responsible for snake move. /// </summary> private void Move(Direction newRelativeToSnakeDir) { Vector2 headLastPos = _snakeParts.head.transform.position; Vector2 moveDir = MoveHead(newRelativeToSnakeDir, _snakeParts.head.transform); _curWorldMoveDir = SnakeDirectionDependencies.GetWorldDirection(moveDir); if (_feedEaten) { _feedEaten = false; return; } MoveTailParts(headLastPos); }