CubePos HandleOperation() { Vector3 deltaVec3 = new Vector3(); if (snakeChangeDirection == SnakeChangeDirection.left) { rotateAngle = 90f; rotateBase = left_bottom.position; rotateAxis = left_bottom.position - left_top.position; deltaVec3 = left_bottom.position - right_bottom.position; } else if (snakeChangeDirection == SnakeChangeDirection.right) { rotateAngle = 90f; rotateBase = right_bottom.position; rotateAxis = right_top.position - right_bottom.position; deltaVec3 = right_bottom.position - left_bottom.position; } snakeChangeDirection = SnakeChangeDirection.none; deltaCubePos = new CubePos(deltaVec3); //Debug.Log (deltaCubePos.x.ToString() + "," + deltaCubePos.y.ToString() + "," + deltaCubePos.z.ToString()); willRotate = true; willRotateCamera = false; transform.RotateAround(rotateBase, rotateAxis, rotateAngle); targetRot = transform.eulerAngles; transform.RotateAround(rotateBase, rotateAxis, -rotateAngle); nextCubePos = nextCubePos + deltaCubePos; CheckFood(); return(nextCubePos); }
public void HandleInput(SnakeChangeDirection scd) { snakeChangeDirection = scd; }