public SnakeBody() { SnakeBodyParts = new List <SnakeBodyPart> { SnakeBodyPart.GetDefaultBodyPart() }; }
private void Initialize() { ChangeDirectionCommand = new PlayerControlCommnad(ChangeDirection, CanChangeDirection); SnakeObj = new SnakeModel(SnakeBodyPart.GetDefaultBodyPart()); PointObj = new PointModel(); SnakeTimer = new DispatcherSnakeTime(UpdateBoard); }