private bool CheckCollisionWithObjects() { var point = _player.Position; foreach (var obj in _objects) { switch (obj) { case Food f: if (f.Position.Equals(point)) { Point p = GetFreePoint(); f.Position = p; _player.AddPart(); _gui.Scores++; } break; case Tree s: if (s.Position.Equals(point)) { return(true); } break; } } return(false); }
void EatFood(Transform bit) { if (score < 30 && food.Count - 1 < Decimal.Round(score / 10)) { SpawnFood(); } if (score == 30) { SpawnFood(); SpawnFood(); } bit.position = FindValidSpawnPosition(); score++; scoreText.text = "Score: " + score; if (score > highScore) { highScore = score; if (highScore > PlayerPrefs.GetInt("HighScore")) { PlayerPrefs.SetInt("HighScore", highScore); PlayerPrefs.Save(); newHighScore = true; } } snake.speed += initialSnakeSpeed / 100f; snake.AddPart(); SpawnObstacle(); }