コード例 #1
0
    public void LocalPlayerUpdateCrouchState(ref CrouchState incoming, ref bool crouchFlag, ref bool crouchBlockFlag, ref Smoothing smoothing)
    {
        double initialEyesOffsetY = base.initialEyesOffsetY;
        double num2   = incoming.BottomY + initialEyesOffsetY;
        double num3   = incoming.BottomY + incoming.InitialStandingHeight;
        double num4   = num3 - num2;
        double num5   = incoming.TopY - num4;
        double num6   = num5 - incoming.BottomY;
        double target = num6 - initialEyesOffsetY;

        this.crouchUnits = smoothing.CatchUp(target);
        base.idMain.InvalidateEyesOffset();
        if (incoming.CrouchBlocked)
        {
            crouchBlockFlag = true;
            crouchFlag      = true;
        }
        else
        {
            crouchBlockFlag = false;
        }
    }