private static void SINGLE_StepFade_SmoothStepDone(object sender, SmoothStepArgs e) { HWND.Opacity = 0; if (_shouldClose) { HWND.Close(); } else { HWND.Hide(); HWND.Opacity = 1; } }
private static void SINGLE_StepFade_SmoothStepTick(object sender, SmoothStepArgs e) { HWND.Opacity = e.valueExact; }
private static void SINGLE_StepFade_SmoothStepStart(object sender, SmoothStepArgs e) { HWND.Opacity = 1; }
private static void SINGLE_StepShow_SmoothStepDone(object sender, SmoothStepArgs e) { HWND.Opacity = 1; }
private void Step1_SmoothStepTick(object sender, SmoothStepArgs e) { vArgs.Set(vArgs.X, e.valueExact, vArgs.Z, vArgs.W); OnVTick(); }
private void Step1_SmoothStepDone(object sender, SmoothStepArgs e) { condition++; OnVDone(); }