コード例 #1
0
    static void add_vr_head(FContext context)
    {
        // [TODO] need to do this at cockpit level!!
        GameObject head = GameObject.Find("VRHead");

        if (head != null && head.IsVisible())
        {
            head.transform.position = Vector3f.Zero;
            head.transform.rotation = Quaternionf.Identity;
            context.ActiveCamera.AddChild(head, false);

            GameObject           mesh    = head.FindChildByName("head_mesh", false);
            Colorf               c       = mesh.GetColor();
            SmoothCockpitTracker tracker = context.ActiveCockpit.CustomTracker as SmoothCockpitTracker;
            tracker.OnTrackingStateChange += (eState) => {
                if (eState == SmoothCockpitTracker.TrackingState.NotTracking)
                {
                    mesh.SetColor(c);
                }
                else if (eState == SmoothCockpitTracker.TrackingState.Tracking)
                {
                    mesh.SetColor(Colorf.VideoRed);
                }
                else if (eState == SmoothCockpitTracker.TrackingState.TrackingWarmup || eState == SmoothCockpitTracker.TrackingState.TrackingCooldown)
                {
                    mesh.SetColor(Colorf.Orange);
                }
            };
        }
    }
コード例 #2
0
        public void Initialize(Cockpit cockpit)
        {
            cockpit.Name = "modelCockpit";



            // Configure how the cockpit moves

            //cockpit.PositionMode = Cockpit.MovementMode.TrackPosition;
            // [RMS] use orientation mode to make cockpit follow view orientation.
            //  (however default widgets below are off-screen!)
            //cockpit.PositionMode = Cockpit.MovementMode.TrackOrientation;
            var tracker = SmoothCockpitTracker.Enable(cockpit);

            //cockpit.TiltAngle = 10.0f;
            cockpit.TiltAngle     = 0.0f;
            tracker.ShowIndicator = false;



            FScene Scene = cockpit.Scene;
            //ISurfaceBoxRegion region = new CylinderBoxRegion() { Radius = 1.0f, MinHeight = -1.0f, MaxHeight = 0.3f, HorzDegreeLeft = 50, HorzDegreeRight = 50 };
            ISurfaceBoxRegion region = new SphereBoxRegion()
            {
                Radius = 1.0f, VertDegreeBottom = 30, VertDegreeTop = 10, HorzDegreeLeft = 55, HorzDegreeRight = 55
            };
            //Frame3f f = new Frame3f(new Vector3f(0, 0, 1), Vector3f.AxisZ);
            //f.RotateAround(Vector3f.Zero, Quaternionf.AxisAngleD(Vector3f.AxisX, 10));
            //f.RotateAround(Vector3f.Zero, Quaternionf.AxisAngleD(Vector3f.AxisY, -50));
            //ISurfaceBoxRegion region = new PlaneBoxRegion() {
            //    Frame = f, Dimensions = new AxisAlignedBox2f(-0.15f, -0.5f, 0.5f, 0.2f)
            //};
            BoxContainer leftPanelContainer           = new BoxContainer(new BoxRegionContainerProvider(cockpit, region));
            PinnedBoxes3DLayoutSolver leftPanelLayout = new PinnedBoxes3DLayoutSolver(leftPanelContainer, region);
            PinnedBoxesLayout         layout          = new PinnedBoxesLayout(cockpit, leftPanelLayout)
            {
                StandardDepth = 0.0f
            };

            cockpit.AddLayout(layout, "3D", true);


            ISurfaceBoxRegion cylregion = new CylinderBoxRegion()
            {
                Radius = 1.0f, MinHeight = -1.0f, MaxHeight = 0.2f, HorzDegreeLeft = 55, HorzDegreeRight = 50
            };
            BoxContainer cylPanelContainer           = new BoxContainer(new BoxRegionContainerProvider(cockpit, cylregion));
            PinnedBoxes3DLayoutSolver cylPanelLayout = new PinnedBoxes3DLayoutSolver(cylPanelContainer, cylregion);
            PinnedBoxesLayout         cyl_layout     = new PinnedBoxesLayout(cockpit, cylPanelLayout)
            {
                StandardDepth = 0.0f
            };

            cockpit.AddLayout(cyl_layout, "cylinder", true);


            float button_width   = 0.32f;
            float button_height  = 0.075f;
            float button_spacing = 0.015f;
            float text_height    = button_height * 0.6f;
            float row_y_shift    = button_height + button_spacing;



            Func <string, float, HUDLabel> MakeButtonF = (label, buttonW) => {
                HUDLabel button = new HUDLabel()
                {
                    Shape             = OrthogenUI.MakeMenuButtonRect(buttonW, button_height),
                    TextHeight        = text_height,
                    AlignmentHorz     = HorizontalAlignment.Center,
                    BackgroundColor   = OrthogenUI.ButtonBGColor,
                    TextColor         = OrthogenUI.ButtonTextColor,
                    DisabledTextColor = OrthogenUI.DisabledButtonTextColor,
                    Text         = label,
                    EnableBorder = false, BorderWidth = OrthogenUI.StandardButtonBorderWidth, BorderColor = OrthogenUI.ButtonTextColor
                };
                button.Create();
                button.Name    = label;
                button.Enabled = true;
                return(button);
            };


            /*
             * Scan UI
             */

            HUDElementList scan_buttons_list = new HUDElementList()
            {
                Width     = button_width,
                Height    = button_height,
                Spacing   = button_spacing,
                SizeMode  = HUDElementList.SizeModes.AutoSizeToFit,
                Direction = HUDElementList.ListDirection.Vertical
            };


            HUDLabel trim_scan_button = MakeButtonF("Trim Scan", button_width);

            trim_scan_button.OnClicked += (sender, e) => {
                OG.Transition(OGWorkflow.TrimScanStartT);
            };
            scan_buttons_list.AddListItem(trim_scan_button);

            HUDLabel align_scan_button = MakeButtonF("Align Scan", button_width);

            align_scan_button.OnClicked += (sender, e) => {
                OG.Transition(OGVRWorkflow.VRAlignScanStartT);
            };
            scan_buttons_list.AddListItem(align_scan_button);

            HUDLabel accept_scan_button = MakeButtonF("Done Scan", button_width);

            accept_scan_button.OnClicked += (sender, e) => {
                OG.TransitionToState(RectifyState.Identifier);
            };
            scan_buttons_list.AddListItem(accept_scan_button);

            scan_buttons_list.Create();
            scan_buttons_list.Name = "scan_buttons_list";
            cyl_layout.Add(scan_buttons_list, new LayoutOptions()
            {
                Flags            = LayoutFlags.None,
                PinSourcePoint2D = LayoutUtil.LocalBoxPointF(scan_buttons_list, BoxPosition.CenterTop),
                PinTargetPoint2D = LayoutUtil.BoxPointF(cylPanelContainer, BoxPosition.TopLeft)
            });


            /*
             * Model UI UI
             */


            HUDElementList model_buttons_list = new HUDElementList()
            {
                Width     = button_width,
                Height    = button_height,
                Spacing   = button_spacing,
                SizeMode  = HUDElementList.SizeModes.AutoSizeToFit,
                Direction = HUDElementList.ListDirection.Vertical
            };


            HUDLabel draw_offset_area_button = MakeButtonF("Offset Area", button_width);

            draw_offset_area_button.OnClicked += (sender, e) => {
                OGActions.CurrentLegDeformType = LegModel.LegDeformationTypes.Offset;
                OG.Transition(OGWorkflow.DrawAreaStartT);
            };
            model_buttons_list.AddListItem(draw_offset_area_button);

            HUDLabel draw_smooth_area_button = MakeButtonF("Smooth Area", button_width);

            draw_smooth_area_button.OnClicked += (sender, e) => {
                OGActions.CurrentLegDeformType = LegModel.LegDeformationTypes.Smooth;
                OG.Transition(OGWorkflow.DrawAreaStartT);
            };
            model_buttons_list.AddListItem(draw_smooth_area_button);


            HUDLabel add_plane_button = MakeButtonF("Add Plane", button_width);

            add_plane_button.OnClicked += (sender, e) => {
                OG.Transition(OGWorkflow.AddDeformRingStartT);
            };
            model_buttons_list.AddListItem(add_plane_button);

            HUDLabel add_lengthen_button = MakeButtonF("Add Lengthen", button_width);

            add_lengthen_button.OnClicked += (sender, e) => {
                if (OGActions.CanAddLengthenOp())
                {
                    OGActions.AddLengthenOp();
                }
            };
            model_buttons_list.AddListItem(add_lengthen_button);

            HUDLabel       sculpt_curve_model_button = MakeButtonF("Sculpt Curve", button_width);
            WorkflowRouter sculpt_router             = WorkflowRouter.Build(new[] {
                OGWorkflow.RectifyState, OGWorkflow.SculptAreaStartT,
                OGWorkflow.SocketState, OGWorkflow.SculptTrimlineStartT
            });

            sculpt_curve_model_button.OnClicked += (sender, e) => {
                sculpt_router.Apply(OG.Model.Workflow);
            };
            model_buttons_list.AddListItem(sculpt_curve_model_button);


            HUDLabel accept_rectify_button = MakeButtonF("Begin Socket", button_width);

            accept_rectify_button.OnClicked += (sender, e) => {
                OG.TransitionToState(SocketDesignState.Identifier);
                OG.Leg.SetOpWidgetVisibility(false);
            };
            model_buttons_list.AddListItem(accept_rectify_button);


            model_buttons_list.Create();
            model_buttons_list.Name = "model_buttons_list";
            cyl_layout.Add(model_buttons_list, new LayoutOptions()
            {
                Flags            = LayoutFlags.None,
                PinSourcePoint2D = LayoutUtil.LocalBoxPointF(model_buttons_list, BoxPosition.CenterTop),
                PinTargetPoint2D = LayoutUtil.BoxPointF(cylPanelContainer, BoxPosition.TopLeft)
            });



            /*
             * Model UI UI
             */


            HUDElementList socket_buttons_list = new HUDElementList()
            {
                Width     = button_width,
                Height    = button_height,
                Spacing   = button_spacing,
                SizeMode  = HUDElementList.SizeModes.AutoSizeToFit,
                Direction = HUDElementList.ListDirection.Vertical
            };



            HUDLabel draw_trim_line_button = MakeButtonF("Draw Trimline", button_width);

            draw_trim_line_button.OnClicked += (sender, e) => {
                OG.Transition(OGWorkflow.DrawTrimlineStartT);
            };
            socket_buttons_list.AddListItem(draw_trim_line_button);

            HUDLabel plane_trim_line_button = MakeButtonF("Plane Trimline", button_width);

            plane_trim_line_button.OnClicked += (sender, e) => {
                OG.Transition(OGWorkflow.PlaneTrimlineStartT);
            };
            socket_buttons_list.AddListItem(plane_trim_line_button);

            HUDLabel sculpt_trimline_button = MakeButtonF("Sculpt Trimline", button_width);

            sculpt_trimline_button.OnClicked += (sender, e) => {
                OG.Transition(OGWorkflow.SculptTrimlineStartT);
            };
            socket_buttons_list.AddListItem(sculpt_trimline_button);

            HUDLabel add_socket_button = MakeButtonF("Add Socket", button_width);

            add_socket_button.OnClicked += (sender, e) => {
                if (OGActions.CanAddSocket())
                {
                    OGActions.AddSocket();
                }
            };
            socket_buttons_list.AddListItem(add_socket_button);

            HUDLabel export_socket_button = MakeButtonF("Export", button_width);

            export_socket_button.OnClicked += (sender, e) => {
                if (OGActions.CanExportSocket())
                {
                    OGActions.ExportSocket();
                }
            };
            socket_buttons_list.AddListItem(export_socket_button);

            // align button list top top-left of ui
            socket_buttons_list.Create();
            socket_buttons_list.Name = "socket_buttons";
            cyl_layout.Add(socket_buttons_list, new LayoutOptions()
            {
                Flags            = LayoutFlags.None,
                PinSourcePoint2D = LayoutUtil.LocalBoxPointF(socket_buttons_list, BoxPosition.CenterTop),
                PinTargetPoint2D = LayoutUtil.BoxPointF(cylPanelContainer, BoxPosition.TopLeft)
            });



            HUDElementList ok_cancel_list = new HUDElementList()
            {
                Width     = button_width,
                Height    = button_height,
                Spacing   = button_spacing,
                SizeMode  = HUDElementList.SizeModes.AutoSizeToFit,
                Direction = HUDElementList.ListDirection.Horizontal
            };

            HUDLabel accept_button = MakeButtonF("Accept", button_width * 0.75f);

            accept_button.OnClicked += (sender, e) => {
                OGActions.AcceptCurrentTool();
            };

            HUDLabel cancel_button = MakeButtonF("Cancel", button_width * 0.75f);

            cancel_button.OnClicked += (sender, e) => {
                OGActions.CancelCurrentTool();
            };

            ok_cancel_list.AddListItem(accept_button);
            ok_cancel_list.AddListItem(cancel_button);


            // align button list top top-left of ui
            ok_cancel_list.Create();
            ok_cancel_list.Name = "ok_cancel_list";
            layout.Add(ok_cancel_list, new LayoutOptions()
            {
                Flags            = LayoutFlags.None,
                PinSourcePoint2D = LayoutUtil.LocalBoxPointF(ok_cancel_list, BoxPosition.CenterBottom),
                PinTargetPoint2D = LayoutUtil.BoxPointF(leftPanelContainer, BoxPosition.BottomLeft)
            });



            HUDElementList size_list = new HUDElementList()
            {
                Width     = button_width,
                Height    = button_height,
                Spacing   = button_spacing,
                SizeMode  = HUDElementList.SizeModes.AutoSizeToFit,
                Direction = HUDElementList.ListDirection.Horizontal
            };

            HUDLabel size_1to1 = MakeButtonF("Real Size", button_width * 0.75f);

            size_1to1.OnClicked += (sender, e) => {
                OGActions.SetSizeMode(OGActions.SizeModes.RealSize);
                OGActions.RecenterVRView(false);
            };

            HUDLabel size_medium = MakeButtonF("Zoom Size", button_width * 0.75f);

            size_medium.OnClicked += (sender, e) => {
                OGActions.SetSizeMode(OGActions.SizeModes.DemoSize);
                OGActions.RecenterVRView(false);
            };

            size_list.AddListItem(size_1to1);
            size_list.AddListItem(size_medium);

            size_list.Create();
            size_list.Name = "size_list";
            layout.Add(size_list, new LayoutOptions()
            {
                Flags            = LayoutFlags.None,
                PinSourcePoint2D = LayoutUtil.LocalBoxPointF(size_list, BoxPosition.CenterBottom),
                PinTargetPoint2D = LayoutUtil.BoxPointF(leftPanelContainer, BoxPosition.BottomLeft),
                FrameAxesShift   = new Vector3f(0, -row_y_shift, 0)
            });



            HUDElementList view_list = new HUDElementList()
            {
                Width     = button_width,
                Height    = button_height,
                Spacing   = button_spacing,
                SizeMode  = HUDElementList.SizeModes.AutoSizeToFit,
                Direction = HUDElementList.ListDirection.Horizontal
            };


            HUDLabel recenter_button = MakeButtonF("Recenter", 2 * button_width * 0.75f);

            recenter_button.OnClicked += (sender, e) => {
                OGActions.RecenterVRView(true);
            };

            view_list.AddListItem(recenter_button);

            view_list.Create();
            view_list.Name = "view_list";
            layout.Add(view_list, new LayoutOptions()
            {
                Flags            = LayoutFlags.None,
                PinSourcePoint2D = LayoutUtil.LocalBoxPointF(view_list, BoxPosition.CenterBottom),
                PinTargetPoint2D = LayoutUtil.BoxPointF(leftPanelContainer, BoxPosition.BottomLeft),
                FrameAxesShift   = new Vector3f(0, -2 * row_y_shift, 0)
            });



            HUDElementList capture_list = new HUDElementList()
            {
                Width     = button_width,
                Height    = button_height,
                Spacing   = button_spacing,
                SizeMode  = HUDElementList.SizeModes.AutoSizeToFit,
                Direction = HUDElementList.ListDirection.Horizontal
            };

            HUDLabel capture_button = MakeButtonF("Capture", button_width * 0.75f);

            capture_button.OnClicked += (sender, e) => {
                if (FBCapture.CaptureOption.Active != null)
                {
                    if (capture_button.Text == "Capture")
                    {
                        DebugUtil.Log("Starting 2D Capture...");
                        FBCapture.CaptureOption.Active.doSurroundCaptureOption = false;
                        cockpit.Context.RegisterNextFrameAction(() => {
                            //FBCapture.CaptureOption.Active.videoWidth = 4096;
                            //FBCapture.CaptureOption.Active.videoHeight = 2048;
                            FBCapture.CaptureOption.Active.StartCaptureVideo();
                            capture_button.Text = "Stop";
                        });
                    }
                    else
                    {
                        FBCapture.CaptureOption.Active.StopCaptureVideo();
                        capture_button.Text = "Capture";
                    }
                }
            };


            HUDLabel vrcapture_button = MakeButtonF("VRCapture", button_width * 0.75f);

            vrcapture_button.OnClicked += (sender, e) => {
                if (FBCapture.CaptureOption.Active != null)
                {
                    if (vrcapture_button.Text == "VRCapture")
                    {
                        // [RMS] when we set this flag, we need to give CaptureOption.Update() a chance to see
                        //  it, which means we need to wait up to 2 frames
                        FBCapture.CaptureOption.Active.doSurroundCaptureOption = true;
                        cockpit.Context.RegisterNextFrameAction(() => {
                            cockpit.Context.RegisterNextFrameAction(() => {
                                GameObject encoderObj         = GameObject.Find("EncoderObject");
                                encoderObj.transform.position = Camera.main.transform.position;
                                encoderObj.transform.rotation = Quaternionf.Identity;
                                GameObject head = UnityUtil.FindGameObjectByName("VRHead");
                                head.SetVisible(false);
                                FBCapture.CaptureOption.Active.StartCaptureVideo();
                                vrcapture_button.Text = "Stop";
                            });
                        });
                    }
                    else
                    {
                        FBCapture.CaptureOption.Active.StopCaptureVideo();
                        vrcapture_button.Text = "VRCapture";
                    }
                }
            };

            capture_list.AddListItem(capture_button);
            capture_list.AddListItem(vrcapture_button);


            // align button list top top-left of ui
            capture_list.Create();
            capture_list.Name = "capture_list";
            layout.Add(capture_list, new LayoutOptions()
            {
                Flags            = LayoutFlags.None,
                PinSourcePoint2D = LayoutUtil.LocalBoxPointF(capture_list, BoxPosition.CenterBottom),
                PinTargetPoint2D = LayoutUtil.BoxPointF(leftPanelContainer, BoxPosition.BottomLeft),
                FrameAxesShift   = new Vector3f(0, -3 * row_y_shift, 0)
            });



            leftPanelLayout.RecomputeLayout();
            leftPanelLayout.RecomputeLayout();
            leftPanelLayout.RecomputeLayout();
            leftPanelLayout.RecomputeLayout();
            leftPanelLayout.RecomputeLayout();

            cylPanelLayout.RecomputeLayout();


            // Configure interaction behaviors
            //   - below we add behaviors for mouse, gamepad, and spatial devices (oculus touch, etc)
            //   - keep in mind that Tool objects will register their own behaviors when active

            // setup key handlers (need to move to behavior...)
            cockpit.AddKeyHandler(new OrthoVRKeyHandler(cockpit.Context));

            // these behaviors let us interact with UIElements (ie left-click/trigger, or either triggers for Touch)
            if (cockpit.Context.Use2DCockpit)
            {
                cockpit.InputBehaviors.Add(new Mouse2DCockpitUIBehavior(cockpit.Context)
                {
                    Priority = 0
                });
            }
            cockpit.InputBehaviors.Add(new VRSpatialDeviceUIBehavior(cockpit.Context)
            {
                Priority = 0
            });
            cockpit.InputBehaviors.Add(new VRMouseUIBehavior(cockpit.Context)
            {
                Priority = 1
            });

            cockpit.InputBehaviors.Add(new SpatialDeviceGrabViewBehavior(cockpit)
            {
                Priority = 2
            });

            //cockpit.InputBehaviors.Add(new TwoHandViewManipBehavior(cockpit) { Priority = 1 });
            //cockpit.InputBehaviors.Add(new SpatialDeviceViewManipBehavior(cockpit) { Priority = 2 });


            // selection / multi-selection behaviors
            cockpit.InputBehaviors.Add(new MouseMultiSelectBehavior(cockpit.Context)
            {
                Priority = 10
            });
            cockpit.InputBehaviors.Add(new SpatialDeviceMultiSelectBehavior(cockpit.Context)
            {
                Priority = 10
            });


            cockpit.InputBehaviors.Add(new MouseDeselectBehavior(cockpit.Context)
            {
                Priority = 999
            });
            cockpit.InputBehaviors.Add(new SpatialDeviceDeselectBehavior(cockpit.Context)
            {
                Priority = 999
            });



            // update buttons enable/disable on state transitions, selection changes
            string main_state = "";
            Action updateStateChangeButtons = () => {
                if (OG.IsInState(OGWorkflow.ScanState))
                {
                    main_state = OGWorkflow.ScanState;
                }
                else if (OG.IsInState(OGWorkflow.RectifyState))
                {
                    main_state = OGWorkflow.RectifyState;
                }
                else if (OG.IsInState(OGWorkflow.SocketState))
                {
                    main_state = OGWorkflow.SocketState;
                }

                scan_buttons_list.IsVisible   = (main_state == OGWorkflow.ScanState);
                model_buttons_list.IsVisible  = (main_state == OGWorkflow.RectifyState);
                socket_buttons_list.IsVisible = (main_state == OGWorkflow.SocketState);

                trim_scan_button.Enabled   = OG.CanTransition(OGWorkflow.TrimScanStartT);
                align_scan_button.Enabled  = OG.CanTransition(OGVRWorkflow.VRAlignScanStartT);
                accept_scan_button.Enabled =
                    OG.IsInState(ScanState.Identifier) && OG.CanTransitionToState(RectifyState.Identifier);

                draw_offset_area_button.Enabled = OG.CanTransition(OGWorkflow.DrawAreaStartT);
                draw_smooth_area_button.Enabled = OG.CanTransition(OGWorkflow.DrawAreaStartT);
                add_plane_button.Enabled        = OG.CanTransition(OGWorkflow.AddDeformRingStartT);
                add_lengthen_button.Enabled     = OGActions.CanAddLengthenOp();
                accept_rectify_button.Enabled   = OG.IsInState(RectifyState.Identifier) &&
                                                  OG.CanTransitionToState(SocketDesignState.Identifier);

                draw_trim_line_button.Enabled  = OG.CanTransition(OGWorkflow.DrawTrimlineStartT);
                plane_trim_line_button.Enabled = OG.CanTransition(OGWorkflow.PlaneTrimlineStartT);
                add_socket_button.Enabled      = OGActions.CanAddSocket();
                export_socket_button.Enabled   = OGActions.CanExportSocket();

                sculpt_curve_model_button.Enabled = sculpt_router.CanApply(OG.Model.Workflow);
                sculpt_trimline_button.Enabled    = OG.CanTransition(OGWorkflow.SculptTrimlineStartT);
            };

            OG.OnWorfklowInitialized            += (o, e) => { updateStateChangeButtons(); };
            OG.OnStateTransition                += (from, to) => { updateStateChangeButtons(); };
            OG.OnDataModelModified              += (from, to) => { updateStateChangeButtons(); };
            cockpit.Scene.SelectionChangedEvent += (o, e) => { if (OG.WorkflowInitialized)
                                                               {
                                                                   updateStateChangeButtons();
                                                               }
            };
            cockpit.Scene.ChangedEvent += (scene, so, type) => { if (OG.WorkflowInitialized)
                                                                 {
                                                                     updateStateChangeButtons();
                                                                 }
            };

            // accept/cancel buttons need to be checked every frame because the CanApply state
            // could change at any time, and there is no event about it
            cockpit.Context.RegisterEveryFrameAction("update_buttons", () => {
                if (cockpit.Context.ToolManager.ActiveRightTool != null)
                {
                    cancel_button.Enabled = true;
                    accept_button.Enabled = cockpit.Context.ToolManager.ActiveRightTool.CanApply;
                }
                else
                {
                    cancel_button.Enabled = accept_button.Enabled = false;
                }

                // [RMS] currently this state changes outside workflow state changes...
                add_socket_button.Enabled = OGActions.CanAddSocket();
            });
        }
コード例 #3
0
    // Use this for initialization
    void Awake()
    {
        // if we need to auto-configure Rift vs Vive vs (?) VR, we need
        // to do this before any other F3 setup, because MainCamera will change
        // and we are caching that in a lot of places...
        if (AutoConfigVR)
        {
            VRCameraRig = gs.VRPlatform.AutoConfigureVR();
        }

        // restore any settings
        SceneGraphConfig.RestorePreferences();

        // set up some defaults
        SceneGraphConfig.InitialSceneTranslate          = -4.0f * Vector3f.AxisY;
        SceneGraphConfig.DefaultSceneCurveVisualDegrees = 0.5f;
        SceneGraphConfig.DefaultPivotVisualDegrees      = 2.3f;
        SceneGraphConfig.DefaultAxisGizmoVisualDegrees  = 25.0f;

        SceneOptions options = new SceneOptions();

        options.UseSystemMouseCursor = false;
        options.Use2DCockpit         = false;
        options.EnableTransforms     = true;
        options.EnableCockpit        = true;
        bool bDebugSplashScreen = false;
        bool bShowSplashScreen  = (Application.isEditor == false || bDebugSplashScreen);

        if (bShowSplashScreen == false)
        {
            options.CockpitInitializer = new SetupCADCockpit_V1();
        }
        else
        {
            options.CockpitInitializer = new SplashScreenCockpit();
        }
        options.MouseCameraControls = new MayaCameraHotkeys();
        options.SpatialCameraRig    = VRCameraRig;

        // very verbose
        options.LogLevel = 2;

        context = new FContext();
        context.Start(options);

        context.TransformManager.RegisterGizmoType("snap_drag", new SnapDragGizmoBuilder());
        context.TransformManager.RegisterGizmoType("object_edit", new EditObjectGizmoBuilder());
        //controller.TransformManager.SetActiveGizmoType("snap_drag");
        //controller.TransformManager.SetActiveGizmoType("object_edit");

        context.ToolManager.RegisterToolType(SnapDrawPrimitivesTool.Identifier, new SnapDrawPrimitivesToolBuilder());
        context.ToolManager.RegisterToolType(DrawTubeTool.Identifier, new DrawTubeToolBuilder());
        context.ToolManager.RegisterToolType(DrawCurveTool.Identifier, new DrawCurveToolBuilder());
        context.ToolManager.RegisterToolType(RevolveTool.Identifier, new RevolveToolBuilder());
        context.ToolManager.RegisterToolType(SculptCurveTool.Identifier, new SculptCurveToolBuilder()
        {
            InitialRadius = 0.1f
        });
        context.ToolManager.RegisterToolType(DrawSurfaceCurveTool.Identifier, new DrawSurfaceCurveToolBuilder()
        {
            DefaultSamplingRate = 0.1f, AttachCurveToSurface = true, Closed = false
        });
        context.ToolManager.RegisterToolType(TwoPointMeasureTool.Identifier, new TwoPointMeasureToolBuilder()
        {
            SnapThresholdAngle = 5.0f
        });
        context.ToolManager.RegisterToolType(PlaneCutTool.Identifier, new PlaneCutToolBuilder()
        {
            GenerateFillSurface = true
        });
        context.ToolManager.SetActiveToolType(SnapDrawPrimitivesTool.Identifier, ToolSide.Left);
        context.ToolManager.SetActiveToolType(SnapDrawPrimitivesTool.Identifier, ToolSide.Right);


        // Set up standard scene lighting if requested
        if (options.EnableDefaultLighting)
        {
            GameObject lighting = GameObject.Find("SceneLighting");
            if (lighting == null)
            {
                lighting = new GameObject("SceneLighting");
            }
            SceneLightingSetup setup = lighting.AddComponent <SceneLightingSetup>();
            setup.Context       = context;
            setup.LightDistance = 20.0f; // related to total scene scale...
        }


        // set up ground plane geometry
        GameObject groundPlane = GameObject.Find("GroundPlane");

        if (groundPlane != null)
        {
            context.Scene.AddWorldBoundsObject(new fGameObject(groundPlane));
        }


        //RMSTest.TestInflate();


        // [TODO] need to do this at cockpit level!!
        GameObject head = GameObject.Find("VRHead");

        if (bShowSplashScreen == false)
        {
            if (head != null && head.IsVisible())
            {
                head.transform.position = Vector3f.Zero;
                head.transform.rotation = Quaternionf.Identity;
                context.ActiveCamera.AddChild(head, false);

                GameObject           mesh    = head.FindChildByName("head_mesh", false);
                Colorf               c       = mesh.GetColor();
                SmoothCockpitTracker tracker = context.ActiveCockpit.CustomTracker as SmoothCockpitTracker;
                tracker.OnTrackingStateChange += (eState) => {
                    if (eState == SmoothCockpitTracker.TrackingState.NotTracking)
                    {
                        mesh.SetColor(c);
                    }
                    else if (eState == SmoothCockpitTracker.TrackingState.Tracking)
                    {
                        mesh.SetColor(Colorf.VideoRed);
                    }
                    else if (eState == SmoothCockpitTracker.TrackingState.TrackingWarmup || eState == SmoothCockpitTracker.TrackingState.TrackingCooldown)
                    {
                        mesh.SetColor(Colorf.Orange);
                    }
                };
            }
        }
        else
        {
            if (head != null)
            {
                head.Hide();
            }
        }


        // [RMS] circle that is roughly at edge of VR viewport (but tweak the 1.4 depending on type of screenshot...)
        //fCircleGameObject go = GameObjectFactory.CreateCircleGO("circ", 1.0f, Colorf.Red, 0.025f, LineWidthType.World);
        //Frame3f f = context.ActiveCamera.GetWorldFrame();
        //go.SetLocalPosition(context.ActiveCamera.GetPosition() + 1.4f * f.Z);
        //go.SetLocalRotation(Quaternionf.AxisAngleD(Vector3f.AxisX, 90));
        //context.ActiveCamera.AddChild(go, true);
    }
コード例 #4
0
        public void Initialize(Cockpit cockpit)
        {
            cockpit.Name = "cadSceneCockpit";

            // configure tracking
            SmoothCockpitTracker.Enable(cockpit);
            cockpit.TiltAngle = 10.0f;


            RegisterMessageHandlers(cockpit);

            // set up sphere layout
            SphereBoxRegion region3d = new SphereBoxRegion()
            {
                Radius           = fCockpitRadiusPanel,
                HorzDegreeLeft   = 50.0f, HorzDegreeRight = 15.0f,
                VertDegreeBottom = 40.0f, VertDegreeTop = 15.0f
            };
            BoxContainer uiContainer             = new BoxContainer(new BoxRegionContainerProvider(cockpit, region3d));
            PinnedBoxes3DLayoutSolver layoutCalc = new PinnedBoxes3DLayoutSolver(uiContainer, region3d);
            PinnedBoxesLayout         layout     = new PinnedBoxesLayout(cockpit, layoutCalc)
            {
                StandardDepth = 0   // widgets are on sphere
            };

            cockpit.AddLayout(layout, "PrimarySphere", true);


            HUDToggleGroup panelGroup = BuildPanels(cockpit);


            //BuildParameterPanel(cockpit);


            try {
                AddUndoRedo(cockpit);
                AddTransformToolToggleGroup(cockpit);
                AddFrameToggleGroup(cockpit);
                AddNavModeToggleGroup(cockpit);
                AddMenuButtonsGroup(cockpit);
            } catch (Exception e) {
                Debug.Log("[SetupCADCockpit.Initialize::buttons/etc] exception: " + e.Message);
            }

            // setup key handlers (need to move to behavior...)
            cockpit.AddKeyHandler(new CADKeyHandler(cockpit.Context)
            {
                PanelGroup = panelGroup
            });

            // setup mouse handling
            cockpit.InputBehaviors.Add(new VRMouseUIBehavior(cockpit.Context)
            {
                Priority = 0
            });
            cockpit.InputBehaviors.Add(new VRGamepadUIBehavior(cockpit.Context)
            {
                Priority = 0
            });
            cockpit.InputBehaviors.Add(new VRSpatialDeviceUIBehavior(cockpit.Context)
            {
                Priority = 0
            });

            cockpit.InputBehaviors.Add(new TwoHandViewManipBehavior(cockpit)
            {
                Priority = 1
            });
            //cockpit.InputBehaviors.Add(new SpatialDeviceGrabViewBehavior(cockpit) { Priority = 2 });
            cockpit.InputBehaviors.Add(new SpatialDeviceViewManipBehavior(cockpit)
            {
                Priority = 2
            });

            RemoteGrabBehavior grabBehavior = new RemoteGrabBehavior(cockpit)
            {
                Priority = 5
            };
            SecondaryGrabBehavior secondGrab = new SecondaryGrabBehavior(cockpit, grabBehavior)
            {
                Priority = 4
            };

            grabBehavior.OnEndGrab += (sender, target) => {
                if (secondGrab.InGrab && secondGrab.GrabbedSO is GroupSO)
                {
                    cockpit.Context.RegisterNextFrameAction(() => {
                        GroupSO group           = secondGrab.GrabbedSO as GroupSO;
                        AddToGroupChange change = new AddToGroupChange(cockpit.Scene, group, target);
                        cockpit.Scene.History.PushChange(change, false);
                        cockpit.Scene.ClearSelection();
                        cockpit.Scene.Select(group, false);
                    });
                }
            };

            cockpit.InputBehaviors.Add(secondGrab);
            cockpit.InputBehaviors.Add(grabBehavior);

            cockpit.InputBehaviors.Add(new MouseMultiSelectBehavior(cockpit.Context)
            {
                Priority = 10
            });
            cockpit.InputBehaviors.Add(new GamepadMultiSelectBehavior(cockpit.Context)
            {
                Priority = 10
            });
            cockpit.InputBehaviors.Add(new SpatialDeviceMultiSelectBehavior(cockpit.Context)
            {
                Priority = 10
            });

            cockpit.InputBehaviors.Add(new MouseDeselectBehavior(cockpit.Context)
            {
                Priority = 999
            });
            cockpit.InputBehaviors.Add(new GamepadDeselectBehavior(cockpit.Context)
            {
                Priority = 999
            });
            cockpit.InputBehaviors.Add(new SpatialDeviceDeselectBehavior(cockpit.Context)
            {
                Priority = 999
            });

            cockpit.InputBehaviors.Add(new SceneRightClickBehavior(cockpit)
            {
                Priority = 20
            });
            cockpit.InputBehaviors.Add(new ClearBehavior(cockpit.Context)
            {
                Priority = 999
            });
            cockpit.InputBehaviors.Add(new UndoShortcutBehavior(cockpit.Context)
            {
                Priority = 999
            });

            cockpit.InputBehaviors.Add(new StickCycleBehavior(cockpit.Context)
            {
                Priority = 999, Side = CaptureSide.Left,
                Cycle    = (n) => { panelGroup.SelectModulo(panelGroup.Selected - n); }
            });


            //cockpit.OverrideBehaviors.Add(new ScreenCaptureBehavior() { Priority = 0,
            //    ScreenshotPath = Environment.GetEnvironmentVariable("homepath") + "\\DropBox\\ScreenShots\\" });
            cockpit.OverrideBehaviors.Add(new FBEncoderCaptureBehavior()
            {
                Priority       = 0,
                ScreenshotPath = Environment.GetEnvironmentVariable("homepath") + "\\DropBox\\ScreenShots\\"
            });

            // start auto-update check
            AutoUpdate.DoUpdateCheck(cockpit, 10.0f);
        }