public IEnumerator _Test_setPlayer() { GameObject player = new GameObject(); player.AddComponent <SmoothCamera>(); player.AddComponent <PlayerMovement>(); SmoothCamera playerScript = player.GetComponent <SmoothCamera>(); PlayerMovement playerPosition = player.GetComponent <PlayerMovement>(); playerScript.setPlayer(player); Assert.AreEqual(player, playerScript.getPlayer()); yield return(null); }