コード例 #1
0
ファイル: SmokeBomb.cs プロジェクト: Brian-McG/Tempest-Trace
        internal void Awake()
        {
            playerOneSmokeController = GameObject.FindGameObjectWithTag("PlayerOne").GetComponent <SmokebombController>();
            playerTwoSmokeController = null;
            GameObject playerTwo = GameObject.FindGameObjectWithTag("PlayerTwo");

            if (playerTwo != null)
            {
                playerTwoSmokeController = playerTwo.GetComponent <SmokebombController>();
            }
        }
コード例 #2
0
 private void Awake()
 {
     fpsMove                   = GetComponent <FirstPersonMovement>();
     cameraTransform           = GetComponentInChildren <Camera>().transform;
     airconLayer               = LayerMask.NameToLayer("AirconSwitch");
     doorLayer                 = LayerMask.NameToLayer("Door");
     elevatorActivateLayer     = LayerMask.NameToLayer("ElevatorActivate");
     elevatorSlowActivateLayer = LayerMask.NameToLayer("ElevatorSlowTerminal");
     interactLayer             = 1 << airconLayer | 1 << doorLayer | 1 << elevatorActivateLayer | 1 << elevatorSlowActivateLayer;
     elevatorTerminal          = GameObject.FindGameObjectWithTag("ElevatorTerminal");
     smokeBombController       = GetComponent <SmokebombController>();
 }