protected override void Awake() { base.Awake(); nLevel = cPlayer.GetWaterPlusLevel(); EnhanceText.text = strEnhanceName + nLevel; m_EnhanceData = enhanceDatas[(int)E_SMITH_INDEX.E_ACCURACY_RATE]; }
protected override void Awake() { base.Awake(); nLevel = cPlayer.GetRepairLevel(); EnhanceText.text = strEnhanceName + nLevel; m_EnhanceData = enhanceDatas[(int)E_SMITH_INDEX.E_REPAIR]; CostGoldText.text = (3000 * Mathf.Pow(1.15f, Mathf.Min(nLevel, 50)) * Mathf.Pow(1.155f, Mathf.Max(nLevel - 50, 0)) * Mathf.Pow(1.16f, Mathf.Max(nLevel - 100, 0))).ToString(); }
protected override void Awake() { base.Awake(); cGameSmith = GameManager.Instance.cSmithEnhaceInfo; nLevel = cPlayer.GetSmithLevel(); EnhanceText.text = strEnhanceName + nLevel; m_EnhanceData = enhanceDatas[(int)E_SMITH_INDEX.E_SMITH]; }