コード例 #1
0
    protected override void Awake()
    {
        base.Awake();

        nLevel = cPlayer.GetWaterPlusLevel();

        EnhanceText.text = strEnhanceName + nLevel;

        m_EnhanceData = enhanceDatas[(int)E_SMITH_INDEX.E_ACCURACY_RATE];
    }
コード例 #2
0
    protected override void Awake()
    {
        base.Awake();

        nLevel = cPlayer.GetRepairLevel();

        EnhanceText.text = strEnhanceName + nLevel;

        m_EnhanceData = enhanceDatas[(int)E_SMITH_INDEX.E_REPAIR];

        CostGoldText.text = (3000 * Mathf.Pow(1.15f, Mathf.Min(nLevel, 50)) * Mathf.Pow(1.155f, Mathf.Max(nLevel - 50, 0)) * Mathf.Pow(1.16f, Mathf.Max(nLevel - 100, 0))).ToString();
    }
コード例 #3
0
ファイル: SmithPanelUI.cs プロジェクト: kimjunhwi/BlackSmith
    protected override void Awake()
    {
        base.Awake();

        cGameSmith = GameManager.Instance.cSmithEnhaceInfo;

        nLevel = cPlayer.GetSmithLevel();

        EnhanceText.text = strEnhanceName + nLevel;

        m_EnhanceData = enhanceDatas[(int)E_SMITH_INDEX.E_SMITH];
    }