public SensorsController(SmartPlayerContext smartPlayerContext, IAccelerometerAndGyroscopeRepository accelerometerAndGyroscopeRepository, IGPSLocationRepository gpsLocationRepository, IPlayerInGameRepository playerInGameRepository, IModuleRepository moduleRepository, IMapper mapper, IPitchRepository pitchRepository, IGameRepository gameRepository) { _smartPlayerContext = smartPlayerContext; _accelerometerAndGyroscopeRepository = accelerometerAndGyroscopeRepository; GPSLocationRepository = gpsLocationRepository; _playerInGameRepository = playerInGameRepository; _moduleRepository = moduleRepository; _mapper = mapper; _pitchRepository = pitchRepository; _gameRepository = gameRepository; _gpsService = new GPSService(); }
public PlayerInGameRepository(SmartPlayerContext smartPlayerContext) : base(smartPlayerContext) { }
public GPSLocationRepository(SmartPlayerContext smartPlayerContext) : base(smartPlayerContext) { }
public AccelerometerAndGyroscopeRepository(SmartPlayerContext smartPlayerContext) : base(smartPlayerContext) { }
public GameController(IGameRepository gameRepository, SmartPlayerContext smartPlayerContext) { _smartPlayerContext = smartPlayerContext; _gameRepository = gameRepository; }
public ModuleRepository(SmartPlayerContext smartPlayerContext) : base(smartPlayerContext) { }
public MainController(SmartPlayerContext smartPlayerContext) { _smartPlayerContext = smartPlayerContext; }
public PitchRepository(SmartPlayerContext smartPlayerContext) : base(smartPlayerContext) { }
public PlayerController(SmartPlayerContext smartPlayerContext, IPlayerInGameRepository playerInGameRepository) { _smartPlayerContext = smartPlayerContext; _playerInGameRepository = playerInGameRepository; }
public BaseRepository(SmartPlayerContext smartPlayerContext) { _smartPlayerContext = smartPlayerContext; _dbSet = _smartPlayerContext.Set <TAggregate>(); }