コード例 #1
0
 public ServicesBase()
 {
     dbContext = new SmartEntities();
 }
コード例 #2
0
        private static void RankHand(int[] faces, int[] suits, GameModel gameStatus, UserAccount userAccountInfo)
        {
            SmartEntities context = new SmartEntities();

            if (DeucesWildHandValue.Trips(faces, suits))
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - 3 OF A KIND";
                    gameStatus.WinAmount    = gameStatus.BetAmount;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Three of a Kind";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "3 OF A KIND";
                }
            }
            if (DeucesWildHandValue.RankHand(faces, suits) == HandRanking.Straight || DeucesWildHandValue.RankHand(faces, suits) == HandRanking.BroadwayStraight)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - STRAIGHT";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 2;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Straight";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "STRAIGHT";
                }
            }

            if (DeucesWildHandValue.RankHand(faces, suits) == HandRanking.Flush)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - FLUSH";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 2;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Flush";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "FLUSH";
                }
            }
            if (DeucesWildHandValue.RankHand(faces, suits) == HandRanking.FullHouse)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - FULL HOUSE";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 3;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Full House";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "FULL HOUSE";
                }
            }
            if (DeucesWildHandValue.RankHand(faces, suits) == HandRanking.Quads)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - 4 OF A KIND";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 4;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Four of a Kind";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "4 OF A KIND";
                }
            }
            if (DeucesWildHandValue.RankHand(faces, suits) == HandRanking.StraightFlush)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - STRAIGHT FLUSH";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 9;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Straight Flush";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "STRAIGHT FLUSH";
                }
            }

            if (DeucesWildHandValue.RankHand(faces, suits) == HandRanking.WildRoyalFlush)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.WinAmount    = gameStatus.BetAmount * 25;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.Message      = "WINNER - WILD ROYAL FLUSH";
                    gameStatus.HandName     = "Wild Royal Flush";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "WILD ROYAL FLUSH";
                }
            }
            if (DeucesWildHandValue.RankHand(faces, suits) == HandRanking.FiveOfAKind)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - 5 OF A KIND";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 15;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Five of a Kind";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "5 OF A KIND";
                }
            }
            if (DeucesWildHandValue.RankHand(faces, suits) == HandRanking.FourDeuces)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - 4 DEUCES";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 200;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Five of a Kind";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "4 DEUCES";
                }
            }
            if (DeucesWildHandValue.RankHand(faces, suits) == HandRanking.RoyalFlush)
            {
                if (gameStatus.GameOver)
                {
                    if (gameStatus.BetAmount == 5)
                    {
                        gameStatus.WinAmount    = gameStatus.BetAmount * 800;
                        gameStatus.Credits     += gameStatus.WinAmount;
                        gameStatus.Message      = "WINNER - ROYAL FLUSH";
                        gameStatus.HandName     = "Royal Flush";
                        userAccountInfo.Credits = gameStatus.Credits;
                        context.Entry(userAccountInfo).State = EntityState.Modified;
                        context.SaveChanges();
                    }
                    else
                    {
                        gameStatus.WinAmount    = gameStatus.BetAmount * 250;
                        gameStatus.Credits     += gameStatus.WinAmount;
                        gameStatus.Message      = "WINNER - ROYAL FLUSH";
                        gameStatus.HandName     = "Royal Flush";
                        userAccountInfo.Credits = gameStatus.Credits;
                        context.Entry(userAccountInfo).State = EntityState.Modified;
                        context.SaveChanges();
                    }
                }
                else
                {
                    gameStatus.Message = "ROYAL FLUSH";
                }
            }
            context.Entry(userAccountInfo).State = EntityState.Modified;
            gameStatus.Credits = (int)userAccountInfo.Credits;
            context.SaveChanges();
        }
        private static void RankHand(int[] faces, int[] suits, GameModel gameStatus, UserAccount userAccountInfo)
        {
            SmartEntities            context  = new SmartEntities();
            List <DoubleBonusPayout> paytable = new List <DoubleBonusPayout>();
            DoubleBonusPayout        payout   = new DoubleBonusPayout();

            if (DoubleBonusHandValue.RankHand(faces, suits) == HandRanking.JacksOrBetter)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = $"{ApplicationConstants.Winner}{ApplicationConstants.JacksOrBetter}";
                    gameStatus.WinAmount    = gameStatus.BetAmount;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = ApplicationConstants.JacksOrBetter;
                }
            }
            if (DoubleBonusHandValue.RankHand(faces, suits) == HandRanking.TwoPair)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = $"{ApplicationConstants.Winner}{ApplicationConstants.TwoPair}";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 1;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = ApplicationConstants.TwoPair;
                }
            }
            if (DoubleBonusHandValue.RankHand(faces, suits) == HandRanking.Trips)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = $"{ApplicationConstants.Winner}{ApplicationConstants.ThreeOfAKind}";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 3;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = ApplicationConstants.ThreeOfAKind;
                }
            }
            if (DoubleBonusHandValue.RankHand(faces, suits) == HandRanking.Straight || DoubleBonusHandValue.RankHand(faces, suits) == HandRanking.BroadwayStraight)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = $"{ApplicationConstants.Winner}{ApplicationConstants.Straight}";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 4;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = ApplicationConstants.Straight;
                }
            }

            if (DoubleBonusHandValue.RankHand(faces, suits) == HandRanking.Flush)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = $"{ApplicationConstants.Winner}{ApplicationConstants.Flush}";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 5;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = ApplicationConstants.Flush;
                }
            }
            if (DoubleBonusHandValue.RankHand(faces, suits) == HandRanking.FullHouse)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = $"{ApplicationConstants.Winner}{ApplicationConstants.FullHouse}";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 9;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = ApplicationConstants.FullHouse;
                }
            }
            if (DoubleBonusHandValue.RankHand(faces, suits) == HandRanking.Quads)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = $"{ApplicationConstants.Winner}{ApplicationConstants.FourFivesThruKings}";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 50;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = ApplicationConstants.FourFivesThruKings;
                }
            }
            if (DoubleBonusHandValue.RankHand(faces, suits) == HandRanking.StraightFlush)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = $"{ApplicationConstants.Winner}{ApplicationConstants.StraightFlush}";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 50;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = ApplicationConstants.StraightFlush;
                }
            }
            if (DoubleBonusHandValue.RankHand(faces, suits) == HandRanking.RoyalFlush)
            {
                if (gameStatus.BetAmount == 5)
                {
                    gameStatus.WinAmount    = gameStatus.BetAmount * 800;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.Message      = $"{ApplicationConstants.Winner}{ApplicationConstants.RoyalFlush}";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else if (gameStatus.BetAmount < 5)
                {
                    gameStatus.WinAmount    = gameStatus.BetAmount * 250;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.Message      = $"{ApplicationConstants.Winner}{ApplicationConstants.RoyalFlush}";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = ApplicationConstants.RoyalFlush;
                }
            }
            if (DoubleBonusHandValue.RankHand(faces, suits) == HandRanking.LowQuads)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = $"{ApplicationConstants.Winner}{ApplicationConstants.FourTwosThreesFours}";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 80;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = ApplicationConstants.FourTwosThreesFours;
                }
            }
            if (DoubleBonusHandValue.RankHand(faces, suits) == HandRanking.LowQuadsWithAce)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = $"{ApplicationConstants.Winner}{ApplicationConstants.FourTwosThreesFoursWithAce}";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 160;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = ApplicationConstants.FourTwosThreesFoursWithAce;
                }
            }
            if (DoubleBonusHandValue.RankHand(faces, suits) == HandRanking.QuadAces)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = $"{ApplicationConstants.Winner}{ApplicationConstants.FourAces}";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 160;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = ApplicationConstants.FourAces;
                }
            }
            if (DoubleBonusHandValue.RankHand(faces, suits) == HandRanking.QuadAcesLowKicker)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = $"{ApplicationConstants.Winner}{ApplicationConstants.FourAcesWithAnyTwoThreeFour}";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 400;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = ApplicationConstants.FourAcesWithAnyTwoThreeFour;
                }
            }
            context.Entry(userAccountInfo).State = EntityState.Modified;
            gameStatus.Credits = (int)userAccountInfo.Credits;
            context.SaveChanges();
        }
        private static void RankHand(int[] faces, int[] suits, GameModel gameStatus, UserAccount userAccountInfo)
        {
            SmartEntities context = new SmartEntities();

            if (JacksOrBetterHandValue.RankHand(faces, suits) == HandRanking.JacksOrBetter)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - JACKS OR BETTER";
                    gameStatus.WinAmount    = gameStatus.BetAmount;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Jacks or Better";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "JACKS OR BETTER";
                }
            }
            if (JacksOrBetterHandValue.RankHand(faces, suits) == HandRanking.TwoPair)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - TWO PAIR";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 2;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Two Pair";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "TWO PAIR";
                }
            }
            if (JacksOrBetterHandValue.RankHand(faces, suits) == HandRanking.Trips)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - 3 OF A KIND";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 3;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Three of a Kind";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "3 OF A KIND";
                }
            }
            if (JacksOrBetterHandValue.RankHand(faces, suits) == HandRanking.Straight || JacksOrBetterHandValue.RankHand(faces, suits) == HandRanking.BroadwayStraight)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - STRAIGHT";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 4;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Straight";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "STRAIGHT";
                }
            }

            if (JacksOrBetterHandValue.RankHand(faces, suits) == HandRanking.Flush)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - FLUSH";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 6;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Flush";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "FLUSH";
                }
            }
            if (JacksOrBetterHandValue.RankHand(faces, suits) == HandRanking.FullHouse)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - FULL HOUSE";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 9;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Full House";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "FULL HOUSE";
                }
            }
            if (JacksOrBetterHandValue.RankHand(faces, suits) == HandRanking.Quads)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - 4 OF A KIND";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 25;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Four of a Kind";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "4 OF A KIND";
                }
            }
            if (JacksOrBetterHandValue.RankHand(faces, suits) == HandRanking.StraightFlush)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - STRAIGHT FLUSH";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 50;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Straight Flush";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "STRAIGHT FLUSH";
                }
            }
            if (JacksOrBetterHandValue.RankHand(faces, suits) == HandRanking.RoyalFlush)
            {
                if (gameStatus.BetAmount == 5)
                {
                    gameStatus.WinAmount    = gameStatus.BetAmount * 800;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.Message      = "WINNER - ROYAL FLUSH";
                    gameStatus.HandName     = "Royal Flush";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.WinAmount    = gameStatus.BetAmount * 250;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.Message      = "WINNER - ROYAL FLUSH";
                    gameStatus.HandName     = "Royal Flush";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
            }
            context.Entry(userAccountInfo).State = EntityState.Modified;
            gameStatus.Credits = (int)userAccountInfo.Credits;
            context.SaveChanges();
        }
        private static void RankHand(int[] faces, int[] suits, GameModel gameStatus, UserAccount userAccountInfo)
        {
            SmartEntities context = new SmartEntities();

            if (JokersWildHandValue.KingsOrBetter(faces))
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - PAIR OF KINGS OR BETTER";
                    gameStatus.WinAmount    = gameStatus.BetAmount;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Kings or Better";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "PAIR OF KINGS OR BETTER";
                }
            }
            if (JokersWildHandValue.RankHand(faces, suits) == HandRanking.TwoPair)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - TWO PAIR";
                    gameStatus.WinAmount    = gameStatus.BetAmount;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Two Pair";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "TWO PAIR";
                }
            }
            if (JokersWildHandValue.Trips(faces))
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - 3 OF A KIND";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 2;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Three of a Kind";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "3 OF A KIND";
                }
            }
            if (JokersWildHandValue.RankHand(faces, suits) == HandRanking.Straight || JokersWildHandValue.RankHand(faces, suits) == HandRanking.BroadwayStraight)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - STRAIGHT";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 3;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Straight";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "STRAIGHT";
                }
            }

            if (JokersWildHandValue.RankHand(faces, suits) == HandRanking.Flush)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - FLUSH";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 5;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Flush";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "FLUSH";
                }
            }
            if (JokersWildHandValue.RankHand(faces, suits) == HandRanking.FullHouse)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - FULL HOUSE";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 7;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Full House";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "FULL HOUSE";
                }
            }
            if (JokersWildHandValue.RankHand(faces, suits) == HandRanking.Quads)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - 4 OF A KIND";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 17;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Four of a Kind";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "4 OF A KIND";
                }
            }
            if (JokersWildHandValue.RankHand(faces, suits) == HandRanking.StraightFlush)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - STRAIGHT FLUSH";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 50;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Straight Flush";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "STRAIGHT FLUSH";
                }
            }

            if (JokersWildHandValue.RankHand(faces, suits) == HandRanking.WildRoyalFlush)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.WinAmount    = gameStatus.BetAmount * 100;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.Message      = "WINNER - ROYAL FLUSH WITH JOKER";
                    gameStatus.HandName     = "Wild Royal Flush";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "ROYAL FLUSH WITH JOKER";
                }
            }
            if (JokersWildHandValue.RankHand(faces, suits) == HandRanking.FiveOfAKind)
            {
                if (gameStatus.GameOver)
                {
                    gameStatus.Message      = "WINNER - 5 OF A KIND";
                    gameStatus.WinAmount    = gameStatus.BetAmount * 200;
                    gameStatus.Credits     += gameStatus.WinAmount;
                    gameStatus.HandName     = "Five of a Kind";
                    userAccountInfo.Credits = gameStatus.Credits;
                    context.Entry(userAccountInfo).State = EntityState.Modified;
                    context.SaveChanges();
                }
                else
                {
                    gameStatus.Message = "5 OF A KIND";
                }
            }

            if (JokersWildHandValue.RankHand(faces, suits) == HandRanking.RoyalFlush)
            {
                if (gameStatus.GameOver)
                {
                    if (gameStatus.BetAmount == 5)
                    {
                        gameStatus.WinAmount    = gameStatus.BetAmount * 800;
                        gameStatus.Credits     += gameStatus.WinAmount;
                        gameStatus.Message      = "WINNER - ROYAL FLUSH NO JOKERS";
                        gameStatus.HandName     = "Royal Flush";
                        userAccountInfo.Credits = gameStatus.Credits;
                        context.Entry(userAccountInfo).State = EntityState.Modified;
                        context.SaveChanges();
                    }
                    else
                    {
                        gameStatus.WinAmount    = gameStatus.BetAmount * 250;
                        gameStatus.Credits     += gameStatus.WinAmount;
                        gameStatus.Message      = "WINNER - ROYAL FLUSH NO JOKERS";
                        gameStatus.HandName     = "Royal Flush";
                        userAccountInfo.Credits = gameStatus.Credits;
                        context.Entry(userAccountInfo).State = EntityState.Modified;
                        context.SaveChanges();
                    }
                }
                else
                {
                    gameStatus.Message = "ROYAL FLUSH";
                }
            }
            context.Entry(userAccountInfo).State = EntityState.Modified;
            gameStatus.Credits = (int)userAccountInfo.Credits;
            context.SaveChanges();
        }