protected override void OnGUI() { base.OnGUI(); smartCheckError(smartARController); if (smartARController.smart_.isConstructorFailed()) { return; } if (GUI.Button(new Rect(0, Screen.height - 100, 200, 100), "Reset")) { smartARController.resetController(); } #if UNITY_ANDROID && !UNITY_EDITOR if (smartARController.enabled_) { GUI.Label(new Rect(0, 0, 1000, 1000), labelText_); smartARController.getAndroidCameraFeature(out apiLevel_, out hwFeature_, out canChangeNewAPI_); updateLabelText(apiLevel_, hwFeature_, canChangeNewAPI_); if (GUI.Button(new Rect(Screen.width - 200, Screen.height - 100, 200, 100), "API:1<->2")) { success_ = smartARController.changeAndroidCameraAPI(out apiLevel_, out hwFeature_, out canChangeNewAPI_); updateLabelText(apiLevel_, hwFeature_, canChangeNewAPI_); } } #endif }
protected override void OnGUI() { base.OnGUI(); smartCheckError(smartARController); if (smartARController.smart_.isConstructorFailed()) { return; } // Do action if (_DoSaveSceneMap) { var fileStreamOut = new smartar.FileStreamOut(smartARController.smart_, _SceneMapFilePath); smartARController.saveSceneMap(fileStreamOut); fileStreamOut.Close(); fileStreamOut = null; _DoSaveSceneMap = false; return; } else if (_DoLoadSceneMap) { smartARController.loadSceneMap(_SceneMapFilePath); _IsFix = true; _IsSceneMapLoaded = true; _DoLoadSceneMap = false; return; } else if (_DoReset) { smartARController.resetController(); _DoReset = false; return; } else if (_DoClearMap) { smartARController.reCreateController(smartARController.orgRecognizerSettings_.recognitionMode, smartARController.orgRecognizerSettings_.sceneMappingInitMode); _IsSceneMapLoaded = false; _DoClearMap = false; return; } else if (_DoSwitchFixSceneMap) { _IsFix = !_IsFix; smartARController.recognizer_.FixSceneMap(_IsFix); _DoSwitchFixSceneMap = false; return; } #if UNITY_EDITOR || UNITY_STANDALONE_WIN mySkin.button.fontSize = 15; mySkin.label.fontSize = 15; #endif var buttonLongSide = Math.Max((float)Screen.width * 0.1f, (float)Screen.height * 0.1f); var buttonNarrowSide = Math.Min((float)Screen.width * 0.1f, (float)Screen.height * 0.1f); if (GUI.Button(new Rect(0, Screen.height - buttonNarrowSide, buttonLongSide, buttonNarrowSide), "Reset")) { _DoReset = true; } var width = buttonLongSide * 5 / 2; var height = buttonNarrowSide; if (_IsSceneMapLoaded) { if (GUI.Button(new Rect(Screen.width - width, Screen.height - height, width, height), "Clear scene map")) { _DoClearMap = true; } } if (GUI.Button(new Rect(Screen.width - width, 0, width, height), "SaveSceneMap")) { _DoSaveSceneMap = true; } if (GUI.Button(new Rect(Screen.width - width, height, width, height), "LoadSceneMap")) { _DoLoadSceneMap = true; } if (GUI.Button(new Rect(Screen.width - width, height * 2, width, height), (_IsFix ? "FixSceneMap to Off" : "FixSceneMap to On"))) { _DoSwitchFixSceneMap = true; } }