// script name + name we're going to use for the script // Use this for initialization void Start() { playerIsInsideArea = false; smallPlayer = GameObject.Find("SmallPlayer"); smallPlayerController = FindObjectOfType <SmallPlayerController>(); }
// Use this for initialization void Start() { smallPlayer = FindObjectOfType <SmallPlayerController>(); xRayPowerUp = false; centerEye = GameObject.Find("CenterEyeAnchor"); xRay = centerEye.GetComponent <ReplacementShaderEffect>(); hackPoints = FindObjectOfType <HackPoints>(); VictorySmallPlayer(false); //turning off the victory sign (and possibly sounds and other stuff) DeathSmallPlayer(false); gameIsPaused = false; pauseText.gameObject.SetActive(false); pauseVRText.gameObject.SetActive(false); Portal.SetActive(false); }