コード例 #1
0
        //master constructor
        public SmallBODListEntry(Item item) : base(item)
        {
            SmallBOD bod = (SmallBOD)item;

            _AmountCur          = bod.AmountCur;
            _AmountMax          = bod.AmountMax;
            _BODFillType        = bod.Type;
            _Number             = bod.Number;
            _Graphic            = bod.Graphic;
            _RequireExceptional = bod.RequireExceptional;
            _Material           = bod.Material;
        }
コード例 #2
0
        //this checks if the item you're attempting to create with is proper.  The child classes define specifics for this
        public override bool AllGood(Item item)
        {
            if (!base.AllGood(item))
            {
                return(false);
            }

            if (!(item is SmallBOD))
            {
                return(false);
            }

            SmallBOD bod = (SmallBOD)item;

            //TODO: test for bod stuff here?

            return(true);
        }
コード例 #3
0
        private static void GenerateItemRange(SmallBOD bod, RewardCalculator calc, JsonWriter writer)
        {
            for (int qty = 10; qty <= 20; qty += 5)
            {
                for (int res = 0; res <= (int)BulkMaterialType.Valorite; res++)
                {
                    bod.AmountMax = qty;
                    bod.Material  = (BulkMaterialType)res;

                    bod.RequireExceptional = false;
                    GenerateItem(bod, calc, writer);

                    bod.RequireExceptional = true;
                    GenerateItem(bod, calc, writer);
                    //GenerateItem(calc, qty, res, false, writer);
                }
            }
        }
コード例 #4
0
            protected override void OnTarget(Mobile from, object targ)
            {
                if (!((targ is SmallBOD) || (targ is LargeBOD)))
                {
                    return;
                }

                if (targ is SmallBOD)
                {
                    SmallBOD x = targ as SmallBOD;
                    x.AmountCur = x.AmountMax;
                    x.InvalidateProperties();
                }
                else if (targ is LargeBOD)
                {
                    LargeBOD y = targ as LargeBOD;
                    foreach (LargeBulkEntry e in y.Entries)
                    {
                        e.Amount = y.AmountMax;
                    }
                    y.InvalidateProperties();
                }
            }
コード例 #5
0
        //this generates an item from what is stored in the entry.  Note no exception handling
        public override Item GenerateItem()
        {
            SmallBOD bod = (SmallBOD)Activator.CreateInstance(_Type, new object[] { _AmountCur, _AmountMax, _BODFillType, _Number, _Graphic, _RequireExceptional, _Material });

            return(bod);
        }
コード例 #6
0
        public override void DoTransmute(Mobile from, Recipe r)
        {
            if (r == null || from == null)
            {
                return;
            }

            Recipes rid = (Recipes)r.RecipeID;

            switch (rid)
            {
            case Recipes.PowerScrollSkillChange:
            {
                // get the target value from one of the powerscrolls
                Item[] slist = this.FindItemsByType(typeof(PowerScroll), true);

                double value = 0;
                // make sure they are all of the same value
                foreach (Item s in slist)
                {
                    if (value == 0)
                    {
                        value = ((PowerScroll)s).Value;
                    }
                    else
                    {
                        if (value != ((PowerScroll)s).Value)
                        {
                            from.SendMessage("All powerscrolls must be of the same level");
                            return;
                        }
                    }
                }

                PowerScroll newps = PowerScroll.CreateRandom((int)(value - 100), (int)(value - 100));

                // consume ingredients
                this.ConsumeAll();

                // add the new powerscroll
                this.DropItem(newps);

                break;
            }

            case Recipes.SmallBODChange:
            {
                // get the target value from one of the powerscrolls
                Item[] slist = this.FindItemsByType(typeof(SmallBOD), true);

                Type t = null;
                // make sure they are all of the same type
                foreach (Item s in slist)
                {
                    if (t == null)
                    {
                        t = ((SmallBOD)s).GetType();
                    }
                    else
                    {
                        if (t != ((SmallBOD)s).GetType())
                        {
                            from.SendMessage("All BODs must be of the same type");
                            return;
                        }
                    }
                }

                SmallBOD newbod = null;

                if (t == typeof(SmallTailorBOD))
                {
                    newbod = new SmallTailorBOD();
                }
                else if (t == typeof(SmallSmithBOD))
                {
                    newbod = new SmallSmithBOD();
                }
                else
                {
                    from.SendMessage("Cannot transmute those BODs");
                    return;
                }

                if (newbod == null)
                {
                    return;
                }

                // consume ingredients
                this.ConsumeAll();

                // add the new powerscroll
                this.DropItem(newbod);

                break;
            }

            case Recipes.LargeBODChange:
            {
                // get the target value from one of the powerscrolls
                Item[] slist = this.FindItemsByType(typeof(LargeBOD), true);

                Type t = null;
                // make sure they are all of the same type
                foreach (Item s in slist)
                {
                    if (t == null)
                    {
                        t = ((LargeBOD)s).GetType();
                    }
                    else
                    {
                        if (t != ((LargeBOD)s).GetType())
                        {
                            from.SendMessage("All BODs must be of the same type");
                            return;
                        }
                    }
                }

                LargeBOD newbod = null;

                if (t == typeof(LargeTailorBOD))
                {
                    newbod = new LargeTailorBOD();
                }
                else if (t == typeof(LargeSmithBOD))
                {
                    newbod = new LargeSmithBOD();
                }
                else
                {
                    from.SendMessage("Cannot transmute those BODs");
                    return;
                }

                if (newbod == null)
                {
                    return;
                }

                // consume ingredients
                this.ConsumeAll();

                // add the new powerscroll
                this.DropItem(newbod);

                break;
            }

            case Recipes.UpgradeAncientAugment:
            {
                // check what type of augment is being upgraded
                BaseSocketAugmentation augment = null;
                if (this.Items.Count > 0)
                {
                    augment = this.Items[0] as BaseSocketAugmentation;
                }

                if (augment == null)
                {
                    return;
                }

                // make sure they are all the same
                foreach (Item i in this.Items)
                {
                    if (augment.GetType() != i.GetType())
                    {
                        return;
                    }
                }

                // take the ingredients
                this.ConsumeAll();
                // and add the result
                if (augment is AncientDiamond)
                {
                    this.DropItem(new LegendaryDiamond());
                }
                else if (augment is AncientSapphire)
                {
                    this.DropItem(new LegendarySapphire());
                }
                else if (augment is AncientSkull)
                {
                    this.DropItem(new LegendarySkull());
                }
                else if (augment is AncientTourmaline)
                {
                    this.DropItem(new LegendaryTourmaline());
                }
                else if (augment is AncientWood)
                {
                    this.DropItem(new LegendaryWood());
                }
                else if (augment is AncientRuby)
                {
                    this.DropItem(new LegendaryRuby());
                }
                else if (augment is AncientEmerald)
                {
                    this.DropItem(new LegendaryEmerald());
                }
                else if (augment is AncientAmethyst)
                {
                    this.DropItem(new LegendaryAmethyst());
                }

                break;
            }

            case Recipes.UpgradeLegendaryAugment:
            {
                // check what type of augment is being upgraded
                BaseSocketAugmentation augment = null;
                if (this.Items.Count > 0)
                {
                    augment = this.Items[0] as BaseSocketAugmentation;
                }

                if (augment == null)
                {
                    return;
                }

                // make sure they are all the same
                foreach (Item i in this.Items)
                {
                    if (augment.GetType() != i.GetType())
                    {
                        return;
                    }
                }

                // take the ingredients
                this.ConsumeAll();

                // and add the result
                if (augment is LegendaryDiamond)
                {
                    this.DropItem(new MythicDiamond());
                }
                else if (augment is LegendarySapphire)
                {
                    this.DropItem(new MythicSapphire());
                }
                else if (augment is LegendarySkull)
                {
                    this.DropItem(new MythicSkull());
                }
                else if (augment is LegendaryTourmaline)
                {
                    this.DropItem(new MythicTourmaline());
                }
                else if (augment is LegendaryWood)
                {
                    this.DropItem(new MythicWood());
                }
                else if (augment is LegendaryRuby)
                {
                    this.DropItem(new MythicRuby());
                }
                else if (augment is LegendaryEmerald)
                {
                    this.DropItem(new MythicEmerald());
                }
                else if (augment is LegendaryAmethyst)
                {
                    this.DropItem(new MythicAmethyst());
                }

                break;
            }

            case Recipes.UpgradeCrystalAugment:
            {
                // check what type of augment is being upgraded
                BaseSocketAugmentation augment = null;
                if (this.Items.Count > 0)
                {
                    augment = this.Items[0] as BaseSocketAugmentation;
                }

                if (augment == null)
                {
                    return;
                }

                // make sure they are all the same
                foreach (Item i in this.Items)
                {
                    if (augment.GetType() != i.GetType())
                    {
                        return;
                    }
                }

                // take the ingredients
                this.ConsumeAll();

                // and add the result
                if (augment is RhoCrystal)
                {
                    this.DropItem(new RadiantRhoCrystal());
                }
                else if (augment is RysCrystal)
                {
                    this.DropItem(new RadiantRysCrystal());
                }
                else if (augment is WyrCrystal)
                {
                    this.DropItem(new RadiantWyrCrystal());
                }
                else if (augment is FreCrystal)
                {
                    this.DropItem(new RadiantFreCrystal());
                }
                else if (augment is TorCrystal)
                {
                    this.DropItem(new RadiantTorCrystal());
                }
                else if (augment is VelCrystal)
                {
                    this.DropItem(new RadiantVelCrystal());
                }
                else if (augment is XenCrystal)
                {
                    this.DropItem(new RadiantXenCrystal());
                }
                else if (augment is PolCrystal)
                {
                    this.DropItem(new RadiantPolCrystal());
                }
                else if (augment is WolCrystal)
                {
                    this.DropItem(new RadiantWolCrystal());
                }
                else if (augment is BalCrystal)
                {
                    this.DropItem(new RadiantBalCrystal());
                }
                else if (augment is TalCrystal)
                {
                    this.DropItem(new RadiantTalCrystal());
                }
                else if (augment is JalCrystal)
                {
                    this.DropItem(new RadiantJalCrystal());
                }
                else if (augment is RalCrystal)
                {
                    this.DropItem(new RadiantRalCrystal());
                }
                else if (augment is KalCrystal)
                {
                    this.DropItem(new RadiantKalCrystal());
                }

                break;
            }

            case Recipes.RecoverAugmentation:
            {
                // does item have any sockets on it?
                Item b = this.FindItemByType(typeof(BaseArmor), true);
                if (b == null)
                {
                    b = this.FindItemByType(typeof(BaseWeapon), true);
                }
                if (b == null)
                {
                    b = this.FindItemByType(typeof(BaseJewel), true);
                }

                XmlSockets a = XmlAttach.FindAttachment(b, typeof(XmlSockets)) as XmlSockets;
                if (a == null)
                {
                    // if so then forget it
                    from.SendMessage("This item is not socketed.");
                    return;
                }

                if (a.NSockets == 0)
                {
                    from.SendMessage("This item is has no sockets.");
                    return;
                }

                BaseSocketAugmentation augment = a.RecoverRandomAugmentation(from, b);

                if (augment != null)
                {
                    // consume the crystal
                    this.ConsumeTotal(typeof(AncientRuby), 1, true);

                    // put the recovered augment in the container
                    this.DropItem(augment);

                    from.SendMessage("Recovered a {0} augmentation.", augment.Name);

                    // update the sockets gump
                    a.OnIdentify(from);
                }
                else
                {
                    from.SendMessage("Failed to recover augmentation.");
                }

                break;
            }

            case Recipes.HammerOfRecovery:
            {
                // consume ingredients
                this.ConsumeAll();

                // add the hammer
                this.DropItem(new HammerOfRecovery(1));

                break;
            }

            case Recipes.ExceptionalSocketHammer:
            {
                // consume ingredients
                this.ConsumeAll();

                // add the hammer
                this.DropItem(new ExceptionalSocketHammer(1));

                break;
            }

            case Recipes.SocketWeapon:
            {
                // does the weapon already have any sockets on it?
                Item          b = this.FindItemByType(typeof(BaseWeapon), true);
                XmlAttachment a = XmlAttach.FindAttachment(b, typeof(XmlSockets));
                if (a != null)
                {
                    // if so then forget it
                    from.SendMessage("Weapon already socketed.");
                    return;
                }
                // otherwise add the socket
                XmlAttach.AttachTo(b, new XmlSockets(1));
                // consume the crystal
                this.ConsumeTotal(typeof(RadiantRhoCrystal), 1, true);
                break;
            }

            case Recipes.SocketArmor:
            {
                // does the armor already have any sockets on it?
                Item          b = this.FindItemByType(typeof(BaseArmor), true);
                XmlAttachment a = XmlAttach.FindAttachment(b, typeof(XmlSockets));
                if (a != null)
                {
                    // if so then forget it
                    from.SendMessage("Armor already socketed.");
                    return;
                }
                // otherwise add the socket
                XmlAttach.AttachTo(b, new XmlSockets(1));
                // consume the crystal
                this.ConsumeTotal(typeof(RadiantRhoCrystal), 1, true);
                break;
            }

                // Uncomment the follow recipes if you have XmlMobFactions installed and you would like to allow faction gain through these recipes
            #if (XMLMOBFACTIONS)
            case Recipes.UndeadFaction:
            {
                // how much gold is being offered
                Item b     = FindItemByType(typeof(Gold), true);
                int  value = 0;
                if (b != null)
                {
                    value = b.Amount / 10;
                }
                // take the ingredients
                ConsumeAll();
                // add the faction
                XmlAttach.AttachTo(from, new XmlAddFaction("Undead", value));
                break;
            }

            case Recipes.AbyssFaction:
            {
                // how much gold is being offered
                Item b     = FindItemByType(typeof(Gold), true);
                int  value = 0;
                if (b != null)
                {
                    value = b.Amount / 10;
                }
                // take the ingredients
                ConsumeAll();
                // add the faction
                XmlAttach.AttachTo(from, new XmlAddFaction("Abyss", value));
                break;
            }

            case Recipes.HumanoidFaction:
            {
                // how much gold is being offered
                Item b     = FindItemByType(typeof(Gold), true);
                int  value = 0;
                if (b != null)
                {
                    value = b.Amount / 10;
                }
                // take the ingredients
                ConsumeAll();
                // add the faction
                XmlAttach.AttachTo(from, new XmlAddFaction("Humanoid", value));
                break;
            }

            case Recipes.ReptilianFaction:
            {
                // how much gold is being offered
                Item b     = FindItemByType(typeof(Gold), true);
                int  value = 0;
                if (b != null)
                {
                    value = b.Amount / 10;
                }
                // take the ingredients
                ConsumeAll();
                // add the faction
                XmlAttach.AttachTo(from, new XmlAddFaction("Reptilian", value));
                break;
            }

            case Recipes.ArachnidFaction:
            {
                // how much gold is being offered
                Item b     = FindItemByType(typeof(Gold), true);
                int  value = 0;
                if (b != null)
                {
                    value = b.Amount / 10;
                }
                // take the ingredients
                ConsumeAll();
                // add the faction
                XmlAttach.AttachTo(from, new XmlAddFaction("Arachnid", value));
                break;
            }

            case Recipes.ElementalFaction:
            {
                // how much gold is being offered
                Item b     = FindItemByType(typeof(Gold), true);
                int  value = 0;
                if (b != null)
                {
                    value = b.Amount / 10;
                }
                // take the ingredients
                ConsumeAll();
                // add the faction
                XmlAttach.AttachTo(from, new XmlAddFaction("Elemental", value));
                break;
            }

            case Recipes.UnderworldFaction:
            {
                // how much gold is being offered
                Item b     = FindItemByType(typeof(Gold), true);
                int  value = 0;
                if (b != null)
                {
                    value = b.Amount / 10;
                }
                // take the ingredients
                ConsumeAll();
                // add the faction
                XmlAttach.AttachTo(from, new XmlAddFaction("Underworld", value));
                break;
            }
// end of commented-out XmlMobFactions recipes
            #endif
            }

            // give effects for successful transmutation
            from.PlaySound(503);

            base.DoTransmute(from, r);
        }
コード例 #7
0
        private static void GenerateItem(SmallBOD bod, RewardCalculator calc, JsonWriter writer)
        {
            var items = bod.ComputeRewards(true);

            writer.WriteStartObject();

            writer.WritePropertyName("points");
            writer.WriteValue(calc.ComputePoints(bod).ToString());
            writer.WritePropertyName("material");
            if (bod.Material == BulkMaterialType.None)
            {
                writer.WriteValue("Iron");
            }
            else
            {
                writer.WriteValue(bod.Material.ToString());
            }
            writer.WritePropertyName("materialindex");
            writer.WriteValue((int)bod.Material + "");
            writer.WritePropertyName("qty");
            writer.WriteValue(bod.AmountMax.ToString());

            writer.WritePropertyName("bodtype");
            if (bod.Type.IsSubclassOf(typeof(BaseArmor)))
            {
                writer.WriteValue("Armor");
            }
            if (bod.Type.IsSubclassOf(typeof(BaseWeapon)))
            {
                writer.WriteValue("Weapon");
            }
            writer.WritePropertyName("excep");
            writer.WriteValue(bod.RequireExceptional);
            writer.WritePropertyName("rewards");
            writer.WriteStartArray();
            foreach (var r in items)
            {
                writer.WriteStartObject();
                writer.WritePropertyName("Name");
                if (r is SpecialScroll)
                {
                    var pscroll = r as SpecialScroll;
                    var name    = string.Format("a power scroll of {0} ({1} Skill)", pscroll.GetName(), pscroll.Value);
                    writer.WriteValue(name);
                }
                else
                {
                    if (r.LabelNumber == 0)
                    {
                        writer.WriteValue(r.Name);
                    }
                    else
                    {
                        writer.WriteValue(CliLoc.LocToString(r.LabelNumber));
                    }
                }


                writer.WritePropertyName("type");
                writer.WriteValue(CraftItem.ItemIDOf(r.GetType()));

                writer.WriteEndObject();
            }
            writer.WriteEndArray();

            writer.WriteEndObject();
            // var points = calc.ComputePoints(qty, v, (BulkMaterialType)res, 1, null);
            //  var reward = calc.LookupRewards(points);

            // var gold = calc.ComputeGold(qty, v, (BulkMaterialType)res, 1, null);
        }