コード例 #1
0
    protected virtual void InitializUnitStats(BaseStats baseStats)
    {
        Health = new Health(baseStats.BaseHealth);

        AttackDamage         = new AttackDamage(baseStats.BaseAttackDamage);
        AbilityPower         = new AbilityPower();
        Armor                = new Resistance(baseStats.BaseArmor);
        MagicResistance      = new Resistance(baseStats.BaseMagicResistance);
        AttackSpeed          = new AttackSpeed(baseStats.BaseAttackSpeed);
        CooldownReduction    = new CooldownReduction();
        CriticalStrikeChance = new CriticalStrikeChance();
        MovementSpeed        = new MovementSpeed(baseStats.BaseMovementSpeed);

        HealthRegeneration      = new ResourceRegeneration();
        Lethality               = new Lethality();
        ArmorPenetrationPercent = new ResistancePenetrationPercent();
        MagicPenetrationFlat    = new ResistancePenetrationFlat();
        MagicPenetrationPercent = new ResistancePenetrationPercent();
        LifeSteal               = new PercentBonusOnlyStat();
        SpellVamp               = new PercentBonusOnlyStat();
        AttackRange             = new AttackRange(baseStats.BaseAttackRange);
        Tenacity = new Tenacity();

        CriticalStrikeDamage           = new CriticalStrikeDamage();
        CriticalStrikeDamageReduction  = new PercentBonusOnlyStat();
        PhysicalDamageModifier         = new DamageModifier();
        MagicDamageModifier            = new DamageModifier();
        PhysicalDamageReceivedModifier = new DamageModifier();
        MagicDamageReceivedModifier    = new DamageModifier();
        HealAndShieldPower             = new PercentBonusOnlyStat();
        SlowResistance = new SlowResistance();

        GrievousWounds = new GrievousWounds();

        ExtraAdjustments();
    }
コード例 #2
0
ファイル: MovementSpeed.cs プロジェクト: fantazac/LoL_Sandbox
 public void SubscribeToSlowResistanceChangedEvent(SlowResistance slowResistance)
 {
     slowResistance.OnSlowResistanceChanged += OnSlowResistanceChanged;
 }