コード例 #1
0
    //Start is called before the first frame of update:
    void Start()
    {
        slowMoManager = new SlowMoManager();

        defaultSlowTimeScale = 0.1f;
        isSlowMo             = false;

        camera                  = Camera.main;
        m_ogCamPosition         = camera.transform.position;
        m_ogCamOrthographicSize = camera.orthographicSize;
    }
コード例 #2
0
ファイル: SlowMoManager.cs プロジェクト: Yooooomi/GameJam2020
 private void Start()
 {
     currentAdvancement = speed;
     if (Instance == null)
     {
         Instance = this;
     }
     else
     {
         Destroy(this);
     }
 }
コード例 #3
0
    private void Initialization()
    {
        notificationManager = new NotificationManager();
        possessionManager   = this.EnsureComponent <PossessionManager>();
        slowMoManager       = this.EnsureComponent <SlowMoManager>();

        if (!PlayerTutorial.runTutorial && !playerTeamsAlreadySelected)
        {
            cheatForcePlayerAssignment = true;
        }
        gameOver = false;
        InitializeTeams();
    }
コード例 #4
0
    void Awake()
    {
        controller = GetComponent <CustomCharacterController>();
        if (aimSpace == null)
        {
            aimSpace = transform;
        }
        player  = Rewired.ReInput.players.GetPlayer(0);
        manager = FindObjectOfType <SlowMoManager>();

        engines = GetComponentInChildren <Engine>();
        engines.OnEngineWake.AddListener(OnStopDrift);
        engines.OnEngineStop.AddListener(OnStartDrift);
    }
コード例 #5
0
ファイル: GameData.cs プロジェクト: antoineG-88/YokaiNoShoten
 private void Awake()
 {
     player           = playerO;
     movementHandler  = player.GetComponent <MovementHandler>();
     grappleHandler   = player.GetComponent <GrappleHandler>();
     dashHandler      = player.GetComponent <DashHandler>();
     playerManager    = player.GetComponent <PlayerManager>();
     playerVisuals    = player.GetComponentInChildren <PlayerVisuals>();
     playerCollider   = player.GetComponent <Collider2D>();
     pierceHandler    = player.GetComponent <PierceHandler>();
     noPiercableLayer = _noPiercableLayer;
     cameraHandler    = cameraHandlerRef;
     mainCamera       = cameraHandler.GetComponent <Camera>();
     levelManager     = levelManagerRef;
     dialogManager    = levelManager.GetComponent <DialogManager>();
     slowMoManager    = levelManager.GetComponent <SlowMoManager>();
     playerSource     = player.GetComponent <AudioSource>();
 }