//Start is called before the first frame of update: void Start() { slowMoManager = new SlowMoManager(); defaultSlowTimeScale = 0.1f; isSlowMo = false; camera = Camera.main; m_ogCamPosition = camera.transform.position; m_ogCamOrthographicSize = camera.orthographicSize; }
private void Start() { currentAdvancement = speed; if (Instance == null) { Instance = this; } else { Destroy(this); } }
private void Initialization() { notificationManager = new NotificationManager(); possessionManager = this.EnsureComponent <PossessionManager>(); slowMoManager = this.EnsureComponent <SlowMoManager>(); if (!PlayerTutorial.runTutorial && !playerTeamsAlreadySelected) { cheatForcePlayerAssignment = true; } gameOver = false; InitializeTeams(); }
void Awake() { controller = GetComponent <CustomCharacterController>(); if (aimSpace == null) { aimSpace = transform; } player = Rewired.ReInput.players.GetPlayer(0); manager = FindObjectOfType <SlowMoManager>(); engines = GetComponentInChildren <Engine>(); engines.OnEngineWake.AddListener(OnStopDrift); engines.OnEngineStop.AddListener(OnStartDrift); }
private void Awake() { player = playerO; movementHandler = player.GetComponent <MovementHandler>(); grappleHandler = player.GetComponent <GrappleHandler>(); dashHandler = player.GetComponent <DashHandler>(); playerManager = player.GetComponent <PlayerManager>(); playerVisuals = player.GetComponentInChildren <PlayerVisuals>(); playerCollider = player.GetComponent <Collider2D>(); pierceHandler = player.GetComponent <PierceHandler>(); noPiercableLayer = _noPiercableLayer; cameraHandler = cameraHandlerRef; mainCamera = cameraHandler.GetComponent <Camera>(); levelManager = levelManagerRef; dialogManager = levelManager.GetComponent <DialogManager>(); slowMoManager = levelManager.GetComponent <SlowMoManager>(); playerSource = player.GetComponent <AudioSource>(); }