private async Task TakeBetAsync(OnChatCommandReceivedArgs e, decimal amount, SlothyBetType type) { var msgBegin = $"@{e.Command.ChatMessage.DisplayName}:"; if (!_isBettingOpen) { _client.SendMessage(e, $"{msgBegin} Betting is currently closed."); return; } if (amount <= 0) { _client.SendMessage(e, $"{msgBegin} You must bet a positive number of slothies."); return; } if (amount > 100) { _client.SendMessage(e, $"{msgBegin} You cannot bet more than 100 slothies at a time."); return; } var curCount = _slothySvc.GetSlothyCount(e.Command.ChatMessage.UserId); if (curCount <= -1000) { _client.SendMessage(e, $"{msgBegin} You must have more than -1,000 slothies to place bets."); return; } var hadExistingBet = _betSvc.GetCurrentBet(e.Command.ChatMessage.UserId) != null; await _betSvc.AddOrUpdateBetAsync(new SlothyBetRecord { UserId = e.Command.ChatMessage.UserId, Amount = amount, BetType = type }); if (!hadExistingBet) { _client.SendMessage(e, $"{msgBegin} Bet placed."); } else { _client.SendMessage(e, $"{msgBegin} Bet updated."); } }
private void GetSlothies(OnChatCommandReceivedArgs e) { var count = _slothySvc.GetSlothyCount(e.Command.ChatMessage.UserId); _client.SendMessage(e, $"{e.Command.ChatMessage.DisplayName} has {GetSlothyDisplayString(count, e.Command.ChatMessage.UserId)}."); }