public void Collect_Hourly_Bonus() { hourly_bonus.GetComponent <Collider>().enabled = false; getDateTime = DateTime.Now; myReels.CreditBought(hourly_reward); if (PlayHourlyBonusAnimation != null) { PlayHourlyBonusAnimation(); } else { Debug.LogWarning("NOTHING IS ASSIGN TO PlayHourlyBonusAnimation DELEGATE"); } PlayerPrefs.SetInt("last hour", getDateTime.Hour); PlayerPrefs.SetInt("last minute", getDateTime.Minute); PlayerPrefs.SetInt("last second", getDateTime.Second); PlayerPrefs.SetString("hourly date player awarded", getDateTime.Date.ToString()); hour_playerAwarded = PlayerPrefs.GetInt("last hour"); minute_playerAwarded = PlayerPrefs.GetInt("last minute"); second_playerAwarded = PlayerPrefs.GetInt("last second"); total_playerAwarded = (hour_playerAwarded * 3600) + (minute_playerAwarded * 60) + second_playerAwarded; current_hour = getDateTime.Hour; current_minute = getDateTime.Minute; current_second = getDateTime.Second; current_total = (current_hour * 3600) + (current_minute * 60) + current_second; countdown_time = (float)total_playerAwarded + reward_time_inSec - current_total; displayCountdown = true; Debug.LogWarning(countdown_time); //GA.API.Design.NewEvent("BoughtCoins:HourlyReward"); }
// public void RateUsPopUp() // { // showing_no = PlayerPrefs.GetInt ("rate_showing_count", 0); // showing_no++; // Debug.Log("showing no is" + showing_no); // // if(showing_no == 3 || showing_no == 6|| showing_no == 9 || showing_no == 12 || showing_no == 15 || showing_no == 18 || showing_no == 21 || showing_no == 24) // { // count = PlayerPrefs.GetInt("rate_pop_up_count", 0); // count++; // // if(count <= 5) // { // IOSRateUsPopUp rate = IOSRateUsPopUp.Create(title, text); // // rate.addEventListener(BaseEvent.COMPLETE, onRatePopUpClose); // } // PlayerPrefs.SetInt ("rate_pop_up_count", count); // } // PlayerPrefs.SetInt ("rate_showing_count", showing_no); // } // private void dismissAler() { // IOSNative.dismissCurrentAlert (); // } // private void onRatePopUpClose(CEvent e) // { // (e.dispatcher as IOSRateUsPopUp).removeEventListener(BaseEvent.COMPLETE, onRatePopUpClose); // string result = e.data.ToString(); // //IOSNative.showMessage("Result", result + " button pressed"); // switch((IOSDialogResult)e.data) { // case IOSDialogResult.RATED: // //Debug.Log ("Yes button pressed"); // //IOSNative.showMessage("RateUs Result", "Yes button pressed"); // ActivateRewardPanel(); // GA.API.Design.NewEvent("RateUs:Yes"); // break; // case IOSDialogResult.REMIND: // //Debug.Log ("Remind button pressed"); // //IOSNative.showMessage("RateUs Result", "Remind later button pressed"); // GA.API.Design.NewEvent("RateUs:Later"); // break; // case IOSDialogResult.DECLINED: // //Debug.Log ("No button pressed"); // //IOSNative.showMessage("RateUs Result", "No button pressed"); // GA.API.Design.NewEvent("RateUs:No"); // break; // } // } public void AddCoinsForReview() { if (review_coins == "not reviewed") { slot_machine.CreditBought(free_coins_for_review); PlayerPrefs.SetString("Review", "is reviewed"); Debug.LogWarning(PlayerPrefs.GetString("Review")); PlayerPrefs.SetInt("rate_pop_up_count", 10); // GameAnalytics.NewDesignEvent("BoughtCoins:FreeReview"); } else if (review_coins == "is reviewed") { Debug.Log("player was awarded already"); } else { Debug.Log("PlayerPrefs dont match review string values"); } }
public static void Coin_package_one_purchased() { myReels.CreditBought(purchase_1); //IOSNativePopUpManager.showMessage("Succesfull purchase", "Handful of Coins is yours now!"); }
public static void Coin_package_one_purchased() { myReels.CreditBought(purchase_1); PlayerPrefs.SetString("android_package_1", "paid"); }