コード例 #1
0
    public void UseCommandSlot(int index)
    {
        if (!m_chatEnabled && !m_spellTargetEnabled)
        {
            if (TryGetCommandBar(out List <CommandBarUI> commandBarList))
            {
                SlotUI slot = commandBarList.FirstOrDefault()?.GetSlot(index);
                if (slot != null && slot.GetReferenceWindow() != null)
                {
                    WindowType referenceWindowType = slot.GetReferenceWindow().GetWindowType();
                    int        referenceIndex      = slot.GetReferenceIndex();

                    if (referenceWindowType.Equals(WindowType.InventoryWindow) || referenceWindowType.Equals(WindowType.CharacterWindow))
                    {
                        m_gameManager.SendUse(referenceIndex);
                    }
                    else if (referenceWindowType.Equals(WindowType.SpellsWindow))
                    {
                        string spellTarget = slot.GetSpellTarget();
                        if (spellTarget.Equals("T"))
                        {
                            CastTargetSpell(referenceIndex);
                        }
                        else
                        {
                            m_gameManager.SendCast(referenceIndex, m_playerId);
                        }
                    }
                }
            }
        }
    }
コード例 #2
0
ファイル: PlayerUI.cs プロジェクト: DarkRewar/dungeon-crawler
    // Start is called before the first frame update
    void Start()
    {
        AttackOne.onClick.AddListener(() => { GameManager.Instance.TriggerAttack(0); });
        AttackTwo.onClick.AddListener(() => { GameManager.Instance.TriggerAttack(1); });

        AttackOne.GetComponent <SlotUI>().OnObjectEquipped += OnObjectEquipped;
        AttackTwo.GetComponent <SlotUI>().OnObjectEquipped += OnObjectEquipped;

        _slotPrefab = Grid.GetComponentInChildren <SlotUI>();

        if (_slotPrefab != null)
        {
            _slots = new SlotUI[12];
            for (int i = 0; i < 12; ++i)
            {
                SlotUI s = Instantiate(_slotPrefab, Grid.transform);
                s.gameObject.name  = $"Slot[{i}]";
                s.InventoryIndex   = i;
                s.OnObjectDropped += ChangeInventory;

                _slots[i] = s;
            }
        }

        _slotPrefab.gameObject.SetActive(false);

        GameManager.Instance.Player.OnItemMoved += OnItemMoved;
        GameManager.OnInventoryDisplay          += () =>
        {
            Grid.gameObject.SetActive(!Grid.gameObject.activeSelf);
        };
    }
コード例 #3
0
    private void CursorEnterItem(SlotUI i)
    {
        i.Image.rectTransform.localScale = new Vector3(1.25f, 1.25f, 1);

        Vector3 pos = i.transform.localPosition;

        float biasx = 0;
        float biasy = 0;

        if ((i.SlotID >= 0) && (i.SlotID <= 29))
        {
            biasx = -0.5f;
            biasy = 0;
        }
        else if ((i.SlotID >= 30) && (i.SlotID <= 39))
        {
            biasx = 0;
            biasy = 0;
        }
        else if ((i.SlotID >= 40) && (i.SlotID <= 69))
        {
            biasx = -0.5f;
            biasy = 0;
        }

        highlight.activateHighlight(pos.x + biasx, pos.y + biasy, 1, 1);
    }
コード例 #4
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    public void Init(InventoryBase inventory, Func <int, InventoryBase, int, bool> onMoveItem)
    {
        this.inventory = inventory;
        Size           = inventory.Size;

        slotUIs = new SlotUI[Size];
        itemUIs = new ItemUI[Size];

        // Clear Slots
        slotUIGroup.ClearChildren();

        // Spawn Slots
        for (int i = 0; i < Size; i++)
        {
            SlotUI slot = Instantiate(slotUIPrefab.gameObject).GetComponent <SlotUI>();
            slot.transform.SetParent(slotUIGroup, false);
            slot.name = $"Slot_{i}";
            slot.Init(this, i);

            if (slot is DroppableSlotUI)
            {
                (slot as DroppableSlotUI).Init(onMoveItem);
            }

            slotUIs[i] = slot;
        }
    }
コード例 #5
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    public void CreateNewCase()
    {
        Debug.Log("Creating new Case");

        Slot newSlot = new Slot(GlobalProfile.gameSlots.NextID(), 3 /* ID do Hall */, DateTime.Now, new DateTime());

        GlobalProfile.gameSlots.AddSlotToList(newSlot);
        SaveGameSystem.SaveGame(GlobalProfile.gameSlots, "slots");

        GameObject slotGO = Instantiate(slotsPrefab);

        slotGO.transform.SetParent(slotsGroup.transform, false);
        //slotGO.transform.SetAsFirstSibling();

        SlotUI ui = slotGO.GetComponent <SlotUI>();

        ui.populate    = this;
        ui.id          = newSlot.id;
        ui.dataInicio  = newSlot.date;
        ui.cenario     = newSlot.scenario;
        ui.tempoDeJogo = newSlot.gameTime;
        ui.fadeEffect  = fadeEffect;
        ui.gameObject.SetActive(false);

        AddToPage(ui);

        curr_page = pages.Count - 1;

        LoadPage(curr_page);
    }
コード例 #6
0
ファイル: DeckEditUI.cs プロジェクト: SiLuYot/CurlingArena
    public void ClickSlotEditSelect()
    {
        if (curSelectedEditDeckSlot == null)
        {
            return;
        }

        if (curSelectedEditSlot == null)
        {
            return;
        }

        int index = curSelectedEditDeckSlot.Index;

        if (tempDeckData.DataDic.ContainsKey(index))
        {
            tempDeckData.DataDic[index] = curSelectedEditSlot.Data;
        }
        else
        {
            tempDeckData.AddData(index, curSelectedEditSlot.Data);
        }

        DeckManager.Instance.CheckDeckEffect(tempDeckData);

        curSelectedEditSlot.ActiveHighlight(false);
        curSelectedEditSlot = null;

        ActiveDeckEditUI();
    }
コード例 #7
0
    public void MoveToTopOfMogi(CardEntity mogi)
    {
        HandUI.Instance.RemoveCard(entity);
        SlotUI slotHaveMogi = BoardUI.Instance.PutOnTopMogi(entity, (MogiEntity)mogi);

        this.MoveToSlot(slotHaveMogi, true, Dissolving);
    }
コード例 #8
0
ファイル: DeckEditUI.cs プロジェクト: SiLuYot/CurlingArena
    public void ClickSlotEditCancel()
    {
        curSelectedEditSlot?.ActiveHighlight(false);
        curSelectedEditSlot = null;

        ActiveDeckEditUI();
    }
コード例 #9
0
    public void ClickSlot(SlotUI slotUI)
    {
        if (curSelectSlot != null &&
            curSelectSlot.Index == slotUI.Index)
        {
            return;
        }

        curSelectSlot?.ActiveHighlight(false);
        curSelectSlot = slotUI;

        if (tempCharacter != null)
        {
            GameManager.Instance.RemoveCharacter(tempCharacter.Physics.PID);
            tempCharacter = null;
        }

        CameraManager.Instance.InitCreatePos();
        CameraManager.Instance.AdjustScreen();
        CameraManager.IsDragAble = false;

        var playerCreatePos = CameraManager.Instance.playerCreatePos.position;
        var e1 = Camera.main.WorldToViewportPoint(playerCreatePos);
        var e2 = UICamera.mainCamera.ViewportToWorldPoint(e1);

        characterPosSelectRoot.transform.position = new Vector3(e2.x, e2.y, 0);

        readyButtonRoot.SetActive(tempCharacter != null);
        readyCancelButtonRoot.SetActive(false);
        characterPosSelectRoot.SetActive(true);
    }
コード例 #10
0
    public void reloadView()
    {
        curParty       = PartyControl.Instance.curParty;
        partyName.text = curParty.partyName;

        playerList = curParty.userList;
        for (int i = 0; i < 4; i++)
        {
            if (i > playerList.Count - 1)
            {
                SlotUI slot = playerSlotList[i];
                slot.disableUI();
                slot.playerName.text = "";
            }
            else if (playerList[i] != null)
            {
                SlotUI     slot   = playerSlotList[i];
                PlayerInfo player = (PlayerInfo)playerList[i];
                Debug.Log(player.id + " " + Websocket.Instance.curPlayer.id);
                if (player.id != Websocket.Instance.curPlayer.id)
                {
                    slot.disableUI();
                    slot.readyButton.GetComponent <ReadyButton>().player = player;
                    slot.readyButton.GetComponent <ReadyButton>().readyClick();
                }
                slot.playerName.text = player.playerName;
                slot.readyButton.GetComponent <ReadyButton>().player = player;
                slot.readyButton.GetComponent <ReadyButton>().readyClick();
            }
        }
    }
コード例 #11
0
    ////////////////////////////// MAIN INVENTORY CALLBACKS ////////////////////////////////////

    private void container_ItemClick(SlotUI i, IContainer container, IUserInterface UI)
    {
        Debug.Log("item click: " + i.SlotID);
        Debug.Log(container.getItem(i.SlotID));
        Debug.Log((draggedItemUI.itemStack != null));

        if ((container.getItem(i.SlotID) != null) && (draggedItemUI.itemStack != null))
        {
            Debug.Log("A");

            //If same item, stack them
            if (container.getItem(i.SlotID).item_id == draggedItemUI.Item.item_id)
            {
                StackItem(i, container);
            }
            //If not same item, then swap positions
            else
            {
                SwapItem(i, container);
            }
        }
        else if ((container.getItem(i.SlotID) != null) && (draggedItemUI.itemStack == null))
        {
            Debug.Log("B");

            SelectItem(i, container);
        }
        else if ((container.getItem(i.SlotID) == null) && (draggedItemUI.itemStack != null))
        {
            Debug.Log("C");

            InsertItem(i, container);
        }
        UI.Refresh();
    }
コード例 #12
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    private void SwapItem(SlotUI i, IContainer container)
    {
        ItemStack temp = draggedItemUI.itemStack;

        draggedItemUI.itemStack = container.getItemStack(i.SlotID);
        container.addItemStack(i.SlotID, temp);
        i.Image.rectTransform.localScale = new Vector3(1.25f, 1.25f, 1);
    }
コード例 #13
0
    private void toolbar_CursorEnterItem(SlotUI i)
    {
        i.Image.rectTransform.localScale = new Vector3(1.25f, 1.25f, 1);

        Vector3 pos = i.transform.localPosition;

        highlight.activateHighlight(pos.x, pos.y, 1, 1);
    }
コード例 #14
0
 public override void QuickTake(SlotUI toSlot)
 {
     if (toSlot.Slot.MaxAddAmount(Slot.Item, Slot.Amount) >= Slot.Amount)
     {
         toSlot.Slot.SetItemAmount(Slot.Item, Slot.Amount + toSlot.Slot.Amount);
         OnItemTaken?.Invoke();
     }
 }
コード例 #15
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 public void ResetCursor()
 {
     SetCursor(m_cursorType);
     m_selectedSlot         = null;
     m_selectedWindow       = null;
     m_selectedWindowOffset = Vector3.zero;
     ClearCursorSlot();
 }
コード例 #16
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 public void AddSlots()
 {
     for (int i = 0; i < Bag.Slots.Count; i++)
     {
         SlotUI slotUI = Instantiate(slotPrefab, transform).GetComponent <SlotUI>();
         slotUI.Slot         = Bag.Slots[i];
         Bag.Slots[i].SlotUI = slotUI;
     }
 }
コード例 #17
0
 public void RemovePage(SlotUI slot)
 {
     for (int i = 0; i < pages.Count; i++)
     {
         if (pages[i].Contains(slot))
         {
             pages[i].Remove(slot);
         }
     }
     CorrectPageAfterDelete();
 }
コード例 #18
0
 bool TryGetSelectSlot(out WindowUI window, out SlotUI slot)
 {
     window = default(WindowUI);
     slot   = default(SlotUI);
     if (TryGetMouseWorldPosition(out Vector3 worldPosition))
     {
         window = GetWindowAtPoint(worldPosition);
         slot   = GetSlotAtPoint(worldPosition);
         return(SlotSelected(window, slot));
     }
     return(false);
 }
コード例 #19
0
 public void setSlot(SlotUI newSlot)
 {
     if (fromSlot != null)
     {
         fromSlot.removeCurrentItem();
     }
     if (newSlot != null)
     {
         rectTransform.SetParent(newSlot.GetComponent <RectTransform> ().parent, false);
     }
     fromSlot = newSlot;
 }
コード例 #20
0
ファイル: InventoryUI.cs プロジェクト: Orkad/Zombie2D
 void Refresh()
 {
     DestroyAllChildren();
     foreach (var slot in inventory.SlotList)
     {
         SlotUI instButton = Instantiate(slotPrefab);
         var    localSlot  = slot;
         instButton.transform.SetParent(transform);
         instButton.Init(localSlot);
         instButton.button.onClick.AddListener(() => inventory.DropItem(localSlot.item));
     }
 }
コード例 #21
0
ファイル: SlotUI.cs プロジェクト: hompoth/Fantasy-MMO-Client
    public void CopySlot(SlotUI slot, bool copyAsReference = false, bool swapSlots = false)
    {
        if (slot != null)
        {
            if (copyAsReference)
            {
                swapSlots = false;
            }
            int      index           = slot.GetSlotIndex();
            int      referenceIndex  = slot.GetReferenceIndex();
            int      amount          = slot.GetSlotAmount(true);
            int      slotId          = slot.GetSlotId();
            int      soundId         = slot.GetSoundId();
            int      graphicId       = slot.GetSlotGraphicId();
            Color    color           = slot.GetSlotColor();
            WindowUI window          = slot.GetWindow();
            WindowUI referenceWindow = slot.GetReferenceWindow();
            SlotType slotType        = slot.GetSlotType();
            string   slotName        = slot.GetSlotName();
            string   spellTarget     = slot.GetSpellTarget();
            bool     enabled         = slot.GetSlotEnabled();

            if (swapSlots)
            {
                slot.CopySlot(this);
                slot.SetSlotIndex(index);
            }

            SetSlotAmount(amount);
            SetSlotId(slotId);
            SetSoundId(soundId);
            SetSlotType(slotType);
            UpdateSlotGraphic(graphicId, color);
            SetSlotName(slotName);
            SetSpellTarget(spellTarget);

            if (copyAsReference)
            {
                SetReferenceIndex(index);
                SetReferenceWindow(window);
            }
            else
            {
                SetReferenceIndex(referenceIndex);
                SetReferenceWindow(referenceWindow);
                SetSlotEnabled(enabled);
                if (!swapSlots)
                {
                    SetSlotIndex(index);
                }
            }
        }
    }
コード例 #22
0
 public void AddCommandSlot(int slotIndex, SlotUI slot)
 {
     if (TryGetCommandBar(out List <CommandBarUI> commandBarList))
     {
         string playerName = GetMainPlayerName();
         foreach (CommandBarUI commandBar in commandBarList)
         {
             commandBar.CopySlot(slotIndex, slot, playerName);
         }
         UserPrefs.Save();
     }
 }
コード例 #23
0
 private void toolbar_CursorExitItem(SlotUI i)
 {
     if (i.SlotID == InventoryController.Instance.getCurrentItemID())
     {
         i.Image.rectTransform.localScale = new Vector3(1.25f, 1.25f, 1);
     }
     else
     {
         i.Image.rectTransform.localScale = new Vector3(1, 1, 1);
     }
     //highlight = ToolbarUI.GetComponentInChildren<ItemHighlighUI>();
     highlight.deactivateHighlight();
 }
コード例 #24
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 bool SlotSelected(WindowUI window, SlotUI slot)
 {
     if (window != null && slot != null)
     {
         int slotWindowId     = slot.GetWindow().GetWindowId();
         int expectedWindowId = window.GetWindowId();
         if (slotWindowId.Equals(expectedWindowId))
         {
             return(true);
         }
     }
     return(false);
 }
コード例 #25
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    ////////////////////////////// TOOLBAR CALLBACKS ////////////////////////////////////

    private void toolbar_ItemClick(SlotUI i)
    {
        i.Image.rectTransform.localScale = new Vector3(1.25f, 1.25f, 1);

        //update mode
        InvObject.selectedItemID = i.SlotID;

        //Update UI current tool outline position
        selectionOutline.updatePos(i.SlotID - 30);

        //refresh toolbar
        ToolbarUI.RefreshToolbarUI();
    }
コード例 #26
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    public void removeItem()
    {
        if (selectedSlot == null)
        {
            return;
        }

        int pos = System.Array.IndexOf(slots, selectedSlot);

        slots[pos].removeItem();
        Inventory.instance.Remove(pos);
        selectedSlot = null;
        dropButton.SetActive(false);
    }
コード例 #27
0
    public void ClickSelectCancelButton()
    {
        curSelectSlot?.ActiveHighlight(false);
        curSelectSlot = null;

        if (tempCharacter != null)
        {
            GameManager.Instance.RemoveCharacter(tempCharacter.Physics.PID);
            tempCharacter = null;
        }

        readyButtonRoot.SetActive(false);
        readyCancelButtonRoot.SetActive(false);
    }
コード例 #28
0
    public void Init(int round, PlayerData curPlayerData, PlayerData player1, PlayerData player2)
    {
        var curDeck = curPlayerData.deckData;

        this.player1Name.text = string.Format("{0}", player1.team);
        this.player2Name.text = string.Format("{0}", player2.team);

        this.turnCount.text = string.Format("{0}/{1}",
                                            curPlayerData.UseIndexList.Count + 1, curDeck.DataDic.Count);

        this.leftTime.text = this.leftTimer.ToString();

        this.roundCount.text = string.Format("{0}/{1}",
                                             round, GameManager.ROUND_COUNT);

        this.player1Score.text = player1.Score.ToString();
        this.player2Score.text = player2.Score.ToString();

        this.player1 = player1;
        this.player2 = player2;

        this.curSelectSlot = null;
        this.playerData    = curPlayerData;
        this.tempCharacter = null;
        this.leftTimer     = GameManager.TURN;

        for (int i = 0; i < slotArray.Length; i++)
        {
            if (curDeck.DataDic.ContainsKey(i))
            {
                var data = curDeck.DataDic[i];
                slotArray[i].Init(i, data, data.NAME, ClickSlot, PressSlot);

                if (curPlayerData.UseIndexList.Contains(i))
                {
                    slotArray[i].ActiveBlock(true);
                }
            }
        }

        menuRoot.SetActive(true);
        mainRoot.SetActive(true);
        characterInfoRoot.SetActive(false);
        profileRoot.SetActive(false);
        pauseRoot.SetActive(false);
        characterPosSelectRoot.SetActive(false);
        readyButtonRoot.SetActive(false);
        readyCancelButtonRoot.SetActive(false);
    }
コード例 #29
0
 public virtual void QuickTake(SlotUI toSlot)
 {
     if (toSlot.Slot.Item != null && toSlot.Slot.TrySetItem(Slot.Item))
     {
         int amount = toSlot.Slot.AddAmount(Slot.Amount);
         Slot.Consume(amount);
     }
     else
     {
         Item tempItem   = Slot.Item;
         int  tempAmount = Slot.Amount;
         SetSlotValues(toSlot.Slot);
         toSlot.SetSlotValues(tempItem, tempAmount);
     }
 }
コード例 #30
0
 void UpdateSlotPrefs(int index, SlotUI slot, string playerName)
 {
     Debug.Log("UpdateSlotPrefs");
     if (slot != null && slot.GetSlotGraphicId() > 0)
     {
         WindowType referenceWindowType = slot.GetReferenceWindow().GetWindowType();
         int        referenceIndex      = slot.GetReferenceIndex();
         UserPrefs.SetCommandBarReferenceIndex(index, referenceIndex, playerName);
         UserPrefs.SetCommandBarReferenceWindowType(index, referenceWindowType, playerName);
     }
     else
     {
         ClearSlot(index + 1, playerName);
     }
 }
コード例 #31
0
 private void OnSelectedSlot(SlotSelectedEventArgs args)
 {
     if (args.SelectedSlot.attachedItem == null)
     {
         EnableOnlyCorrectInventroy(args.SelectedSlot.Type);
         currentSelectedSlot = args.SelectedSlot;
     }
     else
     {
         args.SelectedSlot.DetachItem();
         EnableOnlyCorrectInventroy(args.SelectedSlot.Type);
         currentSelectedSlot = args.SelectedSlot;
     }
     if (!inventoryShowing)
     {
         GetComponent<Animator>().Play("InventorySlideIn");
         inventoryShowing = true;
     }
 }
コード例 #32
0
 public SlotSelectedEventArgs(SlotUI selectedSlot)
 {
     SelectedSlot = selectedSlot;
 }
コード例 #33
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 public void DeselectSlot()
 {
     currentSelectedSlot = null;
     EnableAllInventory();
 }