// Start is called before the first frame update void Awake() { COI = GameObject.FindGameObjectWithTag("CarryOverInventory").GetComponent <CarryOverInventory>(); SS = GameObject.FindGameObjectWithTag("Player").GetComponent <SlotSelection>(); inv = GameObject.FindGameObjectWithTag("Inventory").GetComponent <Inventory>(); pause = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Pause>(); }
public void MovePieceWhenFirstSelectedSlotIsMovableAndSecondCanReceivePiece() { //TODO: Slot tem que dar a posição dele e não da peça, pq tem slots q não possuem peça Vector2 pieceDestinePosition = new Vector2(1, 2); SlotSelection slotSelection = CreateSlotSelection(); GameObject pieceObject = CreatePieceObject(); GridItemMover pieceMover = pieceObject.GetComponent <GridItemMover>(); PieceTranslationController firstPieceTranslationController = CreatePieceTranslationController(pieceObject); PieceDestinationController firstPieceDestinationController = CreatePieceDestinationController(firstPieceTranslationController, pieceMover); firstPieceDestinationController.SetMovable(); Positioner slotPositioner = CreateSlotPositioner(pieceDestinePosition); Slot slot1 = CreateSlot(slotSelection, firstPieceDestinationController, slotPositioner); GameObject pieceObject2 = CreatePieceObject(); GridItemMover pieceMover2 = pieceObject2.GetComponent <GridItemMover>(); PieceTranslationController secondPieceTranslationController = CreatePieceTranslationController(pieceObject2); PieceDestinationController secondPieceDestinationController = CreatePieceDestinationController(secondPieceTranslationController, pieceMover2); secondPieceDestinationController.SetEmpty(); Positioner slotPositioner2 = CreateSlotPositioner(pieceDestinePosition); Slot slot2 = CreateSlot(slotSelection, secondPieceDestinationController, slotPositioner2); slot1.Touch(); slot2.Touch(); Assert.AreEqual(pieceDestinePosition, pieceMover.Position); }
private void Awake() { slotSelection = FindObjectOfType <SlotSelection>(); placeObject = FindObjectOfType <PlaceObject>(); selectedSlotInstance = Instantiate(selectedSlotPrefab); Initiate(); }
private GridItemFactory CreateGridItemFactory(ItemNeighborRetriever itemNeighborRetriever) { GameObject slotPrefab = LoadSlotPrefab(); SlotSelection slotSelection = CreateSlotSelection(); GridItemFactory pieceFactory = CreatePieceFactory(); return(new SlotFactoryImplementation(slotPrefab, slotSelection, pieceFactory, itemNeighborRetriever, new StubWinController())); }
public void SelectOneSlot() { SlotSelection slotSelection = CreateSlotSelection(); SlotSelectionServer slotSelectionServer = CreateSlotSelectionServer(true, true); slotSelection.SelectSlot(slotSelectionServer); Assert.AreEqual(1, slotSelection.SelectedSlotSevers.Count); }
public void SelectOneSlotByTouching() { SlotSelection slotSelection = CreateSlotSelection(); Slot slot = CreateSlot(slotSelection); slot.Touch(); Assert.AreEqual(1, slotSelection.SelectedSlotSevers.Count); }
public void GetScripts() //get script components { try { PC = GameObject.FindWithTag("Player").GetComponent <PlayerController>(); } catch { PC = null; } try { PS = GameObject.Find("Pistol").GetComponent <PlayerShooting>(); if (PS != null) { PS.CancelReload(); } } catch { PM = null; } try { PM = GameObject.Find("Machete").GetComponent <PlayerMelee>(); } catch { PM = null; } try { UCI = GameObject.Find("Player").GetComponent <UseConsumableItem>(); if (UCI != null && UseConsumableItem.playerIsHealing) { UCI.StopHeal(); } } catch { UCI = null; } try { SS = GameObject.FindWithTag("Player").GetComponent <SlotSelection>(); } catch { SS = null; } }
public void AfterSelectingTwoSlotsSelectionResets() { SlotSelection slotSelection = CreateSlotSelection(); SlotSelectionServer slotSelectionServer1 = CreateSlotSelectionServer(true, true); SlotSelectionServer slotSelectionServer2 = CreateSlotSelectionServer(true, true); slotSelection.SelectSlot(slotSelectionServer1); slotSelection.SelectSlot(slotSelectionServer2); Assert.AreEqual(0, slotSelection.SelectedSlotSevers.Count); }
public void DontMoveAndReceiveIfCantReceive() { SlotSelection slotSelection = CreateSlotSelection(); StubSlotSelectionServer slotSelectionServer1 = CreateSlotSelectionServer(true, true) as StubSlotSelectionServer; StubSlotSelectionServer slotSelectionServer2 = CreateSlotSelectionServer(true, false) as StubSlotSelectionServer; slotSelection.SelectSlot(slotSelectionServer1); slotSelection.SelectSlot(slotSelectionServer2); Assert.IsFalse(slotSelectionServer1.TakePieceWasCalled); Assert.IsFalse(slotSelectionServer2.ReceivePieceWasCalled); }
public void SelectingTwoSlotsWillCheckIfTheyCanMoveAndReceivePiece() { SlotSelection slotSelection = CreateSlotSelection(); StubSlotSelectionServer slotSelectionServer1 = CreateSlotSelectionServer(true, true) as StubSlotSelectionServer; StubSlotSelectionServer slotSelectionServer2 = CreateSlotSelectionServer(true, true) as StubSlotSelectionServer; slotSelection.SelectSlot(slotSelectionServer1); slotSelection.SelectSlot(slotSelectionServer2); Assert.IsTrue(slotSelectionServer1.CanMovePieceWasCalled); Assert.IsTrue(slotSelectionServer2.CanReceivePieceWasCalled); }
public SlotFactoryImplementation(GameObject gridItemObjectPrefab, SlotSelection slotSelection, GridItemFactory pieceFactory, ItemNeighborRetriever itemNeighborRetriever, WinController winController) { this.gridItemObjectPrefab = gridItemObjectPrefab; this.slotSelection = slotSelection; this.pieceFactory = pieceFactory; this.itemNeighborRetriever = itemNeighborRetriever; this.winController = winController; GridItem gridItem = gridItemObjectPrefab.GetComponent <GridItem>(); GridItemWidthInUnit = gridItem.WidthInUnit; GridItemHeightInUnit = gridItem.HeightInUnit; }
void Awake() { SS = GameObject.FindGameObjectWithTag("Player").GetComponent <SlotSelection>(); try { COI = GameObject.FindGameObjectWithTag("CarryOverInventory").GetComponent <CarryOverInventory>(); } catch { COI = null; } }
public void SelectingThreeStartNewSelection() { SlotSelection slotSelection = CreateSlotSelection(); SlotSelectionServer slotSelectionServer1 = CreateSlotSelectionServer(true, true); SlotSelectionServer slotSelectionServer2 = CreateSlotSelectionServer(true, true); SlotSelectionServer slotSelectionServer3 = CreateSlotSelectionServer(true, true); slotSelection.SelectSlot(slotSelectionServer1); slotSelection.SelectSlot(slotSelectionServer2); slotSelection.SelectSlot(slotSelectionServer3); Assert.AreEqual(1, slotSelection.SelectedSlotSevers.Count); Assert.AreEqual(slotSelectionServer3, slotSelection.SelectedSlotSevers[0]); }
public void SelectTwoSlotsByTouching() { SlotSelection slotSelection = CreateSlotSelection(); PieceDestinationController firstPieceDestinationController = CreatePieceDestinationController(); firstPieceDestinationController.SetMovable(); PieceDestinationController secondPieceDestinationController = CreatePieceDestinationController(); firstPieceDestinationController.SetEmpty(); Slot slot1 = CreateSlot(slotSelection, firstPieceDestinationController); Slot slot2 = CreateSlot(slotSelection, secondPieceDestinationController); slot1.Touch(); slot2.Touch(); Assert.AreEqual(0, slotSelection.SelectedSlotSevers.Count); }
protected override OptionResult Run(GameHitParameters <GameObject> parameters) { SlotSelection selection = SlotSelection.Create(mTarget as CraftersConsignmentDisplay); OptionResult result = selection.Perform(); if (result != OptionResult.SuccessClose) { return(OptionResult.Failure); } foreach (int slot in selection.selectedItems) { Cupcake.Settings.RemoveDisplaySettingsForSlot(mTarget.ObjectId, slot); } Common.Notify(Common.Localize("General:Success")); return(OptionResult.SuccessClose); }
public void TouchingFirstThatCanNotTakePieceAndSecondThatCanReceive() { SlotSelection slotSelection = CreateSlotSelection(); PieceDestinationController firstPieceDestinationController = CreatePieceDestinationController(); firstPieceDestinationController.SetEmpty(); PieceDestinationController secondPieceDestinationController = CreatePieceDestinationController(); secondPieceDestinationController.SetEmpty(); Slot slot1 = CreateSlot(slotSelection, firstPieceDestinationController); Slot slot2 = CreateSlot(slotSelection, secondPieceDestinationController); slot1.Touch(); slot2.Touch(); Assert.IsTrue(firstPieceDestinationController.CanReceivePiece()); Assert.IsTrue(secondPieceDestinationController.CanReceivePiece()); Assert.IsFalse(firstPieceDestinationController.CanMovePiece()); Assert.IsFalse(secondPieceDestinationController.CanMovePiece()); }
protected override OptionResult Run(GameHitParameters <GameObject> parameters) { SlotSelection slotSelection = SlotSelection.Create(mTarget as CraftersConsignmentDisplay); OptionResult result = slotSelection.Perform(); if (result != OptionResult.SuccessClose) { return(OptionResult.Failure); } RecipeSelection recipeSelection = RecipeSelection.Create(Cupcake.Settings.BuildSlotsWithRecipes(Cupcake.Settings.GetDisplaySettings(mTarget.ObjectId))); OptionResult recipeResult = recipeSelection.Perform(); if (recipeResult != OptionResult.SuccessClose) { return(OptionResult.Failure); } QualitySelection qualitySelection = QualitySelection.Create(Cupcake.Settings.BuildSlotsWithQualities(Cupcake.Settings.GetDisplaySettings(mTarget.ObjectId))); OptionResult qualityResult = qualitySelection.Perform(); if (qualityResult != OptionResult.SuccessClose) { return(OptionResult.Failure); } foreach (Recipe recipe in recipeSelection.selectedItems) { Cupcake.Settings.AddDisplayRecipe(mTarget.ObjectId, slotSelection.selectedItems, recipe.Key, false); } foreach (Quality quality in qualitySelection.selectedItems) { Cupcake.Settings.SetRecipeQuality(mTarget.ObjectId, slotSelection.selectedItems, quality, false); } Common.Notify(Common.Localize("General:Success")); return(OptionResult.SuccessClose); }
public void SelectingTheThirdWillResetSelecting() { SlotSelection slotSelection = CreateSlotSelection(); PieceDestinationController firstPieceDestinationController = CreatePieceDestinationController(); firstPieceDestinationController.SetMovable(); PieceDestinationController secondPieceDestinationController = CreatePieceDestinationController(); secondPieceDestinationController.SetEmpty(); PieceDestinationController thirdPieceDestinationController = CreatePieceDestinationController(); thirdPieceDestinationController.SetMovable(); Slot slot1 = CreateSlot(slotSelection, firstPieceDestinationController); Slot slot2 = CreateSlot(slotSelection, secondPieceDestinationController); Slot slot3 = CreateSlot(slotSelection, thirdPieceDestinationController); slot1.Touch(); slot2.Touch(); slot3.Touch(); Assert.AreEqual(1, slotSelection.SelectedSlotSevers.Count); Assert.AreEqual(slot3, slotSelection.SelectedSlotSevers[0]); }
private void Awake() { slotSelection = FindObjectOfType <SlotSelection>(); }
protected override OptionResult Run(GameHitParameters <GameObject> parameters) { if (Cupcake.activeDisplay == null) { Common.Notify(Common.Localize("SlotCopy:NoSelection")); return(OptionResult.Failure); } if (Cupcake.activeDisplay == mTarget) { Common.Notify(Common.Localize("SlotCopy:SameDisplay")); return(OptionResult.Failure); } DisplayHelper.DisplayTypes targetType = DisplayHelper.GetDisplayType(mTarget as CraftersConsignmentDisplay); DisplayHelper.DisplayTypes activeType = DisplayHelper.GetDisplayType(Cupcake.activeDisplay as CraftersConsignmentDisplay); if (targetType != activeType) { Common.Notify(Common.Localize("SlotCopy:TypeMismatch")); return(OptionResult.Failure); } if (!Cupcake.Settings.HasSettings(Cupcake.activeDisplay.ObjectId)) { Common.Notify(Common.Localize("SlotCopy:NoSettings")); return(OptionResult.Failure); } SimpleMessageDialog.Show(Common.Localize("SlotCopy:MessageTitle"), Common.Localize("SlotCopy:MessageBody")); SlotSelection activeSlotSelection = SlotSelection.Create(Cupcake.activeDisplay as CraftersConsignmentDisplay); OptionResult result = activeSlotSelection.Perform(); if (result != OptionResult.SuccessClose) { return(OptionResult.Failure); } SlotSelection targetSlotSelection = null; if (activeSlotSelection.selectedItems.Count == 1 && !activeSlotSelection.all) { targetSlotSelection = SlotSelection.Create(mTarget as CraftersConsignmentDisplay); OptionResult targetResult = targetSlotSelection.Perform(); if (targetResult != OptionResult.SuccessClose) { return(OptionResult.Failure); } } if (targetSlotSelection == null) { // selected multiple from active display, we are doing carbon copying foreach (int slot in activeSlotSelection.selectedItems) { if (Cupcake.Settings.SlotHasSettings(Cupcake.activeDisplay.ObjectId, slot)) { Cupcake.Settings.RemoveDisplaySettingsForSlot(mTarget.ObjectId, slot); Cupcake.Settings.SetDisplaySettingsForSlot(mTarget.ObjectId, Cupcake.Settings.GetDisplaySettingsForSlot(Cupcake.activeDisplay.ObjectId, slot), slot); } } } else { // selected single from active display, we are doing multiple copy to target display foreach (int slot in targetSlotSelection.selectedItems) { if (Cupcake.Settings.SlotHasSettings(Cupcake.activeDisplay.ObjectId, activeSlotSelection.selectedItems[0])) { Cupcake.Settings.RemoveDisplaySettingsForSlot(mTarget.ObjectId, slot); Cupcake.Settings.SetDisplaySettingsForSlot(mTarget.ObjectId, Cupcake.Settings.GetDisplaySettingsForSlot(Cupcake.activeDisplay.ObjectId, activeSlotSelection.selectedItems[0]), slot); } } } Common.Notify(Common.Localize("General:Success")); return(OptionResult.SuccessClose); }
void Awake() { SS = GameObject.FindGameObjectWithTag("Player").GetComponent <SlotSelection>(); EDM = gameObject.GetComponentInParent <EnemyDetectionMovement>(); }
public StubSlotFactory(GameObject slotPrefab, SlotSelection slotSelection, ItemNeighborRetriever itemNeighborRetriever) { gridItemFactory = new SlotFactoryImplementation(slotPrefab, slotSelection, pieceFactory, itemNeighborRetriever, new StubWinController()); }
void Awake() { inv = GameObject.FindGameObjectWithTag("Inventory").GetComponent <Inventory>(); SS = GameObject.FindGameObjectWithTag("Player").GetComponent <SlotSelection>(); EODS = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <EnableOrDisableScripts>(); }
void Start() { slotSelection = GameObject.Find("SlotSelection").GetComponent <SlotSelection> (); inventory = GameObject.Find("Inventory").GetComponent <Inventory> (); }
private Slot CreateSlot(SlotSelection slotSelection, PieceDestinationController pieceDestinationController) { Positioner slotPositioner = CreateSlotPositioner(Vector2.zero); return(new SlotImplementation(slotSelection, pieceDestinationController, slotPositioner)); }
void Awake() { WC = GameObject.FindGameObjectWithTag("Interact").GetComponent <WorkbenchCrafting>(); SS = GameObject.FindGameObjectWithTag("Player").GetComponent <SlotSelection>(); inv = GameObject.FindGameObjectWithTag("Inventory").GetComponent <Inventory>(); }
public SlotImplementation(SlotSelection slotSelection, PieceDestinationController pieceDestinationController, Positioner positioner) { this.slotSelection = slotSelection; this.pieceDestinationController = pieceDestinationController; this.positioner = positioner; }
private Slot CreateSlot(SlotSelection slotSelection, PieceDestinationController pieceDestinationController, Positioner positioner = null) { return(new SlotImplementation(slotSelection, pieceDestinationController, positioner)); }
public SlotImplementation(SlotSelection slotSelection, Positioner positioner) { this.slotSelection = slotSelection; this.positioner = positioner; }
private Slot CreateSlot(SlotSelection slotSelection) { Positioner slotPositioner = CreateSlotPositioner(Vector2.zero); return(new SlotImplementation(slotSelection, slotPositioner)); }