void GenerateBlocks() { GameObject o; Slot s; Block b; for (int x = 0; x < field.width; x++) { for (int y = 0; y < field.height; y++) { field.blocks[x, y] = LevelProfile.main.GetBlock(x, height - y - 1); if (field.slots[x, y] && field.blocks[x, y] > 0) { s = GetSlot(x, y); o = ContentAssistant.main.GetItem("Block"); o.transform.position = s.transform.position; o.name = "Block_" + x + "x" + y; o.transform.parent = s.transform; b = o.GetComponent <Block>(); s.SetBlock(b); b.slot = s; b.level = field.blocks[x, y]; b.Initialize(); } } } SlotGravity.Reshading(); }
// Crush block funtion override public void BlockCrush(bool force) { if (destroying) { return; } if (eventCountBorn == SessionAssistant.main.eventCount && !force) { return; } eventCountBorn = SessionAssistant.main.eventCount; level--; if (level == 0) { slot.SetScore(1); slot.block = null; SlotGravity.Reshading(); StartCoroutine(DestroyingRoutine()); return; } if (level > 0) { anim.Play("BlockCrush"); AudioAssistant.Shot("BlockHit"); sr.sprite = sprites[level - 1]; } }
public void Initialize() { gravity = slot.GetComponent <SlotGravity> (); slot.gravity = false; gravity.enabled = false; eventCountBorn = SessionAssistant.main.eventCount; }
public void Initialize() { gravity = slot.GetComponent<SlotGravity> (); slot.gravity = false; gravity.enabled = false; eventCountBorn = SessionAssistant.main.eventCount; }
// Crush block funtion override public void BlockCrush() { if (eventCountBorn == SessionAssistant.main.eventCount) { return; } eventCountBorn = SessionAssistant.main.eventCount; GameObject o = ContentAssistant.main.GetItem("BlockCrush"); o.transform.position = transform.position; level--; FieldAssistant.main.field.blocks [slot.x, slot.y] = level; if (level == 0) { slot.gravity = true; SlotGravity.Reshading(); Destroy(gameObject); return; } if (level > 0) { GetComponent <Animation>().Play("BlockCrush"); sr.sprite = sprites[level - 1]; } }
public override void BlockCrush() { if (eventCountBorn == SessionAssistant.main.eventCount) { return; } if (destroying) { return; } eventCountBorn = SessionAssistant.main.eventCount; GameObject o = ContentAssistant.main.GetItem("BranchCrush"); o.transform.position = transform.position; slot.gravity = true; SlotGravity.Reshading(); Destroy(gameObject); return; }
IEnumerator DestroyingRoutine() { destroying = true; GameObject o = ContentAssistant.main.GetItem(crush_effect); o.transform.position = transform.position; AudioAssistant.Shot("WeedCrush"); anim.Play("JellyDestroy"); while (anim.isPlaying) { yield return(0); } slot.block = null; SlotGravity.Reshading(); Destroy(gameObject); }
// Crush block funtion override public void BlockCrush() { if (eventCountBorn == SessionAssistant.main.eventCount) { return; } if (destroying) { return; } lastSwapWithCrush = SessionAssistant.main.swapEvent; destroying = true; eventCountBorn = SessionAssistant.main.eventCount; GameObject o = ContentAssistant.main.GetItem("WeedCrush"); o.transform.position = transform.position; slot.gravity = true; SlotGravity.Reshading(); Destroy(gameObject); return; }
public IEnumerator CreateField() { RemoveField(); field = new Field(LevelProfile.main.GetClone()); Slot.folder = new GameObject().transform; Slot.folder.name = "Slots"; Slot.all.Clear(); Vector3 fieldDimensions = new Vector3(field.width - 1, field.height - 1, 0) * ProjectParameters.main.slot_offset; foreach (SlotSettings settings in field.slots.Values) { yield return(0); Slot slot; #region Creating a new empty slot Vector3 position = new Vector3(settings.position.x, settings.position.y, 0) * ProjectParameters.main.slot_offset - fieldDimensions / 2; GameObject obj = ContentAssistant.main.GetItem("SlotEmpty", position); obj.name = "Slot_" + settings.position.x + "x" + settings.position.y; obj.transform.SetParent(Slot.folder); slot = obj.GetComponent <Slot>(); slot.coord = settings.position; Slot.all.Add(slot.coord, slot); #endregion #region Creating a generator if (settings.generator) { slot.gameObject.AddComponent <SlotGenerator>(); } #endregion #region Creating a block if (settings.block_type != "") { GameObject b_obj = ContentAssistant.main.GetItem(settings.block_type); b_obj.transform.SetParent(slot.transform); b_obj.transform.localPosition = Vector3.zero; b_obj.name = settings.block_type + "_" + settings.position.x + "x" + settings.position.y; IBlock block = b_obj.GetComponent <IBlock>(); slot.block = block; block.slot = slot; block.level = settings.block_level; block.Initialize(); } #endregion #region Create a chip if (!string.IsNullOrEmpty(settings.chip) && (slot.block == null || slot.block.CanItContainChip())) { MatchThree.ChipInfo chipInfo = MatchThree.main.chipInfos.Find(x => x.name == settings.chip); if (chipInfo != null) { string key = chipInfo.contentName + (chipInfo.color ? Chip.chipTypes[Mathf.Clamp(settings.color_id, 0, Chip.colors.Length - 1)] : ""); GameObject c_obj = ContentAssistant.main.GetItem(key); c_obj.transform.SetParent(slot.transform); c_obj.transform.localPosition = Vector3.zero; c_obj.name = key; slot.chip = c_obj.GetComponent <Chip>(); } } #endregion } Slot.Initialize(); List <Pair <int2> > outlines = new List <Pair <int2> >(); foreach (Slot slot in Slot.all.Values) { foreach (Side side in Utils.straightSides) { if (slot[side] != null) { continue; } Pair <int2> pair = new Pair <int2>(slot.coord, slot.coord + Utils.SideOffset(side)); if (outlines.Contains(pair)) { continue; } yield return(0); #region Create a outline object Vector3 position = new Vector3(Utils.SideOffsetX(side), Utils.SideOffsetY(side), 0) * 0.353f; GameObject ol_obj = ContentAssistant.main.GetItem("Outline"); ol_obj.transform.SetParent(slot.transform); ol_obj.transform.localPosition = position; ol_obj.name = "Outline_" + side; if (Utils.SideOffsetY(side) != 0) { ol_obj.transform.Rotate(0, 0, 90); } outlines.Add(pair); #endregion } } SlotGravity.Reshading(); yield return(0); }
void Awake() { slotForChip = GetComponent <SlotForChip>(); slotGravity = GetComponent <SlotGravity>(); }
void Awake() { slotGravity = GetComponent <SlotGravity>(); }
void Awake() { slotForChip = GetComponent<SlotForChip>(); slotGravity = GetComponent<SlotGravity>(); slotTeleport = GetComponent<SlotTeleport>(); }
// Field generator public IEnumerator CreateField() { RemoveField(); // Removing old field field = new Field(LevelProfile.main.GetClone()); Slot.folder = new GameObject().transform; Slot.folder.name = "Slots"; Slot.all.Clear(); Vector3 fieldDimensions = new Vector3(field.width - 1, field.height - 1, 0) * ProjectParameters.main.slot_offset; foreach (SlotSettings settings in field.slots.Values) { yield return(0); Slot slot; #region Creating a new empty slot Vector3 position = new Vector3(settings.position.x, settings.position.y, 0) * ProjectParameters.main.slot_offset - fieldDimensions / 2; GameObject obj = ContentAssistant.main.GetItem("SlotEmpty", position); obj.name = "Slot_" + settings.position.x + "x" + settings.position.y; obj.transform.SetParent(Slot.folder); slot = obj.GetComponent <Slot>(); slot.coord = settings.position; Slot.all.Add(slot.coord, slot); #endregion #region Creating a generator if (settings.generator) { slot.gameObject.AddComponent <SlotGenerator>(); } #endregion #region Creating a teleport if (settings.teleport != int2.Null) { slot.slotTeleport.target_postion = settings.teleport; } else { Destroy(slot.slotTeleport); } #endregion #region Setting gravity direction slot.slotGravity.gravityDirection = settings.gravity; #endregion #region Setting sugar target (by slot tag) if (LevelProfile.main.target == FieldTarget.SugarDrop && settings.tags.Contains("SugarDrop")) { slot.sugarDropSlot = true; GameObject sd = ContentAssistant.main.GetItem("SugarDrop", position); sd.name = "SugarDrop"; sd.transform.parent = slot.transform; sd.transform.localPosition = Vector3.zero; sd.transform.Rotate(0, 0, Utils.SideToAngle(settings.gravity) + 90); } #endregion #region Creating a block if (settings.block_type != "") { GameObject b_obj = ContentAssistant.main.GetItem(settings.block_type); b_obj.transform.SetParent(slot.transform); b_obj.transform.localPosition = Vector3.zero; b_obj.name = settings.block_type + "_" + settings.position.x + "x" + settings.position.y; IBlock block = b_obj.GetComponent <IBlock>(); slot.block = block; block.slot = slot; block.level = settings.block_level; block.Initialize(); } #endregion #region Create a jelly if (LevelProfile.main.target == FieldTarget.Jelly && settings.jelly_level > 0) { GameObject j_obj; switch (settings.jelly_level) { case 1: j_obj = ContentAssistant.main.GetItem("SingleLayerJelly"); break; case 2: default: j_obj = ContentAssistant.main.GetItem("Jelly"); break; } j_obj.transform.SetParent(slot.transform); j_obj.transform.localPosition = Vector3.zero; j_obj.name = "Jelly_" + settings.position.x + "x" + settings.position.y; Jelly jelly = j_obj.GetComponent <Jelly>(); slot.jelly = jelly; } #endregion #region Create a jam if (LevelProfile.main.target == FieldTarget.Jam) { Jam.JamIt(slot, settings.jam); } #endregion #region Create a chip if (!string.IsNullOrEmpty(settings.chip) && (slot.block == null || slot.block.CanItContainChip())) { SessionAssistant.ChipInfo chipInfo = SessionAssistant.main.chipInfos.Find(x => x.name == settings.chip); if (chipInfo != null) { string key = chipInfo.contentName + (chipInfo.color ? Chip.chipTypes[Mathf.Clamp(settings.color_id, 0, Chip.colors.Length - 1)] : ""); GameObject c_obj = ContentAssistant.main.GetItem(key); c_obj.transform.SetParent(slot.transform); c_obj.transform.localPosition = Vector3.zero; c_obj.name = key; slot.chip = c_obj.GetComponent <Chip>(); } } #endregion } Slot.Initialize(); foreach (int2 coord in field.wall_vertical) { yield return(0); #region Create a vertical wall Slot slot = Slot.GetSlot(coord); if (slot) { slot.SetWall(Side.Left); slot = slot[Side.Left]; if (slot) { slot.SetWall(Side.Right); } } #endregion } foreach (int2 coord in field.wall_horizontal) { yield return(0); #region Create a horizontal wall Slot slot = Slot.GetSlot(coord); if (slot) { slot.SetWall(Side.Bottom); slot = slot[Side.Bottom]; if (slot) { slot.SetWall(Side.Top); } } #endregion } List <Pair <int2> > walls = new List <Pair <int2> >(); foreach (Slot slot in Slot.all.Values) { foreach (Side side in Utils.straightSides) { if (slot[side] != null) { continue; } Pair <int2> pair = new Pair <int2>(slot.coord, slot.coord + Utils.SideOffset(side)); if (walls.Contains(pair)) { continue; } yield return(0); #region Create a wall object Vector3 position = new Vector3(Utils.SideOffsetX(side), Utils.SideOffsetY(side), 0) * 0.353f; GameObject w_obj = ContentAssistant.main.GetItem("Wall"); w_obj.transform.SetParent(slot.transform); w_obj.transform.localPosition = position; w_obj.name = "Wall_" + side; if (Utils.SideOffsetY(side) != 0) { w_obj.transform.Rotate(0, 0, 90); } walls.Add(pair); #endregion } } SlotGravity.Reshading(); yield return(0); SUBoosterButton.Generate(Slot.folder); // 広告用に位置をずらしてます Slot.folder.transform.localPosition = new Vector3(0.0f, 0.45f, 0.0f); }
void Awake() { slotGravity = GetComponent <SlotGravity>(); slotTeleport = GetComponent <SlotTeleport>(); }
// Generation of destructible blocks void GenerateBlocks() { GameObject o; Slot s; Block b; Weed w; Branch brch; for (int x = 0; x < field.width; x++) { for (int y = 0; y < field.height; y++) { field.blocks[x, y] = LevelProfile.main.GetBlock(x, height - y - 1); if (field.slots[x, y]) { if (field.blocks[x, y] > 0) { if (field.blocks[x, y] <= 3) { s = GetSlot(x, y); o = ContentAssistant.main.GetItem("Block"); o.transform.position = s.transform.position; o.name = "Block_" + x + "x" + y; o.transform.parent = s.transform; b = o.GetComponent <Block>(); s.SetBlock(b); b.slot = s; b.level = field.blocks[x, y]; b.Initialize(); } if (field.blocks[x, y] == 4) { s = GetSlot(x, y); o = ContentAssistant.main.GetItem("Weed"); o.transform.position = s.transform.position; o.name = "Weed_" + x + "x" + y; o.transform.parent = s.transform; w = o.GetComponent <Weed>(); s.SetBlock(w); w.slot = s; w.Initialize(); } if (field.blocks[x, y] == 5) { s = GetSlot(x, y); o = ContentAssistant.main.GetItem("Branch"); o.transform.position = s.transform.position; o.name = "Branch_" + x + "x" + y; o.transform.parent = s.transform; brch = o.GetComponent <Branch>(); s.SetBlock(brch); brch.slot = s; brch.Initialize(); } } } } } SlotGravity.Reshading(); }