private void InstantiateCursorSlot(SlotColor color) { cursorSlot = Instantiate(CursorSlot, this.transform).GetComponent <Slot>(); cursorSlot.transform.SetAsFirstSibling(); cursorSlot.name = "CursorSlot"; cursorSlot.SetSlotColor(color); }
public void SetSlotColor(SlotColor playerColor) { switch (playerColor) { case SlotColor.Empty: SlotBackground.color = EmptySlotColor; SlotBackground.gameObject.SetActive(false); slotColor = SlotColor.Empty; break; case SlotColor.Red: SlotBackground.color = RedSlotColor; SlotBackground.gameObject.SetActive(true); slotColor = SlotColor.Red; break; case SlotColor.Green: SlotBackground.color = GreenSlotColor; SlotBackground.gameObject.SetActive(true); slotColor = SlotColor.Green; break; default: break; } }
/// <summary> /// Sets the team of the player /// </summary> /// <param name="player">Player to change team for</param> /// <param name="color">Team to change to</param> public void SetTeam(string player, SlotColor color) { if (string.IsNullOrEmpty(player)) { throw new ArgumentNullException(nameof(player)); } SendCommand(MPCommand.Team, player, color.ToString().ToLower(CultureInfo.CurrentCulture)); }
public void ChangeSlotColor(Slot slotToUpdate, SlotColor color) { if (!CanSlotColorBeChanged(slotToUpdate)) { return; } slotToUpdate.SetSlotColor(color); }
int CountSlotsAllStages(SlotColor color, SlotShape shape) { int count = 0; for (int i = 0; i <= mPreviousSlots.Count - 2; i++) { count += mPreviousSlots[i].Count(s => s.color == color && s.shape == shape); } return(count); }
public static void UpdatePlayersTurn() { if (currentPlayersTurn == SlotColor.Red) { currentPlayersTurn = SlotColor.Green; } else { currentPlayersTurn = SlotColor.Red; } }
public void Swap(Slot other) { bool isReady = other.IsReady; Uri profileUrl = other.ProfileUrl; string nick = other.Nickname; SlotColor color = other.Color; string role = other.Role; List <string> mods = other.Mods.ToList(); Move(other); IsReady = isReady; ProfileUrl = profileUrl; Nickname = nick; Color = color; Role = role; Mods = mods.ToList(); }
public override bool Invoke(ChatMessage message) { if (!message.From.Equals("banchobot", StringComparison.CurrentCultureIgnoreCase) || !message.Message.Contains("joined in slot", StringComparison.CurrentCultureIgnoreCase)) { return(false); } int index = message.Message.IndexOf(" joined in slot", StringComparison.CurrentCultureIgnoreCase); string user = message.Message.Substring(0, index); string msg = message.Message.Remove(0, index + "joined in slot".Length + 2); index = msg.IndexOf(' ', StringComparison.CurrentCultureIgnoreCase); int slot; if (index == -1) { slot = int.Parse(msg.Remove(msg.Length - 1), CultureInfo.CurrentCulture); _lc.DataHandler.OnUserJoinLobby(user, slot, SlotColor.None); return(true); } slot = int.Parse(msg.Substring(0, index), CultureInfo.CurrentCulture); index = msg.LastIndexOf(' '); msg = msg.Remove(0, index + 1).TrimEnd('.'); if (char.IsLower(msg[0])) { msg = char.ToUpper(msg[0]) + msg.Remove(0, 1); } SlotColor color = Enum.Parse <SlotColor>(msg); _lc.DataHandler.OnUserJoinLobby(user, slot, color); return(true); }
public void Initialize(Vector2Int slotCoordinate) { this.slotCoordinate = slotCoordinate; this.slotColor = SlotColor.Empty; }
public override bool Invoke(ChatMessage message) { if (!message.From.Equals("banchobot", StringComparison.CurrentCultureIgnoreCase)) { return(false); } string line = message.Message; if (line.StartsWith(_SLOT, StringComparison.CurrentCultureIgnoreCase)) { line = line.Remove(0, _SLOT.Length).TrimStart(' '); int slotId = 0; int slotIdLength = 1; if (char.IsNumber(line[1])) { slotIdLength = 2; } slotId = int.Parse(line.Substring(0, slotIdLength), CultureInfo.CurrentCulture); line = line.Remove(0, slotIdLength).TrimStart(' '); bool isReady = false; if (line.StartsWith(_READY, StringComparison.CurrentCultureIgnoreCase)) { isReady = true; line = line.Remove(0, _READY.Length).TrimStart(' '); } else { line = line.Remove(0, _NOT_READY.Length).TrimStart(' '); } int index = line.IndexOf(' ', StringComparison.CurrentCultureIgnoreCase); string profileUrl = line.Substring(0, index); line = line.Remove(0, index + 1); index = line.IndexOf(' ', StringComparison.CurrentCultureIgnoreCase); string nickname = line.Substring(0, index).Replace(' ', '_'); line = line.Remove(0, index).TrimStart(' '); index = line.IndexOf('[', StringComparison.CurrentCultureIgnoreCase); SlotColor color = SlotColor.None; string role = null; List <string> mods = new List <string>(); if (index > -1) { line = line.Remove(0, index + 1); if (line.StartsWith(_TEAM_BLUE, StringComparison.CurrentCultureIgnoreCase)) { color = SlotColor.Blue; line = line.Remove(0, _TEAM_BLUE.Length); } else if (line.StartsWith(_TEAM_RED, StringComparison.CurrentCultureIgnoreCase)) { color = SlotColor.Red; line = line.Remove(0, _TEAM_RED.Length); } if (line.StartsWith(_SPLITTER, StringComparison.CurrentCultureIgnoreCase)) { line = line.Remove(0, _SPLITTER.Length); } if (line.StartsWith(_HOST_ROLE, StringComparison.CurrentCultureIgnoreCase)) { role = _HOST_ROLE; line = line.Remove(0, _HOST_ROLE.Length); } if (line.StartsWith(_SPLITTER, StringComparison.CurrentCultureIgnoreCase)) { line = line.Remove(0, _SPLITTER.Length); } string[] split; if (line.Contains(',', StringComparison.CurrentCultureIgnoreCase)) { split = line.TrimEnd(']').Split(','); } else { split = new string[1] { line.TrimEnd(']') } }; mods.AddRange(split); } Slot slot = (Slot)_lc.DataHandler.GetSlot(slotId); slot.Reset(); slot.IsReady = isReady; slot.ProfileUrl = new Uri(profileUrl); slot.Nickname = nickname; slot.Role = role; slot.Color = color; if (mods.Count > 0) { slot.Mods.AddRange(mods); } _lc.DataHandler.OnSlotUpdate(slot); return(true); } for (int i = 0; i < 2; i++) { var pair = _settingParsers.FirstOrDefault(p => line.StartsWith(p.Key, StringComparison.CurrentCultureIgnoreCase)); if (pair.Key == null || pair.Value == null) { if (i == 1) { return(true); } return(false); } string value = TryParseSetting(ref line, pair.Key); line = line.TrimStart(' '); if (value == null) { if (i == 1) { return(true); } return(false); } pair.Value(value); } return(true); }
public Slot(SlotShape shape, SlotColor color, float position) { this.shape = shape; this.color = color; this.position = position; }