public Task SetEntity(IBlockEntity furnaceEntity) { SlotAreas.Clear(); _properties.Clear(); SlotAreas.Add(new FurnaceSlotArea(furnaceEntity, this, GrainFactory)); SlotAreas.Add(new InventorySlotArea(this, GrainFactory)); SlotAreas.Add(new HotbarSlotArea(this, GrainFactory)); _furnaceEntity = furnaceEntity; return(Task.CompletedTask); }
public Task SetEntities(Immutable <IDependencyObject[]> entities) { SlotAreas.Clear(); foreach (var entity in entities.Value) { SlotAreas.Add(new ChestSlotArea(entity, this, GrainFactory)); } SlotAreas.Add(new InventorySlotArea(this, GrainFactory)); SlotAreas.Add(new HotbarSlotArea(this, GrainFactory)); if (entities.Value.Length < 2) { _title = new Chat("Chest"); } else { _title = new Chat("Large chest"); } return(Task.CompletedTask); }