public bool SpinResultShouldFlagSpinResultWithFeatureOnScatter(string wheelString, int level, decimal bet) { var config = new Configuration(); var spinBet = MainGameEngine.GenerateSpinBet(new RequestContext <SpinArgs>("", "", PlatformType.Web) { GameSetting = new Model.Entity.GameSetting { GameSettingGroupId = 0 }, Currency = new Model.Entity.Currency { Id = 0 }, Parameters = new SpinArgs { LineBet = bet, Multiplier = 1 } }); var wheel = new Wheel(Game.WheelWidth, Game.WheelHeight, wheelString.ToFormattedWheelString()); var winPositions = MainGameEngine.GenerateWinPositions( config.Payline, config.MainGamePayTable, wheel, spinBet.LineBet, spinBet.Lines, 1); var bonusPositions = MainGameEngine.GenerateBonusPositions(wheel); var spinResult = new SpinResult(spinBet, wheel, null, winPositions, bonusPositions); return(spinResult.HasFeatureBonus); }
public string EngineShouldCreateCorrectCollapseReels(string wheelString, string indicesString, int level) { var config = new Configuration(); var spinBet = MainGameEngine.GenerateSpinBet(new RequestContext <SpinArgs>("", "", PlatformType.Web) { GameSetting = new Model.Entity.GameSetting { GameSettingGroupId = 0 }, Currency = new Model.Entity.Currency { Id = 0 }, Parameters = new SpinArgs { LineBet = 1, Multiplier = 1 } }); var targetWheel = config.WeightedReelStripsCollection.ElementAt(1).Wheel; var topIndices = Array.ConvertAll(indicesString.Split(','), Convert.ToInt32).ToList(); var wheel = new Wheel(Game.WheelWidth, Game.WheelHeight, wheelString.ToFormattedWheelString()); var winPositions = MainGameEngine.GenerateWinPositions(config.Payline, config.MainGamePayTable, wheel, spinBet.LineBet, spinBet.Lines, spinBet.Multiplier); var bonusPositions = MainGameEngine.GenerateBonusPositions(wheel); var spinResult = new SpinResult(spinBet, wheel, topIndices, winPositions, bonusPositions); var collapsingSpinResult = CollapsingBonusEngine.CreateCollapsingSpinResult(spinResult, targetWheel, config.Payline, config.MainGamePayTable); return(string.Join('|', collapsingSpinResult.Wheel.Reels.Select(symbols => string.Join(',', symbols)))); }